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[Canceled] Pathfinder: Giantslayer
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<blockquote data-quote="kinem" data-source="post: 6552670" data-attributes="member: 24234"><p>[sblock=RACE: Town Giant] </p><p>Race: Town Giant</p><p> Type: Humanoid (giant) 0 rp</p><p> Size: Large (7 rp) (Large creatures gain a +2 size bonus to Strength and a –2 size penalty to Dexterity. Large races take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. A Large creature takes up a space that is 10 feet by 10 feet and has a reach of 5 feet.)</p><p></p><p> Base Speed: Normal (30') 0 rp</p><p></p><p> Ability Score Modifiers:</p><p> Flexible (2 RP): Members of this race gain a +2 bonus to any two ability scores.</p><p></p><p> Languages:</p><p></p><p> Racial Traits:</p><p> Ability Score Racial Traits:</p><p> None</p><p></p><p> Defense Racial Traits:</p><p> Defensive Training, Lesser (1 RP): Prerequisites: None; Benefit: +4 dodge bonus to AC vs humanoid (giant)</p><p></p><p>Natural Armor (2 RP): Prerequisites: None; Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class.</p><p>Improved Natural Armor (1 RP): Prerequisite: Natural armor racial trait; Benefit: Members of this race gain a +1 natural armor bonus.</p><p>(Natural armor 2)</p><p></p><p> Feat and Skill Racial Traits:</p><p> None</p><p></p><p> Magical Racial Traits:</p><p> Spell-Like Ability, Lesser (Variable, see Special): Prerequisites: None; Benefit: Choose a 2nd-level or lower spell that does not attack a creature or deal damage. Members of this race can use this spell as a spell-like ability once per day. The caster level of the spell is equal to the user's character level. Special: This trait costs as many RP as the level of the spell chosen (minimum 1 RP). This trait can be taken up to three times. Each time you take an additional spell, adjust the RP cost of this trait appropriately.</p><p></p><p>Spell-like ability (1 rp): 1/day - shield</p><p></p><p></p><p> Movement Racial Traits:</p><p> None</p><p></p><p> Offense Racial Traits:</p><p> Reach (1 RP): Prerequisite: Large size; Benefit: Members of this race have a reach of 10 feet.</p><p></p><p> Senses Racial Traits:</p><p> None</p><p> Weakness Racial Traits:</p><p> None</p><p> Other Racial Traits:</p><p> None</p><p></p><p> Total: 15 rp </p><p></p><p>Town Giant: large humanoid (giant), +2 Str, -2 Dex, +2 bonus to any 2 ability scores, natural armor 2, Space/Reach 10x10/10', move 30', +4 dodge bonus to AC vs humanoid (giant), Spell-like ability: shield (1/day)</p><p></p><p>Large races take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks.</p><p></p><p>Town Giants are distant relatives of ogres, though they are loathe to admit that. They appear much like large humans, and their skin color tends to be gray. They are a civilized breed of giants, and typically live among humans or other humanoid non-giantish races.[/sblock]</p><p></p><p>[sblock=CHARACTER: Anton Gallo]</p><p>INFORMATION</p><p> Name: Anton Gallo</p><p> Player: kinem</p><p> Race: Town Giant</p><p> Class: Warpriest 1</p><p> Level: 1</p><p> Alignment: Neutral Good</p><p> Languages: Common, Giant</p><p> Deity: None (?)