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<blockquote data-quote="Scott DeWar" data-source="post: 6587546" data-attributes="member: 49929"><p>Thinking Rogue or Ninja</p><p></p><p>Work in progress . . . . .</p><p></p><p>High in the Mountains of Eastern N'Besh, A heavily forested region exists. This primeval forest is full of many creatures benevolent and malign; some are lairs of single powerful creatures, others are whole civilizations of creatures. One of these civilizations hides in the dark canopy, living amongst the land itself. Very few have ever heard their movements, and fewer still have seen them. Those who have and returned to tell of it spoke of a strong community; of loving family units, but most important, of fierce warriors.</p><p><a href="http://www.d20pfsrd.com/classes/alternate-classes/ninja" target="_blank">http://www.d20pfsrd.com/classes/alternate-classes/ninja</a></p><p></p><p><a href="http://www.d20pfsrd.com/races/other-races/featured-races/arg-catfolk" target="_blank">http://www.d20pfsrd.com/races/other-races/featured-races/arg-catfolk</a></p><p></p><p><a href="http://www.d20pfsrd.com/feats/racial-feats/black-cat-catfolk" target="_blank"><span style="color: red">black cat feat</span></a></p><p></p><p>[sblock=Character Creation]</p><p></p><p>0. Nothing is approved until the DM says so.</p><p></p><p>3. Any non-evil alignment.</p><p></p><p>4. Characters get a single campaign trait. Characters may have an additional single non-campaign trait by taking a drawback.</p><p></p><p>5. Approved source: <a href="http://www.archivesofnethys.com/Default.aspx" target="_blank">Archives of Nethys</a></p><p></p><p>6. Characters should be created at first level using a 12 point buy.</p><p></p><p>7. Everyone gets maximum hit points first level. Each additional level will be 3/4 max (round up on even levels and down on odd levels where appropriate). Supporting cast (e.g., animal companions, familiars) use half max each level after first.</p><p></p><p>8. Minimum starting gold. That means that: The cavalier, fighter, gunslinger, paladin, ranger, slayer, swashbuckler and warpriest get 50gp. The cleric, hunter, inquisitor, magus, ninja, and rogue get 40gp. The alchemist, barbarian, bard, bloodrager, brawler, investigator, oracle, samurai, shaman, skald and witch get 30gp. The arcanist, druid, sorcerer, summoner and wizard get 20gp. The monk gets 10gp.</p><p></p><p>9. Show all your work (e.g. 'Str: 16 +3 (5 points, +2 racial)'). Use the following format for character sheet submittal.</p><p></p><p>[HR][/HR]</p><p>[sblock=Character Sheet][sblock=Cat Warrior [i]Felinus Bellitum[/i]Race: Cat Warrior <em>Felinus Bellitum</em></p><p><strong>Type:</strong> Humanoid (Catfolk) 0 rp</p><p><strong>Size</strong>: Medium 0 rp</p><p><strong>Base Speed</strong>: Normal 0 rp</p><p><strong>Ability Score Modifiers</strong>: (+2 Dex, –2 Wis, +2 Cha) 0 RP</p><p><strong>Languages</strong>: Standard 0 rp</p><p><strong>Racial Traits</strong>: None</p><p><strong>Ability Score Racial Traits</strong>:</p><p></p><ul> <li data-xf-list-type="ul">Advanced Strength (4 RP)</li> <li data-xf-list-type="ul">Defense Racial Traits:</li> <li data-xf-list-type="ul">Cat's luck 1 RP</li> </ul><p><strong>Feat and Skill Racial Traits</strong>:</p><p> </p><ul> <li data-xf-list-type="ul">Skill bonus (Perception) 2 RP</li> <li data-xf-list-type="ul">Skill bonus (Stealth) 2 RP</li> <li data-xf-list-type="ul">Skill bonus (Survival) 2 RP</li> <li data-xf-list-type="ul">Quick Reactions (2 RP)</li> </ul><p><strong>Magical Racial Traits</strong>: None</p><p><strong>Movement Racial Traits</strong>: Sprinter 1 RP</p><p><strong>Offense Racial Traits</strong>: None</p><p><strong>Senses Racial Traits</strong>: Low-light vision 1 RP</p><p><strong>Weakness Racial Traits</strong>: None</p><p><strong>Other Racial Traits</strong>: None</p><p></p><p>Total: 