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Candlekeep Seekers (RG)
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<blockquote data-quote="Steve Gorak" data-source="post: 8246893" data-attributes="member: 15132"><p>[ATTACH=full]135514[/ATTACH]</p><p><strong>Name:</strong> Ethian Silvermoon</p><p><strong>Class:</strong> Cleric of Twilight (worships Sehanine Moonbow)</p><p><strong>Race:</strong> High Elf</p><p><strong>Background:</strong> Noble/sailor</p><p><strong>Size:</strong> Medium (5'11", 175 lbs)</p><p><strong>Gender:</strong> Male</p><p><strong>Alignment:</strong> Neutral Good</p><p></p><p><strong>STR:</strong> 16 (+3) [15 base +1 racial]</p><p><strong>DEX:</strong> 8 (-1)</p><p><strong>CON:</strong> 13 (+1)</p><p><strong>INT:</strong> 12 (+1)</p><p><strong>WIS:</strong> 18 (+4) Save:+6 [14 base, +2 racial, +2 asi]</p><p><strong>CHA:</strong> 10 (+0) Save:+2</p><p></p><p><strong>HP:</strong> 26 (3d8+3)</p><p><strong>AC:</strong> 19 (Splint mail + 2 Shield)</p><p><strong>Speed:</strong> 30</p><p><strong>Init:</strong> -1</p><p><strong>Passive Perception:</strong> 16</p><p><strong>Senses</strong> Darkvision 300 ft</p><p><strong>Special Defences</strong>Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics -1</p><p>Animal Handling +4</p><p>Arcana +0</p><p>*Athletics +5 from background</p><p>Deception +0</p><p>History +1</p><p>*Insight +6 from class</p><p>Intimidation +0</p><p>Investigation +1</p><p>Medicine +4</p><p>Nature +1</p><p>*Perception +6 from elf</p><p>Performance +0</p><p>*Persuasion +2 from background</p><p>*Religion +3 from class</p><p>Sleight of Hand -1</p><p>Stealth -1</p><p>Survival +4</p><p></p><p><strong>Proficiencies summary:</strong></p><p>Armor: Light, Medium, Heavy, Shields</p><p>Weapons: all</p><p>Languages: Elf, Common, Dwarvish</p><p>Skills from class: Insight, religion</p><p>Skills from background: Athletics, Persuasion</p><p>Skills from elf: Perception</p><p>Tools from race: Painter’s supplies, Cartographer’s tools, Carpenter's tools, Woodcarver’s tools</p><p>Tools from background: Navigator's tools, vehicles (water)</p><p>Saves: Wisdom and Charisma</p><p></p><p>[SPOILER="Racial abilities"]</p><p>Speed: Your base walking speed is 30 feet.</p><p>Darkvision: 60 ft</p><p>Keen Senses:You have proficiency in the Perception skill.</p><p>Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p><p>Trance</p><p>Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p><p>Languages</p><p>You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.</p><p>Elf Weapon Training</p><p>You have proficiency with the longsword, shortsword, shortbow, and longbow. retrained: Painter’s supplies, Cartographer’s tools, Carpenter's tools, Woodcarver’s tools</p><p>Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.</p><p>Booming blade</p><p>Extra Language: You can speak, read, and write one extra language of your choice: dwarvish</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Background feature: Noble/Sailor"]</p><p>Skill Proficiencies: Athletics, Persuasion</p><p>Tool Proficiencies: Navigator's tools, vehicles (water)</p><p></p><p>Feature: Position of Privilege</p><p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Class Features"]</p><p>Bonus Proficiencies</p><p>At 1st level, you gain proficiency with martial weapons and heavy armor.</p><p></p><p>Eyes of Night</p><p>Starting at 1st level, You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.</p><p>As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.</p><p></p><p>Vigilant Blessing</p><p>At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.</p><p></p><p><strong>Channel divinity</strong> 1x/rest</p><p>Channel Divinity: Twilight Sanctuary</p><p>At 2nd level, you can use your Channel Divinity to refresh your allies with soothing twilight.</p><p>As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:</p><ul> <li data-xf-list-type="ul">You grant it temporary hit points equal to 1d6 plus your cleric level.</li> <li data-xf-list-type="ul">You end one effect on it causing it to be charmed or frightened.</li> </ul><p></p><p>Channel Divinity: Harness Divine Power</p><p>As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you’ve reached in this class. 3rd level, once; 7th level, twice; and 15th level, thrice. You regain all expended uses when you finish a long rest.</p><p></p><p>Channel Divinity: Turn Undead</p><p>As an Action, you present your Holy Symbol & speak a prayer censuring the undead. Each undead that can see or hear you & within 30 feet of you must make a Wisdom Saving Throw. If the creature fails, it is Turned for 1 minute or until it takes any damage.</p><p>A Turned creature must spend its turns trying to move as far away from you as it can & can't willingly move to a space within 30 feet of you. It also can't take Reactions. For its Action, it can use Dash or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge Action.