</p><p> Size: Large</p><p> Gender: Male</p><p> Age: 21</p><p> Height: 10'</p><p> Weight: 600 lbs</p><p> Hair Color: Black</p><p> Eye Color: Black</p><p> Skin Color: Gray</p><p></p><p> ABILITIES</p><p> Str: 18 +4 (5 points, +2 size, +2 racial)</p><p> Dex: 10 +1 (2 points, -2 size)</p><p> Con: 12 +1 (+2 racial)</p><p> Int: 10 +0 (0 points)</p><p> Wis: 14 +2 (5 points)</p><p> Cha: 10 +0 (0 points)</p><p></p><p> COMBAT</p><p> HP: 10 [d8, +1 Con, +1 FC]</p><p> AC: 14 [10 base, -1 size, +3 armor, +2 natural]</p><p> AC Touch: 9 [10 base, -1 size]</p><p> Flatfooted: 14 [10 base, -1 size, +3 armor, +2 natural]</p><p> Init: +0 [+0 Dex]</p><p> CMB: +5 [0 BAB, +4 Str, +1 size]</p><p> CMD: 15 [10 base, 0 BAB, +4 Str, +1 size]</p><p> Fortitude: +3 [2 base, +1 Con]</p><p> Reflex: +0 [0 base, +0 Dex]</p><p> Will: +4 [2 base, +2 Wis]</p><p> Speed: 30'</p><p></p><p> WEAPON</p><p> Greatclub: Attack: +4 [0 BAB, -1 Size, +4 Str, +1 WF], Damage: 2d8+6, Crit: 20, Type: B</p><p></p><p> ARMOR</p><p> Wooden: AC: +3, MDB +3, ACP: -1 (no ACP to swim)</p><p></p><p> RACIAL</p><p> Abilities: +2 Str, +2 Con</p><p> Base Speed: 30'</p><p> Favored: Warpriest (HP)</p><p> Natural Armor +2</p><p> Large size (+2 Str, -2 Dex, +1 CMB, +1 CMD, -1 AC, -1 attack, -4 Stealth)</p><p> Space/Reach 10x10/10'</p><p> +4 dodge bonus to AC vs humanoid (giant)</p><p> Spell-like ability: shield (1/day) (+4 AC for 1 min)</p><p></p><p> CLASS: Warpiest</p><p> Armor/Weapons: All armor and all shields except tower / all simple and martial</p><p> Aura (good)</p><p> Sacred Weapon: sling </p><p></p><p> Blessings: 3/day, DC 12</p><p>Healing: Powerful Healer (minor): empower a cure spell as a swift action</p><p>Protection: Increased Defense (minor): you gain +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute</p><p></p><p>Spells/day: 3 0th, 2 1st; DC 12 + spell level; can spontaneously convert to cure spells (1: CLW (1d8+2))</p><p>Typical spells prepared:</p><p>0: stabilize, mending, light</p><p>1: protection from evil (1 min), murderous command (25' range, Will neg DC 13)</p><p></p><p> FEATS</p><p> Weapon Focus<strong> (greatclub) - +1 bonus on attack rolls with a greatclub</strong></p><p> <strong>Fortified Armor Training - If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit.</strong></p><p> <strong>If you do, either your armor or your shield gains the broken condition (your choice).</strong></p><p><strong></strong></p><p> <strong>TRAITS</strong></p><p> <strong>Student of Giantkind - +1 trait bonus +1 trait bonus on Diplomacy checks against giants and a +1 trait bonus on Knowledge (local)</strong></p><p> <strong>checks regarding giants, and Knowledge (local) becomes a class skill for you. In addition, you know the Giant language.</strong></p><p><strong></strong></p><p> <strong>Gifted Adept - +1 caster level for the spell Cure Light Wounds</strong></p><p><strong></strong></p><p> <strong>DRAWBACK</strong></p><p> <strong>Pride - When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks </strong></p><p> <strong>involving that creature until the creature apologizes to you.</strong></p><p><strong></strong></p><p> <strong>SKILLS 2 [2 base, +0 Int]</strong></p><p> <strong>Knowledge (local) +4 (1 rank, +3 CS, +0 Int); +5 vs giants</strong></p><p> <strong>Knowledge (religion) +4 (1 rank, +3 CS, +0 Int)</strong></p><p> <strong>Perception +2 (+2 Wis)</strong></p><p> <strong>Sense Motive +2 (+2 Wis)</strong></p><p> <strong>Stealth -4 (-4 size, +0 Dex)</strong></p><p><strong></strong></p><p> <strong>CARRYING CAPACITY</strong></p><p> <strong>Light: 200#</strong></p><p> <strong>Medium: 400#</strong></p><p> <strong>Heavy: 600#</strong></p><p><strong></strong></p><p> <strong>EQUIPMENT</strong></p><p> <strong>Large greatclub, 10 gp, 16#</strong></p><p> <strong>Explorer's Outfit (0gp, 0#, worn)</strong></p><p> <strong>Large Wooden Armor (40gp, 50#, worn)</strong></p><p> <strong>Total (50 gp, 66#, light)</strong></p><p><strong></strong></p><p> <strong>FINANCES: 0 gp</strong></p><p><strong></strong></p><p> <strong>Appearance: </strong></p><p> <strong>Anton Gallo is a muscular young town giant.