15 rp[/sblock]</p><p></p><p>[HR][/HR]</p><p>[sblock=CHARACTER]INFORMATION</p><p>Name: Miska Itzal</p><p>Player: Scot DeWar the awesome</p><p>Race: Cat Folk</p><p>Class: rogue or ranger</p><p>Level: 1</p><p>[HR][/HR]</p><p>Alignment: Neutral Good</p><p>Languages: Common</p><p>Deity: None</p><p>Size: Large</p><p>Gender: Male</p><p>Age: 21</p><p>Height: 6'-6"</p><p>Weight: 220#</p><p>Hair Color: Brown</p><p>Eye Color: Blue</p><p>Skin Color: Medium</p><p></p><p>ABILITIES</p><p>Str: 16 +3 (5 points, +2 racial)</p><p>Dex: 12 +1 (2 points)</p><p>Con: 14 +2 (5 points)</p><p>Int: 10 -1 (0 points)</p><p>Wis: 10 +0 (0 points)</p><p>Cha: 10 +0 (0 points)</p><p></p><p>COMBAT</p><p>HP: 13 [d10, +2 Con, +1 FC]</p><p>AC: 15 [10 base, +1 Dex, +3 armor, +1 natural]</p><p>AC Touch: 11 [10 base, +1 Dex]</p><p>Flatfooted: 14 [10 base, +3 armor, +1 natural]</p><p>Init: +1 [1 Dex]</p><p>CMB: +4 [1 BAB, +3 Str]</p><p>CMD: 15 [10 base, +1 BAB, +3 Str, +1 Dex]</p><p>Fortitude: +4 [2 base, +2 Con]</p><p>Reflex: +1 [0 base, +1 Dex]</p><p>Will: +0 [0 base, +0 Wis]</p><p>Speed: 40'</p><p></p><p>WEAPON</p><p>Bite: Attack: +5 [1 BAB, +3 Str, +1 WF], Damage: 1d3+3, Crit: 20, Type: BPS</p><p>Claw(x2): Attack: +5 [1 BAB, +3 Str, +1 WF], Damage: 1d4+3, Crit: 20, Type: BS</p><p></p><p>ARMOR</p><p>Studded Leather: AC: +3, MDB +5, ACP: -1</p><p></p><p>RACIAL</p><p>Abilities: +2 Str</p><p>Base Speed: 30'</p><p>Favored: Fighter (HP)</p><p>Fast Movement +10'</p><p>Natural Armor +1</p><p>Bite 1d3</p><p>Claws 1d4</p><p>Bonus Feat: Weapon Focus (Claw)</p><p>Extra Skill point per level</p><p></p><p>CLASS: Fighter</p><p>Armor/Weapons: All armor and all shields / all simple and martial</p><p>Bonus Feat: Power Attack</p><p></p><p>FEATS</p><p>Weapon Focus (Bite) - +1 bonus on attack rolls with bite attack</p><p>Weapon Focus (Claw) - +1 bonus on attack rolls with claw attacks</p><p>Power Attack - can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls</p><p></p><p>TRAITS</p><p>Dwarf Trained - a +1 trait bonus on attack rolls against creatures with the orc subtype.</p><p>Armor Expert - reduce ACP by 1 to a minimum of 0 when wearing armor</p><p></p><p>DRAWBACK</p><p>Xenophobic - take -2 penalty on Diplomacy and Sense Motive checks verses other races</p><p></p><p>SKILLS 3 [2 base, +0 Int, +1 human]</p><p>Climb +7 (1 rank, +3 CS, +3 Str)</p><p>Handle Animal +4 (1 rank, +3 CS, +0 Cha)</p><p>Swim +7 (1 rank, +3 CS, +3 Str)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 76#</p><p>Medium: 153#</p><p>Heavy: 230#</p><p></p><p>EQUIPMENT</p><p>Explorer's Outfit (0gp, 0#, worn)</p><p>Studded Leather (25gp, 20#, worn)</p><p>Backpack (2gp, 2#, back)</p><p>Total (27gp, 22#, light)</p><p></p><p>FINANCES: 23gp</p><p></p><p>Appearance: At least a few lines to describe what your character looks like.</p><p></p><p>Background: At least a few paragraphs to describe your character's past.[/sblock][/sblock]The Player's Guide can be downloaded free: <a href="http://paizo.com/products/btpy9bsv?Pathfinder-Adventure-Path-Giantslayer-Players-Guide" target="_blank">here</a>.[/sblock]</p><p></p><p>Info:</p><p><strong>Advanced Strength (4 RP)</strong></p><p><strong></strong></p><p> <strong>Prerequisites</strong>: None.</p><p><strong>Benefit</strong>: Members of this race receive a +2 <a href="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonus" target="_blank">racial bonus</a> to <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-" target="_blank">Strength</a>.</p><p><strong>Special</strong>: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack.</p><p></p><p> </p><p></p><p></p><p>Quick Reactions (2 RP) Prerequisites: None. Benefit: Members of this race receive Improved Initiative </p><p>as a bonus feat.