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[Canceled] Pathfinder: Giantslayer
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<blockquote data-quote="Fenris" data-source="post: 6601998" data-attributes="member: 2820"><p>Hi all. I had posted in the initial interest thread, but once the recruitment thread opened, I was a bit busy to really get into the race creation rules. Plus I was lacking some inspiration. However, I found it, going off Tailspinners idea of taking a base race and tweaking it, I made a human/hobgoblin-esque race with strong Roman empire type culture.</p><p></p><p>[Sblock=Race]</p><p>Vanor</p><p>Some say the Vanor where the product of some wizard’s experiment to cross hobgoblins and humans. And while they seem to resemble each of those races, the Vanor assert that they were created by their god, Vanitiri. Where ever they came from, they have established a thriving empire in the south. Some people (though not to a Vanor’s face) call them the Ants of the South, because they swarm, build and expand. Indeed, the Vanor are excellent builders, engineers and above all warriors. The legions of the Vallorean Empire are well known for their discipline, courage, and relentlessness. </p><p>A typical Vanor stands about six feet tall, with broad shoulders. The tend to darker shades of skin pigment, browns, black, and a few show red and even blue skin colors. Skin color does not denote any status among their society though. The Vanor have pointed ears, sparse facial hair and tend to wear their dark hair short, except for the women, who value very long hair. </p><p> While not an overly creative people, the Vanor are very practical, incorporating the knowledge of cultures they conquer. Vanor architecture is usually fairly utilitarian, though as they conquer a culture, newer buildings seem to reflect the new style for a time. </p><p>The Vanor revere their soldiers, and all able bodied males are required to serve at least 2 years, in some capacity, be it cook, carpenter or soldier. The Vanor people are known for their ability to work, run and fight without tiring. For the legions, this makes for soldier who will march all day, and still fight with determination. </p><p>Race: Vanor</p><p>Type: Humanoid 0 rp</p><p>Size: Medium 0 rp</p><p>Base Speed: Normal 0 rp</p><p>Ability Score Modifiers: Flexible 2 rp</p><p>Languages: Standard 0 rp</p><p>Racial Traits: </p><p>Ability Score Racial Traits: +2 Con, +2 Dex</p><p>None</p><p>Defense Racial Traits:none</p><p>Feat and Skill Racial Traits:</p><p>Advanced Strength 4 rp</p><p>Static Feat: Endurance 2 RP</p><p>Skill Bonus: +2 Kn (Engineering) 2 rp</p><p>Magical Racial Traits:</p><p>None</p><p>Movement Racial Traits:</p><p>Fleet footed 3 RP</p><p>Offense Racial Traits:</p><p>Senses Racial Traits:</p><p>Darkvision 60 feet 2RP</p><p>Weakness Racial Traits:</p><p>None</p><p>Other Racial Traits:</p><p>None</p><p></p><p>Total: 15 rp</p><p>[/sblock]</p><p></p><p>[sblock=CHARACTER]</p><p>INFORMATION</p><p>Name: Tram</p><p>Player: Fenris</p><p>Race: Vanor</p><p>Class: Fighter (Tactician)</p><p>Level: 1</p><p>Alignment: Lawful Neutral</p><p>Languages: Common, Vanorian, Orc, Giant</p><p>Deity: Vanitiri</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 18</p><p>Height: 6'-2"</p><p>Weight: 200#</p><p>Hair Color: Black</p><p>Eye Color: Brown</p><p>Skin Color: Reddish-brown</p><p></p><p>ABILITIES</p><p>Str: 16 +2 (5 points +2 racial)</p><p>Dex: 14 +2 (2 points, +2 racial)</p><p>Con: 14 +2 (2 points +2 racial)</p><p>Int: 13 +1 (3 points)</p><p>Wis: 12 +1 (2 points)</p><p>Cha: 8 -1 (-2 points)</p><p></p><p>COMBAT</p><p>HP: 13 [d10, +2 Con, +1 FC]</p><p>AC: 17 [10 base, +2 Dex, +3 armor +2 shield]</p><p>AC Touch: 12 [10 base, +2 Dex]</p><p>Flatfooted: 13 [10 base, +3 armor]</p><p>Init: +6 [+2 Dex, +2 Fleet footed +2 Reactionary]</p><p>CMB: +4 [1 BAB, +3 Str]</p><p>CMD: 16 [10 base, +1 BAB, +3 Str, +2 Dex]</p><p>Fortitude: +4 [2 base, +2 Con]</p><p>Reflex: +2 [0 base, +2 Dex]</p><p>Will: +2 [0 base, +1 Wis, +1 Trait]</p><p>Speed: 30'</p><p></p><p>WEAPON</p><p>Gladius: Attack: +5 [1 BAB, +3 Str, +1 WF), Damage 1d6+3, Crit 19-20, Type SP</p><p>Hopeknife: Attack +5 [1 BAB, +3 Str, +1 MW), Damage 1d4+3, Crit 19-20, 10’ range, Type SP</p><p></p><p>ARMOR</p><p>Studded Leather: AC: +3, MDB +5, ACP: -1</p><p></p><p>RACIAL</p><p>Abilities: +2 Str, +2 Con, +2 Dex</p><p>Base Speed: 30'</p><p>Favored: Fighter (HP)</p><p>Fleet Footed: Gain Run feat, +2 Init</p><p>Darkvision 60 ft.