</strong></p><p><strong></strong></p><p> <strong>Background: </strong></p><p><strong></strong></p><p> <strong>Anton felt called to do something special, even if he wasn't sure exactly what. He served at several temples, finally deciding that his real service should be providing spiritual and physical protection to those who need it, rather than serving a specific god. In search of his true calling, he left the civilized lands and travelled through the orc-torn land of Blekzen. Arriving in Trunau, he found the town's defiant attitude much to his liking.</strong></p><p><strong>[/sblock]</strong></p></blockquote><p></p>
[QUOTE="kinem, post: 6552670, member: 24234"] [sblock=RACE: Town Giant] Race: Town Giant Type: Humanoid (giant) 0 rp Size: Large (7 rp) (Large creatures gain a +2 size bonus to Strength and a –2 size penalty to Dexterity. Large races take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. A Large creature takes up a space that is 10 feet by 10 feet and has a reach of 5 feet.) Base Speed: Normal (30') 0 rp Ability Score Modifiers: Flexible (2 RP): Members of this race gain a +2 bonus to any two ability scores. Languages: Racial Traits: Ability Score Racial Traits: None Defense Racial Traits: Defensive Training, Lesser (1 RP): Prerequisites: None; Benefit: +4 dodge bonus to AC vs humanoid (giant) Natural Armor (2 RP): Prerequisites: None; Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class. Improved Natural Armor (1 RP): Prerequisite: Natural armor racial trait; Benefit: Members of this race gain a +1 natural armor bonus. (Natural armor 2) Feat and Skill Racial Traits: None Magical Racial Traits: Spell-Like Ability, Lesser (Variable, see Special): Prerequisites: None; Benefit: Choose a 2nd-level or lower spell that does not attack a creature or deal damage. Members of this race can use this spell as a spell-like ability once per day. The caster level of the spell is equal to the user's character level. Special: This trait costs as many RP as the level of the spell chosen (minimum 1 RP). This trait can be taken up to three times. Each time you take an additional spell, adjust the RP cost of this trait appropriately. Spell-like ability (1 rp): 1/day - shield Movement Racial Traits: None Offense Racial Traits: Reach (1 RP): Prerequisite: Large size; Benefit: Members of this race have a reach of 10 feet. Senses Racial Traits: None Weakness Racial Traits: None Other Racial Traits: None Total: 15 rp Town Giant: large humanoid (giant), +2 Str, -2 Dex, +2 bonus to any 2 ability scores, natural armor 2, Space/Reach 10x10/10', move 30', +4 dodge bonus to AC vs humanoid (giant), Spell-like ability: shield (1/day) Large races take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. Town Giants are distant relatives of ogres, though they are loathe to admit that. They appear much like large humans, and their skin color tends to be gray. They are a civilized breed of giants, and typically live among humans or other humanoid non-giantish races.