</p><p></p><p><strong>Cat's Luck (1 RP)</strong></p><p> <strong>Prerequisites</strong>: The race has at least a +2 <a href="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonus" target="_blank">racial bonus</a> to <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-" target="_blank">Dexterity</a>.</p><p><strong>Benefit</strong>: Members of this race gain the following extraordinary ability: Once per day, when a member of this race makes a <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Reflex" target="_blank">Reflex</a> saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before attempting the saving throw.</p><p></p><p></p><p></p><p>Fast (1 RP) Prerequisites: Normal speed. Benefit: Members of this race gain a +10 foot bonus to their </p><p>base speed.</p><p></p><p><strong>Lucky, Lesser (2 RP)</strong></p><p><strong></strong></p><p> <strong>Prerequisites</strong>: None.</p><p><strong>Benefit</strong>: Members of this race gain a +1 <a href="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonus" target="_blank">racial bonus</a> on all saving throws.</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6587546, member: 49929"] Thinking Rogue or Ninja Work in progress . . . . . High in the Mountains of Eastern N'Besh, A heavily forested region exists. This primeval forest is full of many creatures benevolent and malign; some are lairs of single powerful creatures, others are whole civilizations of creatures. One of these civilizations hides in the dark canopy, living amongst the land itself. Very few have ever heard their movements, and fewer still have seen them. Those who have and returned to tell of it spoke of a strong community; of loving family units, but most important, of fierce warriors. [URL]http://www.d20pfsrd.com/classes/alternate-classes/ninja[/URL] [URL]http://www.d20pfsrd.com/races/other-races/featured-races/arg-catfolk[/URL] [URL="http://www.d20pfsrd.com/feats/racial-feats/black-cat-catfolk"][COLOR=red]black cat feat[/COLOR][/URL] [sblock=Character Creation] 0. Nothing is approved until the DM says so. 3. Any non-evil alignment. 4. Characters get a single campaign trait. Characters may have an additional single non-campaign trait by taking a drawback. 5. Approved source: [URL="http://www.archivesofnethys.com/Default.aspx"]Archives of Nethys[/URL] 6. Characters should be created at first level using a 12 point buy. 7. Everyone gets maximum hit points first level. Each additional level will be 3/4 max (round up on even levels and down on odd levels where appropriate). Supporting cast (e.g., animal companions, familiars) use half max each level after first. 8. Minimum starting gold. That means that: The cavalier, fighter, gunslinger, paladin, ranger, slayer, swashbuckler and warpriest get 50gp. The cleric, hunter, inquisitor, magus, ninja, and rogue get 40gp. The alchemist, barbarian, bard, bloodrager, brawler, investigator, oracle, samurai, shaman, skald and witch get 30gp. The arcanist, druid, sorcerer, summoner and wizard get 20gp. The monk gets 10gp. 9. Show all your work (e.g. 'Str: 16 +3 (5 points, +2 racial)'). Use the following format for character sheet submittal. [HR][/HR] [sblock=Character Sheet][sblock=Cat Warrior [i]Felinus Bellitum[/i]Race: Cat Warrior [I]Felinus Bellitum[/I] [B]Type:[/B] Humanoid (Catfolk) 0 rp [B]Size[/B]: Medium 0 rp [B]Base Speed[/B]: Normal 0 rp [B]Ability Score Modifiers[/B]: (+2 Dex, –2 Wis, +2 Cha) 0 RP [B]Languages[/B]: Standard 0 rp [B]Racial Traits[/B]: None [B]Ability Score Racial Traits[/B]: [LIST] [*]Advanced Strength (4 RP) [*]Defense Racial Traits: [*]Cat's luck 1 RP [/LIST] [B]Feat and Skill Racial Traits[/B]: [LIST] [*]Skill bonus (Perception) 2 RP [*]Skill bonus (Stealth) 2 RP [*]Skill bonus (Survival) 2 RP [*]Quick Reactions (2 RP) [/LIST] [B]Magical Racial Traits[/B]: None [B]Movement Racial Traits[/B]: Sprinter 1 RP [B]Offense Racial Traits[/B]: None [B]Senses Racial Traits[/B]: Low-light vision 1 RP [B]Weakness Racial Traits[/B]: None [B]Other