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<blockquote data-quote="Kaodi" data-source="post: 6571414" data-attributes="member: 1231"><p>Okay, so there is still work to do on equipment and the fluff, but I want to go to bed so I figured I would post what I have for you to see.</p><p></p><p>[sblock=RACE]Race: "Peakrider"</p><p>Type: Monstrous Humanoid 3 rp</p><p>Size: Small 0 rp</p><p>Base Speed: Normal 0 rp</p><p>Ability Score Modifiers: Standard (-2 Str, +2 Dex, +2 Wis) 0 rp</p><p>Languages: Standard 0 rp (Peakrider, Common + Draconic, Dwarven, Giant, Gnome, Goblin, Halfling, Orc)</p><p>Racial Traits:</p><p>Ability Score Racial Traits:</p><p>None</p><p>Defense Racial Traits:</p><p>Fearless 1 rp</p><p>Lesser Defensive Training (Giant) 1 rp</p><p>Natural Armor 2 rp</p><p>Feat and Skill Racial Traits:</p><p>None</p><p>Magical Racial Traits:</p><p>None</p><p>Movement Racial Traits:</p><p>Climb 2 rp</p><p>Gliding Wings 3 rp</p><p>Fast 1 rp</p><p>Offense Racial Traits:</p><p>Bite 1 rp</p><p>Swarming 1 rp</p><p>Senses Racial Traits:</p><p>None</p><p>Weakness Racial Traits:</p><p>None</p><p>Other Racial Traits:</p><p>None</p><p></p><p>Total: 15 rp</p><p></p><p>The peakriders are a local adaptation of a race of insectile humanoids with its origins in the ancient Osirion of Garund. </p><p></p><p>In the Mindspin and other extenstive mountain ranges of Western Avistan they found an environment that allowed them to make </p><p></p><p>better use of their small but sturdy wings than in many places of their homeland. While they are unable to gain lift, they </p><p></p><p>can proficiently climb to a height from which they can glide substantial distances. </p><p></p><p>Peakrider society is organized around around the veneration of an interpretation of the Osiriani deity Maat that is unique </p><p></p><p>to their family of races. While their days do not tend to active worship, except for a small priest class that mirrors most </p><p></p><p>other societies, their lives are organized around certain principles that they believe are divinely inspired.</p><p></p><p>Not burrowers by nature, peakrider villages and towns are usually crafted from trees taken from further down the slopes, </p><p></p><p>with their homes built to incorporate many neighbouring trees. They do however quarry material to build the outer </p><p></p><p>barricades of their settlements, leading other races to often label those settlements as "groves".[/sblock]</p><p></p><p>[sblock=Venom]INFORMATION</p><p>Name: "Venom"</p><p>Player: Kaodi</p><p>Race: Peakrider</p><p>Class: Alchemist (Vivisectionist)</p><p>Level: 1</p><p>Alignment: Neutral</p><p>Languages: Common, Giant, Peakrider, Orc</p><p>Deity: Maat (Peakrider interpretation)</p><p>Size: Small</p><p>Gender: Male</p><p>Age: 16</p><p>Height: 3'3"</p><p>Weight: 39</p><p>Hair Color: None</p><p>Eye Color: Black</p><p>Skin Color: Sickly Yellow/Grey</p><p></p><p>ABILITIES</p><p>Str: 08 -1 (0 points, -2 racial)</p><p>Dex: 17 +3 (7 points, +2 racial)</p><p>Con: 12 +1 (2 points)</p><p>Int: 14 +2 (5 points)</p><p>Wis: 10 +0 (-2 points, +2 racial)</p><p>Cha: 10 +0 (0 points)</p><p></p><p>COMBAT</p><p>HP: 10 [d8, +1 Con, +1 FC]</p><p>AC: 1 [10 base, +3 Dex, + armor, +1 natural]</p><p>AC Touch: 13 [10 base, +3 Dex]</p><p>Flatfooted: 1 [10 base, + armor, +1 natural]</p><p>Init: +3 [3 Dex]</p><p>CMB: -1 [0 BAB, -1 Str]</p><p>CMD: 12 [10 base, +0 BAB, -1 Str, +3 Dex]</p><p>Fortitude: +3 [2 base, +1 Con]</p><p>Reflex: +6 [2 base, +3 Dex, +1 Trait]</p><p>Will: +0 [0 base, +0 Wis]</p><p>Speed: 40', Climb 30'</p><p></p><p>WEAPON</p><p>Bite: Attack: +3 [0 BAB, +3 Dex], Damage: 1d2-1, Crit: 