[/sblock] [sblock=CHARACTER: Anton Gallo] INFORMATION Name: Anton Gallo Player: kinem Race: Town Giant Class: Warpriest 1 Level: 1 Alignment: Neutral Good Languages: Common, Giant Deity: None (?) Size: Large Gender: Male Age: 21 Height: 10' Weight: 600 lbs Hair Color: Black Eye Color: Black Skin Color: Gray ABILITIES Str: 18 +4 (5 points, +2 size, +2 racial) Dex: 10 +1 (2 points, -2 size) Con: 12 +1 (+2 racial) Int: 10 +0 (0 points) Wis: 14 +2 (5 points) Cha: 10 +0 (0 points) COMBAT HP: 10 [d8, +1 Con, +1 FC] AC: 14 [10 base, -1 size, +3 armor, +2 natural] AC Touch: 9 [10 base, -1 size] Flatfooted: 14 [10 base, -1 size, +3 armor, +2 natural] Init: +0 [+0 Dex] CMB: +5 [0 BAB, +4 Str, +1 size] CMD: 15 [10 base, 0 BAB, +4 Str, +1 size] Fortitude: +3 [2 base, +1 Con] Reflex: +0 [0 base, +0 Dex] Will: +4 [2 base, +2 Wis] Speed: 30' WEAPON Greatclub: Attack: +4 [0 BAB, -1 Size, +4 Str, +1 WF], Damage: 2d8+6, Crit: 20, Type: B ARMOR Wooden: AC: +3, MDB +3, ACP: -1 (no ACP to swim) RACIAL Abilities: +2 Str, +2 Con Base Speed: 30' Favored: Warpriest (HP) Natural Armor +2 Large size (+2 Str, -2 Dex, +1 CMB, +1 CMD, -1 AC, -1 attack, -4 Stealth) Space/Reach 10x10/10' +4 dodge bonus to AC vs humanoid (giant) Spell-like ability: shield (1/day) (+4 AC for 1 min) CLASS: Warpiest Armor/Weapons: All armor and all shields except tower / all simple and martial Aura (good) Sacred Weapon: sling Blessings: 3/day, DC 12 Healing: Powerful Healer (minor): empower a cure spell as a swift action Protection: Increased Defense (minor): you gain +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute Spells/day: 3 0th, 2 1st; DC 12 + spell level; can spontaneously convert to cure spells (1: CLW (1d8+2)) Typical spells prepared: 0: stabilize, mending, light 1: protection from evil (1 min), murderous command (25' range, Will neg DC 13) FEATS Weapon Focus[B] (greatclub) - +1 bonus on attack rolls with a greatclub Fortified Armor Training - If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your armor or your shield gains the broken condition (your choice). TRAITS Student of Giantkind - +1 trait bonus +1 trait bonus on Diplomacy checks against giants and a +1 trait bonus on Knowledge (local) checks regarding giants, and Knowledge (local) becomes a class skill for you. In addition, you know the Giant language. Gifted Adept - +1 caster level for the spell Cure Light Wounds DRAWBACK Pride - When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you. SKILLS 2 [2 base, +0 Int] Knowledge (local) +4 (1 rank, +3 CS, +0 Int); +5 vs giants Knowledge (religion) +4 (1 rank, +3 CS, +0 Int) Perception +2 (+2 Wis) Sense Motive +2 (+2 Wis) Stealth -4 (-4 size, +0 Dex) CARRYING CAPACITY Light: 200# Medium: 400# Heavy: 600# EQUIPMENT Large greatclub, 10 gp, 16# Explorer's Outfit (0gp, 0#, worn) Large Wooden Armor (40gp, 50#, worn) Total (50 gp, 66#, light) FINANCES: 0 gp Appearance: Anton Gallo is a muscular young town giant. Background: Anton felt called to do something special, even if he wasn't sure exactly what. He served at several temples, finally deciding that his real service should be providing spiritual and physical protection to those who need it, rather than serving a specific god. In search of his true calling, he left the civilized lands and travelled through the orc-torn land of Blekzen. Arriving in Trunau, he found the town's defiant attitude much to his liking. [/sblock][/B] [/QUOTE]
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