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Can You Fund A DMs Guild Product On Kickstarter?
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<blockquote data-quote="Reinhart" data-source="post: 7700434" data-attributes="member: 13080"><p>It's also a matter of "eyeballs" for marketing/distribution. If you want sales past your initial Kickstarter campaign, then most of your customer base is probably browsing the DMsGuild and not looking for D&D content at Drivethru. That said, Kickstarters are partly about marketing and measuring demand, but they're also ostensibly about dealing with the start-up costs for a project. If all you're releasing are some new character options or in-setting adventures then you don't need a lot of start-up funds for writers or artists. And I think that's most of what WotC expects to sell at DMsG.</p><p></p><p>As someone who occasionally works on 3rd party products and plans crowdfunding campaigns, I get why it's a bummer. Like you though, I don't think it really prevents many products from existing. So, while I wouldn't be surprised if WotC and OBS revise their policy to allow some form of crowdfunding, I also wouldn't hold my breath either. That said, very few of the recent official D&D products were created in-house and many of them were conceived by outside teams first. If someone is dead set on making a physical book that involves exclusive D&D intellectual property, then my recommendation is to reach out to either WotC, or one of the studios that they're known to contract with. If the product has some promise then they may play ball.</p></blockquote><p></p>
[QUOTE="Reinhart, post: 7700434, member: 13080"] It's also a matter of "eyeballs" for marketing/distribution. If you want sales past your initial Kickstarter campaign, then most of your customer base is probably browsing the DMsGuild and not looking for D&D content at Drivethru. That said, Kickstarters are partly about marketing and measuring demand, but they're also ostensibly about dealing with the start-up costs for a project. If all you're releasing are some new character options or in-setting adventures then you don't need a lot of start-up funds for writers or artists. And I think that's most of what WotC expects to sell at DMsG. As someone who occasionally works on 3rd party products and plans crowdfunding campaigns, I get why it's a bummer. Like you though, I don't think it really prevents many products from existing. So, while I wouldn't be surprised if WotC and OBS revise their policy to allow some form of crowdfunding, I also wouldn't hold my breath either. That said, very few of the recent official D&D products were created in-house and many of them were conceived by outside teams first. If someone is dead set on making a physical book that involves exclusive D&D intellectual property, then my recommendation is to reach out to either WotC, or one of the studios that they're known to contract with. If the product has some promise then they may play ball. [/QUOTE]
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