</p><p>Skill bonus: +2 Kn (engineering)</p><p>Bonus Feat: Endurance</p><p></p><p></p><p>CLASS: Fighter</p><p>Armor/Weapons: Light and medium armor and light and heavy shields / all simple and martial weapons</p><p>Strategic Training</p><p></p><p>FEATS</p><p>Run</p><p>Endurance</p><p>Weapon Focus (Short sword) +1 bonus with short sword attack</p><p></p><p></p><p>TRAITS</p><p>Trunau native: Hopeknife, + 1 Will saves</p><p>Reactionary - +2 Initiative</p><p></p><p>DRAWBACK</p><p>Pride: When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you</p><p></p><p>SKILLS 5 [4 base, +1 Int,]</p><p>Climb +3 (0 rank, +0 CS, +3 Str)</p><p>Handle Animal -1 (0 rank, +0 CS, -1 Cha)</p><p>Intimidate +3 (1 rank, +3 CS, -1 Cha)</p><p>Kn (Engineering) +7 ( 1 rank, +3 CS +1 Int, +2 race)</p><p>Kn (geography) +5 (1 rank, +3 CS, +1 Int)</p><p>Linguist +5 (1 ranks, +3 CS, +1 Int)</p><p>Ride +2 (0 ranks, +0 CS, +2 Dex)</p><p>Survival +5 (1 rank, +3 CS, +1 Wis)</p><p>Swim +3 (0 rank, +0 CS, +3 Str)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 76#</p><p>Medium: 153#</p><p>Heavy: 230#</p><p></p><p>EQUIPMENT</p><p>Explorer's Outfit (0gp, 0#, worn)</p><p>Hopeknife (Masterwork dagger) (0 gp, 1# worn)</p><p>Gladius (15 gp, 3# worn)</p><p>Studded Leather (25gp, 20#, worn)</p><p>Heavy wooden shield (7 gp, 10# carried)</p><p>Backpack (2gp, 2#, back)</p><p>Total (49gp, 36#, light)</p><p></p><p>FINANCES: 1 gp</p><p></p><p>Appearance: Tram is a tall young Vanor. Like most Vanor men, he is broad shouldered and muscular, though he would be counted as exceptional were he back in a true training camp. He has the reddish skin of his mother. His black hair is cut short. His lower jaw sticks out just slightly more than a human, and if he forgets to tuck them under his upper lip, his lower canines do protrude slightly. Tram wears clothes that are Tranau styled, he would like to wear more traditional Vanorian clothes, but there are none to be found.</p><p></p><p></p><p>[ATTACH]68064[/ATTACH]</p><p> </p><p></p><p>Background:</p><p>Bertram (Tram) Kivenzi</p><p>Tram is the son of a Vallorean spice merchant. His father Bertram, who goes by Bert (which is why Tram doesn’t go by Bert), was injured as a young man and so wasn’t able to enter the legions. Bert moved with his young wife far to the north. There he set up caravans that would bring Vanorian spices from the south. Tram suspects that he moved so far to escape the shame of not serving his required army service. Tram like all young Valor aspires to be a legionnaire, but he feels as though he lives in exile in Trunau. Tram isn’t technically a citizen of Vallorea, having been born in Trunau, and so he can’t enroll in the training camps back in Valoria anyway. That hasn’t stopped him from dreaming and working towards his dream.</p><p> He has read everything he can about the Vallorean empire, the legions and and their tactics. He made a wooden sword and practiced whatever he could. He stole spices from his father’s shop and traded them to any wandering soldier who passed through Trunau for training and gear and advice. Once, an old vanorian legionnaire came through, and Tram was able to buy an honest to goodness real Vanorian gladius from him, and got lots of very good advice from him. That gladius is his prized possession, even more than the hopeknife. Tram does feel some conflict about that. He knows that he is a Vanor, and feels the pull to head south and become a legionnaire. But he also grew up here, has friends here and a sense of loyalty and protection for the people. Bert discovered the extensive loss of spice then and punished Tram. Tram took the beating stoically, but when his father took that gladius, that was the final straw. Tram had long been ashamed of his father for not having been a soldier (Tram, much like many young men is very hotheaded, overly prideful and doesn’t understand that life doesn’t always work as you wish it. Bert had enlisted, his injury was severe enough that he was honorably discharged, but Tram has never really asked and made snap assumptions). Tram is determined to bring honor back to his family name (even though it never really lost it). He left his home, and joined the Trunau militia determined to earn a name for himself, and get enough training to petition to be admitted to one of the training camps back in Vallorea and become a legionnaire. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fenris, post: 6601998, member: 2820"] Hi all. I had posted in the initial interest thread, but once the recruitment thread opened, I was a bit busy to really get into the race creation rules. Plus I was lacking some inspiration. However, I found it, going off Tailspinners idea of taking a base race and tweaking it, I made a human/hobgoblin-esque race with strong Roman empire type culture. [Sblock=Race] Vanor Some say the Vanor where the product of some wizard’s experiment to cross hobgoblins and humans. And while they seem to resemble each of those races, the Vanor assert that they were created by their god, Vanitiri. Where ever they came from, they have established a thriving empire in the south. Some people (though not to a Vanor’s face) call them the Ants of the South, because they swarm, build and expand. Indeed, the Vanor are excellent builders, engineers and above all warriors. The legions of the Vallorean Empire are well known for their discipline, courage, and relentlessness. A typical Vanor stands about six feet tall, with broad shoulders. The tend to darker shades of skin pigment, browns, black, and a few show red and even blue skin colors. Skin color does not denote any status among their society though. The Vanor have pointed ears, sparse facial hair and tend to wear their dark hair short, except for the women, who value very long hair. While not an overly creative people, the Vanor are very practical, incorporating the knowledge of cultures they conquer. Vanor architecture is usually fairly utilitarian, though as they conquer a culture, newer buildings seem to reflect the new style for a time. The Vanor revere their soldiers, and all able bodied males are required to serve at least 2 years, in some capacity, be it cook, carpenter or soldier. The Vanor people are known for their ability to work, run and fight without tiring. For the legions, this makes for soldier who will march all day, and still fight with determination. Race: Vanor Type: Humanoid 0 rp Size: Medium 0 rp Base Speed: Normal 0 rp Ability Score Modifiers: Flexible 2 rp Languages: Standard 0 rp Racial Traits: Ability Score Racial Traits: +2 Con, +2 Dex None Defense Racial Traits:none Feat and Skill Racial Traits: Advanced Strength 4 rp Static Feat: Endurance 2 RP Skill Bonus: +2 Kn (Engineering) 2 rp Magical Racial Traits: None Movement Racial Traits: Fleet footed 3 RP Offense Racial Traits: Senses Racial Traits: Darkvision 60 feet 2RP Weakness Racial Traits: None Other Racial Traits: None Total: 15 rp [/sblock] [sblock=CHARACTER] INFORMATION Name: Tram Player: Fenris Race: Vanor Class: Fighter (Tactician) Level: 1 Alignment: Lawful Neutral Languages: Common, Vanorian, Orc, Giant Deity: Vanitiri Size: Medium Gender: Male Age: 18 Height: 6'-2" Weight: 200# Hair Color: Black Eye Color: Brown Skin Color: Reddish-brown ABILITIES Str: 16 +2 (5 points +2 racial) Dex: 14 +2 (2 points, +2 racial) Con: 14 +2 (2 points +2 racial) Int: 13 +1 (3 points) Wis: 12 +1 (2 points) Cha: 8 -1 (-2 points) COMBAT HP: 13 [d10, +2 Con, +1 FC] AC: 17 [10 base, +2 Dex, +3 armor +2 shield] AC Touch: 12 [10 base, +2 Dex] Flatfooted: 13 [10 base, +3 armor] Init: +6 [+2 Dex, +2 Fleet footed +2 Reactionary] CMB: +4 [1 BAB, +3 Str] CMD: 16 [10 base, +1 BAB, +3 Str, +2 Dex] Fortitude: +4 [2 base, +2 Con] Reflex: +2 [0 base, +2 Dex] Will: +2 [0 base, +1 Wis, +1 Trait] Speed: 30' WEAPON Gladius: Attack: +5 [1 BAB, +3 Str, +1 WF), Damage 1d6+3, Crit 19-20, Type SP Hopeknife: Attack +5 [1 BAB, +3 Str, +1 MW), Damage 1d4+3, Crit 19-20, 10’ range, Type SP ARMOR Studded Leather: AC: +3, MDB +5, ACP: -1 RACIAL Abilities: +2 Str, +2 Con, +2 