20, Type: BPS</p><p></p><p>ARMOR</p><p>: AC: +, MDB , ACP:</p><p></p><p>RACIAL</p><p>Type: Monstrous Humanoid</p><p>Abilities: -2 Str, +2 Dex, +2 Wis</p><p>Base Speed: 30'</p><p>Favored: Alchemist (HP)</p><p>Darkvision 60'</p><p>Fast Movement +10'</p><p>Climb 30'</p><p>Gliding Wings</p><p>Natural Armor +1</p><p>Bite 1d2</p><p>Fearless</p><p>Lesser Defensive Training (Giant)</p><p>Swarming</p><p></p><p>CLASS: Alchemist (Vivisectionist)</p><p>Armor/Weapons: Light armour / simple weapons and bombs</p><p>Bonus Feats: Brew Potion, Throw Anything</p><p>Alchemy</p><p>Mutagen</p><p>Sneak Attack +1d6</p><p></p><p>SPELLCASTING: Alchemist</p><p>Extracts/Day: 1 - 2</p><p>Extracts Known: 1 - Ant Haul, Cure Light Wounds, Jump, Long Arm</p><p></p><p>FEATS</p><p>Brew Potion - Create potions of any 3rd-level or lower spell that you know and that targets 1+ creatures or objects.</p><p>Throw Anything - No penalties for using an improvised ranged weapon. +1 circumstance bonus on attack rolls made with thrown </p><p></p><p>splash weapons.</p><p>Weapon Finesse - Use Dex instead of Str on attack rolls with light weapons.</p><p></p><p>TRAITS</p><p>Roll With It - +1 trait bonus to Reflex saves. 1 or 2/day (DM Ruling Required) negate critical hit by giant subtype </p><p></p><p>creature.</p><p></p><p>SKILLS 6 [4 base, +2 Int]</p><p>Craft (Alchemy) +6 (1 rank, +3 CS, +2 Int)</p><p>Knowledge (Arcana) +6 (1 rank, +3 CS, +2 Int)</p><p>Knowledge (Nature) +6 (1 rank, +3 CS, +2 Int)</p><p>Perception +4 (1 rank, +3 CS, +0 Wis)</p><p>Sleight of Hand +7 (1 rank, +3 CS, +3 Dex)</p><p>Spellcraft +6 (1 rank, +3 CS, +2 Int)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 17.5#</p><p>Medium: 39.75#</p><p>Heavy: 60#</p><p></p><p>EQUIPMENT</p><p>Explorer's Outfit (0gp, 0#, worn)</p><p>Backpack (2gp, .5#, worn)</p><p>Dagger (2gp, .5#, worn)</p><p>Alchemy Crafting Kit (25 gp, 5#, backpack)</p><p>Formula Book (0g, 3#, backpack)</p><p>Total (29gp, 9#, light)</p><p></p><p>FINANCES: 1gp</p><p></p><p></p><p>Appearance: The appearance of this peakrider is mostly typical for his race, though he is a bit more stooped, a bit more </p><p></p><p>suspicious. Venom is roughly humanoid in shape, but his features are quite insectoid. He has smooth skin, a sickly yellow </p><p></p><p>in the front, and a stony grey in the back. His eyes are large and black, segmented very finely. No nose, with small </p><p></p><p>antennae relative to most actual insects. His mouth is humanoid, but augmented with a pair of mandibles sticking out of the </p><p></p><p>sides. Venom's limbs are thin and segmented as well, attached to a blocky body with no apparent waist. A peakrider does not </p><p></p><p>quite have a true exoskeleton, but Venom's skin is relatively tough. And his back appears so be a sort of soft shell which </p><p></p><p>when closed hides his stout, clear wings. </p><p></p><p>Background: Venom's people, the peakriders, live at the top of the treeline in the alpine slopes of the Mindspin mountains. </p><p></p><p>Their colonies are compact but sport many members. The peakrider social structure is very orderly and traditional, and </p><p></p><p>while Venom never found it unbearable per se, it has not been a comfortable match for a long time. Long intrigued by his </p><p></p><p>race's similarity to beetles and some other insects, he chose to study a path that brings his closer to the peakriders' </p><p></p><p>primal roots: that of an alchemist. Among the peakriders and their related races, alchemists are particularly known for </p><p></p><p>their manufacture of poisons and other deadly concotions that simulate natural abilities lost long