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Can the GM cheat?
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<blockquote data-quote="Greylond" data-source="post: 6121590" data-attributes="member: 7757"><p>It's all about communication. At the beginning of a campaign the players and GM really need to understand the GM's style and intent for the game. People tend to think "Medieval Fantasy RPG" so therefore every one is the same style but MFRPGs differ in style and tone by a wide margin. From the "storytelling" style where most of the time PCs won't die and encounters are adjusted for the characters' skills and abilities(not to mention the tactical ability of the Players), to the other extreme of a GM who presents a world and simply adjudicates encounters as they happen and never changes a die roll. </p><p></p><p>The Players really need to understand the GM but the GM also has the responsibility of understanding what the players want. </p><p></p><p>IME, it's a fairly common problem. Miscommunication and situations like this have happened to just about every Player and GM I've ever known, including myself(more than once). I'd recommend trying to have a discussion with the players to find out what they liked, what they didn't like and if they are willing to work with you to make the changes that they would like to see to make the game fun.</p></blockquote><p></p>
[QUOTE="Greylond, post: 6121590, member: 7757"] It's all about communication. At the beginning of a campaign the players and GM really need to understand the GM's style and intent for the game. People tend to think "Medieval Fantasy RPG" so therefore every one is the same style but MFRPGs differ in style and tone by a wide margin. From the "storytelling" style where most of the time PCs won't die and encounters are adjusted for the characters' skills and abilities(not to mention the tactical ability of the Players), to the other extreme of a GM who presents a world and simply adjudicates encounters as they happen and never changes a die roll. The Players really need to understand the GM but the GM also has the responsibility of understanding what the players want. IME, it's a fairly common problem. Miscommunication and situations like this have happened to just about every Player and GM I've ever known, including myself(more than once). I'd recommend trying to have a discussion with the players to find out what they liked, what they didn't like and if they are willing to work with you to make the changes that they would like to see to make the game fun. [/QUOTE]
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Can the GM cheat?
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