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<blockquote data-quote="CanadienneBacon" data-source="post: 6551938" data-attributes="member: 11146"><p><strong>Soikka of Stonesinger Clan</strong></p><p></p><p>[section][align=left]http://i57.tinypic.com/2hmk6dx.jpg[/align] </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>[sblock=Character Sheet][sblock=RACE]Race: Hiisi</p><p>Type: Monstrous Humanoid 3 rp</p><p>Size: Medium 0 rp</p><p>Base Speed: Slow -1 rp</p><p>Ability Score Modifiers: Specialized 1 rp (+2 Str, +2 Dex, -2 Cha)</p><p>Languages: Standard 0 rp</p><p>Racial Traits:</p><p>Ability Score Racial Traits:</p><p>None</p><p>Defense Racial Traits:</p><p>Mountain-Born 1 rp</p><p>Natural Armor 2 rp</p><p>Feat and Skill Racial Traits:</p><p>Static Bonus Feat 2 rp</p><p>Stonecunning 1 rp </p><p>Magical Racial Traits:</p><p>Spell-Like Ability, Greater 3 rp (<em>stoneshape </em>1/day)</p><p>Movement Racial Traits:</p><p>Climb 2 rp</p><p>Offense Racial Traits:</p><p>Natural Attack (slam) 1 rp</p><p>Senses Racial Traits:</p><p>None</p><p>Weakness Racial Traits:</p><p>None</p><p>Other Racial Traits:</p><p>None</p><p></p><p>Total: 15 rp[/sblock]</p><p></p><p>[sblock=CHARACTER]INFORMATION</p><p>Name: Soikka</p><p>Player: CanadienneBacon</p><p>Race: Hiisi</p><p>Class: Barbarian</p><p>Level: 1</p><p>Alignment: Neutral</p><p>Languages: Common, Dwarven</p><p>Deity: None</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 77</p><p>Height: 5'-11"</p><p>Weight: 195#</p><p>Hair Color: Auburn</p><p>Eye Color: Brown</p><p>Skin Color: Grey</p><p></p><p>ABILITIES</p><p>Str: 16 +3 (5 points, +2 race)</p><p>Dex: 16 +3 (5 points, +2 race)</p><p>Con: 12 +1 (2 points)</p><p>Int: 10 +0 (0 points)</p><p>Wis: 10 +0 (0 points)</p><p>Cha: 8 -1 (0 points, -2 race)</p><p></p><p>COMBAT</p><p>HP: 13 [d12, +1 Con]</p><p>AC: 17 [10 base, +3 Dex, +2 Leather, +1 Natural Armor racial trait, +1 Dodge]</p><p>AC Touch: 14 [10 base, +3 Dex, +1 Dodge]</p><p>Flatfooted: 13 [10 base, +2 Armor, +1 Natural Armor racial trait]</p><p>Init: +3 [+3 Dex]</p><p>CMB: +4 [1 BAB, +3 Str]</p><p>CMD: 16 [10 base, +1 BAB, +3 Str, +3 Dex]</p><p>Fortitude: +3 [2 base, +1 Con]</p><p>Reflex: +3 [0 base, +3 Dex]</p><p>Will: +0 [0 base, +0 Wis]</p><p>Speed: 30' (Slow speed from race, but Fast Movement from class)</p><p></p><p>WEAPON</p><p>Greatclub: Attack: +4 [1 BAB, +3 Str], Damage: 1d10+4, Crit: 20, Type: B</p><p>Rocks, thrown: Attack: +6 [1 BAB, +3 Dex, +2 Surprise Weapon trait, Throw Anything feat], Range: 10', Damage: 1d4+3, Crit: 20, Type: B</p><p></p><p>ARMOR</p><p>Leather: AC: +2, MDB +6, ACP: 0</p><p></p><p></p><p>RACIAL</p><p>Abilities: +2 Str, +2 Dex, -2 Cha</p><p>Slow Base Speed: 20'</p><p>Favored: Barbarian</p><p>Mountain Born: +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saving throws against altitude fatigue and sickness</p><p>Natural Armor: +1 natural armor bonus to AC</p><p>Static Bonus Feat: bonus feat at 1st level (Dodge)</p><p>Stonecunning: +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking</p><p>Climb: Climb speed 20', +8 racial bonus to Climb checks</p><p>Spell-Like Ability, Greater: <em>Stoneshape </em>1/day</p><p>Natural Attack (slam): Slam is a primary natural attack that deals 1d4 + Str modifier damage for size M creature</p><p></p><p></p><p>CLASS: Barbarian</p><p>Armor/Weapons: Light and medium armor, shields (except tower shields), and all simple and martial weapons</p><p>Fast Movement</p><p>Rage 5 rounds/day (base 4, +1 Con)</p><p></p><p>FEATS</p><p>Throw Anything</p><p>Dodge (racial bonus feat at 1st level)</p><p></p><p>TRAITS</p><p>Surprise Weapon: +2 trait bonus on attack rolls with improvised weapons</p><p>Vexing Defender: +1 trait bonus on Acrobatics checks, and Acrobatics becomes a class skill for you. In addition, you gain a +4 trait bonus on Acrobatics checks to move through an enemy’s space without provoking an attack of opportunity, provided that enemy is larger than you.</p><p></p><p>DRAWBACK</p><p>Paranoid: You believe that someone or something is always out to get you, so you have a hard time truly trusting anyone. Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check</p><p></p><p>SKILLS 4 [4 base, +0 Int]</p><p>Acrobatics +8 (1 rank, +3 CS, +3 Str, +1 Vexing Defender campaign trait)</p><p>Climb +15 (1 rank, +3 CS, +3 Str, +8 race)</p><p>Knowledge (Nature) +4 (1 rank, +3 CS, +0 Wis)</p><p>Perception +2 (0 ranks, +0 Wis, +2 Stonecunning racial trait)</p><p>Survival +4 (1 rank, +3 CS, +0 Wis)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 76#</p><p>Medium: 153#</p><p>Heavy: 230#</p><p></p><p>EQUIPMENT</p><p>Explorer's Outfit (0gp, 0#, worn)</p><p>Leather (10gp, 15#, worn)</p><p>Greatclub (5gp, 8#, hand)</p><p>Backpack (2gp, 2#, back)</p><p>Blanket, winter (5sp, 3#, pack)</p><p>Flint and steel (1gp, --, pack)</p><p>Rations, trail 7 (3.5gp, 7#, pack)</p><p>Waterskin (1gp, 4#, pack)</p><p>Tindertwig 2 (2gp, --, pack)</p><p>Total (25gp, 39#, light)</p><p></p><p>FINANCES: 5gp</p><p></p><p>Appearance: At age 77, Soikka is on the younger side for a Hiisi, a barbaric race of monstrous humanoids with stunted magical abilities from the Mindspin Mountains. Hiisi lifespans rival those of dwarves. Soikka is stout. Scars map his upper torso, face, and limbs. He isn't pretty. He isn't kind. Women don't like him, but that's okay, as he has little use for them. </p><p></p><p>Background: War has a way of masking greed with feats of bravery. The Hordeline was no different. Trunau is no different. Trunau, perched prettily atop Bloodmarch Hill, occupies what used to be the tribal land of Clan Stonesinger. When humans, orcs, and giants flooded south through Lastwall, the Clan succumbed to diaspora, its ragged remnant spread far and wide. </p><p></p><p>Soikka is one such member of that diaspora. And, like all those whose lands were usurped by the Hordeline, Soikka yearns for repatriation. For reparation. The Trunau Standing Vow means something different to Soikka than it does for the human members of Trunau; for him, it is not a call to defend the paltry human settlement atop Bloodmarch Hill, but the cry and hew of stone that calls him home to rock and dale.</p><p></p><p>Soikka isn't a native of Trunau, but he comes there from time to time to trade, pick up regional gossip, and do odd jobs in winter when the weather turns sour. He comes because he cannot stay away. Because he knows, in his marrow, that Bloodmarch Hill is home. Drink has long provided Soikka reprieve from cold winters and bitterness. What drink giveth, however, it taketh away; Soikka is paranoid. He likes few, trusts no one, and is prone to rage. Well. You would be, too, if you were a homeless drunk.[/sblock][/sblock] [/section]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6551938, member: 11146"] [b]Soikka of Stonesinger Clan[/b] [section][align=left]http://i57.tinypic.com/2hmk6dx.jpg[/align] [sblock=Character Sheet][sblock=RACE]Race: Hiisi Type: Monstrous Humanoid 3 rp Size: Medium 0 rp Base Speed: Slow -1 rp Ability Score Modifiers: Specialized 1 rp (+2 Str, +2 Dex, -2 Cha) Languages: Standard 0 rp Racial Traits: Ability Score Racial Traits: None Defense Racial Traits: Mountain-Born 1 rp Natural Armor 2 rp Feat and Skill Racial Traits: Static Bonus Feat 2 rp Stonecunning 1 rp Magical Racial Traits: Spell-Like Ability, Greater 3 rp ([I]stoneshape [/I]1/day) Movement Racial Traits: Climb 2 rp Offense Racial Traits: Natural Attack (slam) 1 rp Senses Racial Traits: None Weakness Racial Traits: None Other Racial Traits: None Total: 15 rp[/sblock] [sblock=CHARACTER]INFORMATION Name: Soikka Player: CanadienneBacon Race: Hiisi Class: Barbarian Level: 1 Alignment: Neutral Languages: Common, Dwarven Deity: None Size: Medium Gender: Male Age: 77 Height: 5'-11" Weight: 195# Hair Color: Auburn Eye Color: Brown Skin Color: Grey ABILITIES Str: 16 +3 (5 points, +2 race) Dex: 16 +3 (5 points, +2 race) Con: 12 +1 (2 points) Int: 10 +0 (0 points) Wis: 10 +0 (0 points) Cha: 8 -1 (0 points, -2 race) COMBAT HP: 13 [d12, +1 Con] AC: 17 [10 base, +3 Dex, +2 Leather, +1 Natural Armor racial trait, +1 Dodge] AC Touch: 14 [10 base, +3 Dex, +1 Dodge] Flatfooted: 13 [10 base, +2 Armor, +1 Natural Armor racial trait] Init: +3 [+3 Dex] CMB: +4 [1 BAB, +3 Str] CMD: 16 [10 base, +1 BAB, +3 Str, +3 Dex] Fortitude: +3 [2 base, +1 Con] Reflex: +3 [0 base, +3 Dex] Will: +0 [0 base, +0 Wis] Speed: 30' (Slow speed from race, but Fast Movement from class) WEAPON Greatclub: Attack: +4 [1 BAB, +3 Str], Damage: 1d10+4, Crit: 20, Type: B Rocks, thrown: Attack: +6 [1 BAB, +3 Dex, +2 Surprise Weapon trait, Throw Anything feat], Range: 10', Damage: 1d4+3, Crit: 20, Type: B ARMOR Leather: AC: +2, MDB +6, ACP: 0 RACIAL Abilities: +2 Str, +2 Dex, -2 Cha Slow Base Speed: 20' Favored: Barbarian Mountain Born: +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saving throws against altitude fatigue and sickness Natural Armor: +1 natural armor bonus to AC Static Bonus Feat: bonus feat at 1st level (Dodge) Stonecunning: +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking Climb: Climb speed 20', +8 racial bonus to Climb checks Spell-Like Ability, Greater: [I]Stoneshape [/I]1/day Natural Attack (slam): Slam is a primary natural attack that deals 1d4 + Str modifier damage for size M creature CLASS: Barbarian Armor/Weapons: Light and medium armor, shields (except tower shields), and all simple and martial weapons Fast Movement Rage 5 rounds/day (base 4, +1 Con) FEATS Throw Anything Dodge (racial bonus feat at 1st level) TRAITS Surprise Weapon: +2 trait bonus on attack rolls with improvised weapons Vexing Defender: +1 trait bonus on Acrobatics checks, and Acrobatics becomes a class skill for you. In addition, you gain a +4 trait bonus on Acrobatics checks to move through an enemy’s space without provoking an attack of opportunity, provided that enemy is larger than you. DRAWBACK Paranoid: You believe that someone or something is always out to get you, so you have a hard time truly trusting anyone. Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check SKILLS 4 [4 base, +0 Int] Acrobatics +8 (1 rank, +3 CS, +3 Str, +1 Vexing Defender campaign trait) Climb +15 (1 rank, +3 CS, +3 Str, +8 race) Knowledge (Nature) +4 (1 rank, +3 CS, +0 Wis) Perception +2 (0 ranks, +0 Wis, +2 Stonecunning racial trait) Survival +4 (1 rank, +3 CS, +0 Wis) CARRYING CAPACITY Light: 76# Medium: 153# Heavy: 230# EQUIPMENT Explorer's Outfit (0gp, 0#, worn) Leather (10gp, 15#, worn) Greatclub (5gp, 8#, hand) Backpack (2gp, 2#, back) Blanket, winter (5sp, 3#, pack) Flint and steel (1gp, --, pack) Rations, trail 7 (3.5gp, 7#, pack) Waterskin (1gp, 4#, pack) Tindertwig 2 (2gp, --, pack) Total (25gp, 39#, light) FINANCES: 5gp Appearance: At age 77, Soikka is on the younger side for a Hiisi, a barbaric race of monstrous humanoids with stunted magical abilities from the Mindspin Mountains. Hiisi lifespans rival those of dwarves. Soikka is stout. Scars map his upper torso, face, and limbs. He isn't pretty. He isn't kind. Women don't like him, but that's okay, as he has little use for them. Background: War has a way of masking greed with feats of bravery. The Hordeline was no different. Trunau is no different. Trunau, perched prettily atop Bloodmarch Hill, occupies what used to be the tribal land of Clan Stonesinger. When humans, orcs, and giants flooded south through Lastwall, the Clan succumbed to diaspora, its ragged remnant spread far and wide. Soikka is one such member of that diaspora. And, like all those whose lands were usurped by the Hordeline, Soikka yearns for repatriation. For reparation. The Trunau Standing Vow means something different to Soikka than it does for the human members of Trunau; for him, it is not a call to defend the paltry human settlement atop Bloodmarch Hill, but the cry and hew of stone that calls him home to rock and dale. Soikka isn't a native of Trunau, but he comes there from time to time to trade, pick up regional gossip, and do odd jobs in winter when the weather turns sour. He comes because he cannot stay away. Because he knows, in his marrow, that Bloodmarch Hill is home. Drink has long provided Soikka reprieve from cold winters and bitterness. What drink giveth, however, it taketh away; Soikka is paranoid. He likes few, trusts no one, and is prone to rage. Well. You would be, too, if you were a homeless drunk.[/sblock][/sblock] [/section] [/QUOTE]
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