ago. Venom, however, is </p><p></p><p>particularly concerned with 'delivery' , and his particular path follows the peakrider philosophy of the sting. </p><p></p><p>The peakriders of the Mindspin Mountains are viewed as pests by local giant populations, but they have learned to use their </p><p></p><p>small size to buzz and weave around the much larger foes with significant agility. Venom has had to be ever mindful of </p><p></p><p>these foes as he descended from his home in the mountains to the small town of Trunau. He hopes to find some work soon, as </p><p></p><p>his funds have been gobbled up by expensive alchemical gear. [/sblock]</p></blockquote><p></p>
[QUOTE="Kaodi, post: 6571414, member: 1231"] Okay, so there is still work to do on equipment and the fluff, but I want to go to bed so I figured I would post what I have for you to see. [sblock=RACE]Race: "Peakrider" Type: Monstrous Humanoid 3 rp Size: Small 0 rp Base Speed: Normal 0 rp Ability Score Modifiers: Standard (-2 Str, +2 Dex, +2 Wis) 0 rp Languages: Standard 0 rp (Peakrider, Common + Draconic, Dwarven, Giant, Gnome, Goblin, Halfling, Orc) Racial Traits: Ability Score Racial Traits: None Defense Racial Traits: Fearless 1 rp Lesser Defensive Training (Giant) 1 rp Natural Armor 2 rp Feat and Skill Racial Traits: None Magical Racial Traits: None Movement Racial Traits: Climb 2 rp Gliding Wings 3 rp Fast 1 rp Offense Racial Traits: Bite 1 rp Swarming 1 rp Senses Racial Traits: None Weakness Racial Traits: None Other Racial Traits: None Total: 15 rp The peakriders are a local adaptation of a race of insectile humanoids with its origins in the ancient Osirion of Garund. In the Mindspin and other extenstive mountain ranges of Western Avistan they found an environment that allowed them to make better use of their small but sturdy wings than in many places of their homeland. While they are unable to gain lift, they can proficiently climb to a height from which they can glide substantial distances. Peakrider society is organized around around the veneration of an interpretation of the Osiriani deity Maat that is unique to their family of races. While their days do not tend to active worship, except for a small priest class that mirrors most other societies, their lives are organized around certain principles that they believe are divinely inspired. Not burrowers by nature, peakrider villages and towns are usually crafted from trees taken from further down the slopes, with their homes built to incorporate many neighbouring trees. They do however quarry material to build the outer barricades of their settlements, leading other races to often label those settlements as "groves".[/sblock] [sblock=Venom]INFORMATION Name: "Venom" Player: Kaodi Race: Peakrider Class: Alchemist (Vivisectionist) Level: 1 Alignment: Neutral Languages: Common, Giant, Peakrider, Orc Deity: Maat (Peakrider interpretation) Size: Small Gender: Male Age: 16 Height: 3'3" Weight: 39 Hair Color: None Eye Color: Black Skin Color: Sickly Yellow/Grey ABILITIES Str: 08 -1 (0 points, -2 racial) Dex: 17 +3 (7 points, +2 racial) Con: 12 +1 (2 points) Int: 14 +2 (5 points) Wis: 10 +0 (-2 points, +2 racial) Cha: 10 +0 (0 points) COMBAT HP: 10 [d8, +1 Con, +1 FC] AC: 1 [10 base, +3 Dex, + armor, +1 natural] AC Touch: 13 [10 base, +3 Dex] Flatfooted: 1 [10 base, + armor, +1 natural] Init: +3 [3 Dex] CMB: -1 [0 BAB, -1 Str] CMD: 12 [10 base, +0 BAB, -1 Str, +3 Dex] Fortitude: +3 [2 base, +1 Con] Reflex: +6 [2 base, +3 Dex, +1 Trait] Will: +0 [0 base, +0 Wis] Speed: 40', Climb 30' WEAPON Bite: Attack: +3 [0 BAB, +3 Dex], Damage: 1d2-1, Crit: 20, Type: BPS ARMOR : AC: +, MDB , ACP: RACIAL Type: Monstrous Humanoid Abilities: -2 Str, +2 Dex, +2 Wis Base Speed: 30' Favored: Alchemist (HP) Darkvision 60' Fast Movement +10' Climb 30' Gliding Wings Natural Armor +1 Bite 1d2 Fearless Lesser Defensive Training (Giant) Swarming CLASS: Alchemist (Vivisectionist) Armor/Weapons: Light armour / simple weapons and bombs Bonus Feats: Brew Potion, Throw Anything Alchemy Mutagen Sneak Attack +1d6 SPELLCASTING: Alchemist Extracts/Day: 1 - 2 Extracts Known: 1 - Ant Haul, Cure Light Wounds, Jump, Long Arm FEATS Brew Potion - Create potions of any 3rd-level or lower spell that you know and that targets 1+ creatures or objects. Throw Anything - No penalties for using an improvised ranged weapon. +1 circumstance bonus on attack rolls made with thrown splash weapons. Weapon Finesse - Use Dex instead of Str on attack rolls with light weapons. TRAITS Roll With It - +1 trait bonus to Reflex saves. 1 or 2/day (DM Ruling Required) negate critical hit by giant subtype creature. SKILLS 6 [4 base, +2 Int] Craft (Alchemy) +6 (1 rank, +3 CS, +2 Int) Knowledge (Arcana) +6 (1 rank, +3 CS, +2 Int) Knowledge (Nature) +6 (1 rank, +3 CS, +2 Int) Perception +4 (1 rank, +3 CS, +0 Wis) Sleight of Hand +7 (1 rank, +3 CS, +3 Dex) Spellcraft +6 (1 rank, +3 CS, +2 Int) CARRYING CAPACITY Light: 17.5# Medium: 39.75# Heavy: 60# EQUIPMENT Explorer's Outfit (0gp, 0#, worn) Backpack (2gp, .5#, worn) Dagger (2gp, .5#, worn) Alchemy Crafting Kit (25 gp, 5#, backpack) Formula Book (0g, 3#, backpack) Total (29gp, 9#, light) FINANCES: 1gp Appearance: The appearance of this peakrider is mostly typical for his race, though he is a bit more stooped, a bit more suspicious. Venom is roughly humanoid in shape, but his features are quite insectoid. He has smooth skin, a sickly yellow in the front, and a stony grey in the back. His eyes are large and black, segmented very finely. No nose, with small antennae relative to most actual insects. His mouth is humanoid, but augmented with a pair of mandibles sticking out of the sides. Venom's limbs are thin and segmented as well, attached to a blocky body with no apparent waist. A peakrider does not quite have a true exoskeleton, but Venom's skin is relatively tough. And his back appears so be a sort of soft shell which when closed hides his stout, clear wings. Background: Venom's people, the peakriders, live at the top of the treeline in the alpine slopes of the Mindspin mountains. Their colonies are compact but sport many members. The peakrider social structure is very orderly and traditional, and while Venom never found it unbearable per se, it has not been a comfortable match for a long time. Long intrigued by his race's similarity to beetles and some other insects, he chose to study a path that brings his closer to the peakriders' primal roots: that of an alchemist. Among the peakriders and their related races, alchemists are particularly known for their manufacture of poisons and other deadly concotions that simulate natural abilities lost long ago. Venom, however, is particularly concerned with 'delivery' , and his particular path follows the peakrider philosophy of the sting. The peakriders of the Mindspin Mountains are viewed as pests by local giant populations, but they have learned to use their small size to buzz and weave around the much larger foes with significant agility. Venom has had to be ever mindful of these foes as he descended from his home in the mountains to the small town of Trunau. He hopes to find some work soon, as his funds have been gobbled up by expensive alchemical gear. [/sblock] [/QUOTE]
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