Racial Traits[/B]: None Total: 15 rp[/sblock] [HR][/HR] [sblock=CHARACTER]INFORMATION Name: Miska Itzal Player: Scot DeWar the awesome Race: Cat Folk Class: rogue or ranger Level: 1 [HR][/HR] Alignment: Neutral Good Languages: Common Deity: None Size: Large Gender: Male Age: 21 Height: 6'-6" Weight: 220# Hair Color: Brown Eye Color: Blue Skin Color: Medium ABILITIES Str: 16 +3 (5 points, +2 racial) Dex: 12 +1 (2 points) Con: 14 +2 (5 points) Int: 10 -1 (0 points) Wis: 10 +0 (0 points) Cha: 10 +0 (0 points) COMBAT HP: 13 [d10, +2 Con, +1 FC] AC: 15 [10 base, +1 Dex, +3 armor, +1 natural] AC Touch: 11 [10 base, +1 Dex] Flatfooted: 14 [10 base, +3 armor, +1 natural] Init: +1 [1 Dex] CMB: +4 [1 BAB, +3 Str] CMD: 15 [10 base, +1 BAB, +3 Str, +1 Dex] Fortitude: +4 [2 base, +2 Con] Reflex: +1 [0 base, +1 Dex] Will: +0 [0 base, +0 Wis] Speed: 40' WEAPON Bite: Attack: +5 [1 BAB, +3 Str, +1 WF], Damage: 1d3+3, Crit: 20, Type: BPS Claw(x2): Attack: +5 [1 BAB, +3 Str, +1 WF], Damage: 1d4+3, Crit: 20, Type: BS ARMOR Studded Leather: AC: +3, MDB +5, ACP: -1 RACIAL Abilities: +2 Str Base Speed: 30' Favored: Fighter (HP) Fast Movement +10' Natural Armor +1 Bite 1d3 Claws 1d4 Bonus Feat: Weapon Focus (Claw) Extra Skill point per level CLASS: Fighter Armor/Weapons: All armor and all shields / all simple and martial Bonus Feat: Power Attack FEATS Weapon Focus (Bite) - +1 bonus on attack rolls with bite attack Weapon Focus (Claw) - +1 bonus on attack rolls with claw attacks Power Attack - can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls TRAITS Dwarf Trained - a +1 trait bonus on attack rolls against creatures with the orc subtype. Armor Expert - reduce ACP by 1 to a minimum of 0 when wearing armor DRAWBACK Xenophobic - take -2 penalty on Diplomacy and Sense Motive checks verses other races SKILLS 3 [2 base, +0 Int, +1 human] Climb +7 (1 rank, +3 CS, +3 Str) Handle Animal +4 (1 rank, +3 CS, +0 Cha) Swim +7 (1 rank, +3 CS, +3 Str) CARRYING CAPACITY Light: 76# Medium: 153# Heavy: 230# EQUIPMENT Explorer's Outfit (0gp, 0#, worn) Studded Leather (25gp, 20#, worn) Backpack (2gp, 2#, back) Total (27gp, 22#, light) FINANCES: 23gp Appearance: At least a few lines to describe what your character looks like. Background: At least a few paragraphs to describe your character's past.[/sblock][/sblock]The Player's Guide can be downloaded free: [URL="http://paizo.com/products/btpy9bsv?Pathfinder-Adventure-Path-Giantslayer-Players-Guide"]here[/URL].[/sblock] Info: [B]Advanced Strength (4 RP) [/B] [B]Prerequisites[/B]: None. [B]Benefit[/B]: Members of this race receive a +2 [URL="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonus"]racial bonus[/URL] to [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-"]Strength[/URL]. [B]Special[/B]: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack. Quick Reactions (2 RP) Prerequisites: None. Benefit: Members of this race receive Improved Initiative as a bonus feat. [B]Cat's Luck (1 RP)[/B] [B]Prerequisites[/B]: The race has at least a +2 [URL="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonus"]racial bonus[/URL] to [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-"]Dexterity[/URL]. [B]Benefit[/B]: Members of this race gain the following extraordinary ability: Once per day, when a member of this race makes a [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Reflex"]Reflex[/URL] saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before attempting the saving throw. Fast (1 RP) Prerequisites: Normal speed. Benefit: Members of this race gain a +10 foot bonus to their base speed. [B]Lucky, Lesser (2 RP) [/B] [B]Prerequisites[/B]: None. [B]Benefit[/B]: Members of this race gain a +1 [URL="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonus"]racial bonus[/URL] on all saving throws. [/QUOTE]
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