Dex Base Speed: 30' Favored: Fighter (HP) Fleet Footed: Gain Run feat, +2 Init Darkvision 60 ft. Skill bonus: +2 Kn (engineering) Bonus Feat: Endurance CLASS: Fighter Armor/Weapons: Light and medium armor and light and heavy shields / all simple and martial weapons Strategic Training FEATS Run Endurance Weapon Focus (Short sword) +1 bonus with short sword attack TRAITS Trunau native: Hopeknife, + 1 Will saves Reactionary - +2 Initiative DRAWBACK Pride: When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you SKILLS 5 [4 base, +1 Int,] Climb +3 (0 rank, +0 CS, +3 Str) Handle Animal -1 (0 rank, +0 CS, -1 Cha) Intimidate +3 (1 rank, +3 CS, -1 Cha) Kn (Engineering) +7 ( 1 rank, +3 CS +1 Int, +2 race) Kn (geography) +5 (1 rank, +3 CS, +1 Int) Linguist +5 (1 ranks, +3 CS, +1 Int) Ride +2 (0 ranks, +0 CS, +2 Dex) Survival +5 (1 rank, +3 CS, +1 Wis) Swim +3 (0 rank, +0 CS, +3 Str) CARRYING CAPACITY Light: 76# Medium: 153# Heavy: 230# EQUIPMENT Explorer's Outfit (0gp, 0#, worn) Hopeknife (Masterwork dagger) (0 gp, 1# worn) Gladius (15 gp, 3# worn) Studded Leather (25gp, 20#, worn) Heavy wooden shield (7 gp, 10# carried) Backpack (2gp, 2#, back) Total (49gp, 36#, light) FINANCES: 1 gp Appearance: Tram is a tall young Vanor. Like most Vanor men, he is broad shouldered and muscular, though he would be counted as exceptional were he back in a true training camp. He has the reddish skin of his mother. His black hair is cut short. His lower jaw sticks out just slightly more than a human, and if he forgets to tuck them under his upper lip, his lower canines do protrude slightly. Tram wears clothes that are Tranau styled, he would like to wear more traditional Vanorian clothes, but there are none to be found. [ATTACH=CONFIG]68064._xfImport[/ATTACH] Background: Bertram (Tram) Kivenzi Tram is the son of a Vallorean spice merchant. His father Bertram, who goes by Bert (which is why Tram doesn’t go by Bert), was injured as a young man and so wasn’t able to enter the legions. Bert moved with his young wife far to the north. There he set up caravans that would bring Vanorian spices from the south. Tram suspects that he moved so far to escape the shame of not serving his required army service. Tram like all young Valor aspires to be a legionnaire, but he feels as though he lives in exile in Trunau. Tram isn’t technically a citizen of Vallorea, having been born in Trunau, and so he can’t enroll in the training camps back in Valoria anyway. That hasn’t stopped him from dreaming and working towards his dream. He has read everything he can about the Vallorean empire, the legions and and their tactics. He made a wooden sword and practiced whatever he could. He stole spices from his father’s shop and traded them to any wandering soldier who passed through Trunau for training and gear and advice. Once, an old vanorian legionnaire came through, and Tram was able to buy an honest to goodness real Vanorian gladius from him, and got lots of very good advice from him. That gladius is his prized possession, even more than the hopeknife. Tram does feel some conflict about that. He knows that he is a Vanor, and feels the pull to head south and become a legionnaire. But he also grew up here, has friends here and a sense of loyalty and protection for the people. Bert discovered the extensive loss of spice then and punished Tram. Tram took the beating stoically, but when his father took that gladius, that was the final straw. Tram had long been ashamed of his father for not having been a soldier (Tram, much like many young men is very hotheaded, overly prideful and doesn’t understand that life doesn’t always work as you wish it. Bert had enlisted, his injury was severe enough that he was honorably discharged, but Tram has never really asked and made snap assumptions). Tram is determined to bring honor back to his family name (even though it never really lost it). He left his home, and joined the Trunau militia determined to earn a name for himself, and get enough training to petition to be admitted to one of the training camps back in Vallorea and become a legionnaire. [/sblock] [/QUOTE]
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