</p><p>[/SPOILER]</p><p></p><p><strong>Spellcasting:</strong></p><p>Spell Attack Modifier: +6</p><p>Spell Save DC: 14</p><p>Cantrips Known (4+1 racial): Booming Blade, Guidance, sacred flame, mending, word of radiance</p><p>Spells prepared (8) *domain:</p><p>Level 1: *Faerie Fire, *Sleep, bless, healing word, Guiding Bolt, sanctuary</p><p>Level 2: *Moonbeam, *See Invisibility, Spiritual Weapon, Silence®, augury®, aid</p><p>Spell Slots: 4/3/-/-/-/-/-/-</p><p></p><p><strong>Weapon</strong> Attack Damage Type Range</p><p>longsword +5 1d8+3 S</p><p>Warhammer +5 1d8+3 B</p><p>Dagger +5 1d4+3 P 20/60</p><p></p><p>[SPOILER="Equipment"]</p><table style='width: 100%'><tr><td>qt</td><td>name</td><td>AC</td><td>gp</td><td>weight</td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td><p style="text-align: right">1</p> </td><td>Splint</td><td><p style="text-align: right">17</p> </td><td><p style="text-align: right">200</p> </td><td><p style="text-align: right">60</p> </td></tr><tr><td><p style="text-align: right">3</p> </td><td>daggers</td><td></td><td><p style="text-align: right">6</p> </td><td><p style="text-align: right">3</p> </td></tr><tr><td><p style="text-align: right">1</p> </td><td>longsword</td><td></td><td><p style="text-align: right">15</p> </td><td><p style="text-align: right">3</p> </td></tr><tr><td><p style="text-align: right">1</p> </td><td>warhammer</td><td></td><td><p style="text-align: right">15</p> </td><td><p style="text-align: right">2</p> </td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td><p style="text-align: right">1</p> </td><td>signet ring</td><td></td><td><p style="text-align: right">5</p> </td><td>-</td></tr><tr><td><p style="text-align: right">1</p> </td><td>set if fine clothes</td><td></td><td><p style="text-align: right">15</p> </td><td><p style="text-align: right">6</p> </td></tr><tr><td><p style="text-align: right">1</p> </td><td>set of adventurer's clothes</td><td></td><td><p style="text-align: right">2</p> </td><td><p style="text-align: right">4</p> </td></tr><tr><td><p style="text-align: right">1</p> </td><td>longsword</td><td></td><td><p style="text-align: right">15</p> </td><td><p style="text-align: right">3</p> </td></tr><tr><td><p style="text-align: right">1</p> </td><td>10 gp ink - 1 ounce bottle</td><td></td><td><p style="text-align: right">10</p> </td><td></td></tr><tr><td><p style="text-align: right">1</p> </td><td>1 gp 10 sheets of parchment</td><td><p style="text-align: right">1</p> </td><td></td><td></td></tr><tr><td><p style="text-align: right">1</p> </td><td>2cp ink pen</td><td></td><td><p style="text-align: right">0.02</p> </td><td></td></tr><tr><td><p style="text-align: right">1</p> </td><td>whetstone</td><td></td><td><p style="text-align: right">0.01</p> </td><td><p style="text-align: right">1</p> </td></tr><tr><td><p style="text-align: right">1</p> </td><td>scroll of pedigree</td><td></td><td>-</td><td>-</td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td><p style="text-align: right">1</p> </td><td>explorer's pack</td><td></td><td><p style="text-align: right">10</p> </td><td><p style="text-align: right">59</p> </td></tr><tr><td></td><td>Includes a Backpack, a Bedroll, a Mess kit, a Tinderbox, 10 torches, 10 days of Rations, and a Waterskin. The pack also has 50 feet of Hempen rope strapped to the side of it.</td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td><p style="text-align: right">1</p> </td><td>holy symbol emblem (on shield)</td><td><p style="text-align: right">5</p> </td><td></td><td></td></tr><tr><td><p style="text-align: right">1</p> </td><td>holy symbol emblem (on sword)</td><td><p style="text-align: right">5</p> </td><td></td><td></td></tr><tr><td><p style="text-align: right">1</p> </td><td>holy symbol emblem (on warhammer)</td><td><p style="text-align: right">5</p> </td><td></td><td></td></tr><tr><td><p style="text-align: right">1</p> </td><td>holy symbol amulet</td><td></td><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">1</p> </td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td><p style="text-align: right">50</p> </td><td>sheets of parchment</td><td></td><td><p style="text-align: right">5</p> </td><td></td></tr><tr><td><p style="text-align: right">5</p> </td><td>scroll cases</td><td></td><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">5</p> </td></tr><tr><td><p style="text-align: right">10</p> </td><td>chalks (different colours)</td><td></td><td><p style="text-align: right">0.01</p> </td><td></td></tr><tr><td><p style="text-align: right">3</p> </td><td>empply vials with lids</td><td></td><td><p style="text-align: right">3</p> </td><td></td></tr><tr><td><p style="text-align: right">1</p> </td><td>cartographer tools</td><td></td><td><p style="text-align: right">15</p> </td><td><p style="text-align: right">6</p> </td></tr><tr><td><p style="text-align: right">1</p> </td><td>woodcarver tools</td><td></td><td><p style="text-align: right">1</p> </td><td><p style="text-align: right">5</p> </td></tr><tr><td><p style="text-align: right">1</p> </td><td>navigator tools</td><td></td><td><p style="text-align: right">25</p> </td><td><p style="text-align: right">2</p> </td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td><p style="text-align: right">1</p> </td><td>flute</td><td></td><td><p style="text-align: right">2</p> </td><td><p style="text-align: right">1</p> </td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td><p style="text-align: right">1</p> </td><td>augury spell component (coloured crystals)</td><td><p style="text-align: right">25</p> </td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td><p style="text-align: right">3</p> </td><td>sacs 1cu ft/30 lbs</td><td></td><td><p style="text-align: right">1.5</p> </td><td><p style="text-align: right">0.03</p> </td></tr><tr><td><p style="text-align: right">1</p> </td><td>pouches</td><td></td><td><p style="text-align: right">1</p> </td><td><p style="text-align: right">2</p> </td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td>money</td><td></td><td><p style="text-align: right">2.46</p> </td><td></td></tr></table><p>[/SPOILER]</p><p></p><p>[SPOILER="Background"]</p><p>Ethian is rich boy with an ethical streak. He was pampered as a young noble, until his family had to flee their home and stronghold on the mainland. He was a rather young elfling, and during this traumatic time, he was exposed to the touch of an undead. He recovered, but his body reacted strangely: he was robbed of the normal elven nimbleness, which he compensated for by focusing on more physical endeavors.</p><p>Aside from the noble pursuits that his long elven lifepan gave him such as navigation, boat building and arts, he became a devoted follower of Sehanine Moonbow. The moon maiden rewarded the young elf with many magical gifts, which he used on several adventures mostly involving the seas.</p><p>More recently, he was tasked to bring a few books to the great library, a gift from the eleven court to the keepers of knowledge.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 8246893, member: 15132"] [ATTACH type="full" alt="paladin.jpg"]135514[/ATTACH] [B]Name:[/B] Ethian Silvermoon [B]Class:[/B] Cleric of Twilight (worships Sehanine Moonbow) [B]Race:[/B] High Elf [B]Background:[/B] Noble/sailor [B]Size:[/B] Medium (5'11", 175 lbs) [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]STR:[/B] 16 (+3) [15 base +1 racial] [B]DEX:[/B] 8 (-1) [B]CON:[/B] 13 (+1) [B]INT:[/B] 12 (+1) [B]WIS:[/B] 18 (+4) Save:+6 [14 base, +2 racial, +2 asi] [B]CHA:[/B] 10 (+0) Save:+2 [B]HP:[/B] 26 (3d8+3) [B]AC:[/B] 19 (Splint mail + 2 Shield) [B]Speed:[/B] 30 [B]Init:[/B] -1 [B]Passive Perception:[/B] 16 [B]Senses[/B] Darkvision 300 ft [B]Special Defences[/B]Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep. [B]Skills:[/B] Acrobatics -1 Animal Handling +4 Arcana +0 *Athletics +5 from background Deception +0 History +1 *Insight +6 from class Intimidation +0 Investigation +1 Medicine +4 Nature +1 *Perception +6 from elf Performance +0 *Persuasion +2 from background *Religion +3 from class Sleight of Hand -1 Stealth -1 Survival +4 [B]Proficiencies summary:[/B] Armor: Light, Medium, Heavy, Shields Weapons: all Languages: Elf, Common, Dwarvish Skills from class: Insight, religion Skills from background: Athletics, Persuasion Skills from elf: Perception Tools from race: Painter’s supplies, Cartographer’s tools, Carpenter's tools, Woodcarver’s tools Tools from background: Navigator's tools, vehicles (water) Saves: Wisdom and Charisma [SPOILER="Racial abilities"] Speed: Your base walking speed is 30 feet. Darkvision: 60 ft Keen Senses:You have proficiency in the Perception skill. Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Trance Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. Languages You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Elf Weapon Training You have proficiency with the longsword, shortsword, shortbow, and longbow. retrained: Painter’s supplies, Cartographer’s tools, Carpenter's tools, Woodcarver’s tools Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. Booming blade Extra Language: You can speak, read, and write one extra language of your choice: dwarvish [/SPOILER] [SPOILER="Background feature: Noble/Sailor"] Skill Proficiencies: Athletics, Persuasion Tool Proficiencies: Navigator's tools, vehicles (water) Feature: Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. [/SPOILER] [SPOILER="Class Features"] Bonus Proficiencies At 1st level, you gain proficiency with martial weapons and heavy armor. Eyes of Night Starting at 1st level, You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Vigilant Blessing At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. [B]Channel divinity[/B] 1x/rest Channel Divinity: Twilight Sanctuary At 2nd level, you can use your Channel Divinity to refresh your allies with soothing twilight. As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits: [LIST] [*]You grant it temporary hit points equal to 1d6 plus your cleric level. [*]You end one effect on it causing it to be charmed or frightened. [/LIST] Channel Divinity: Harness Divine Power As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you’ve reached in this class. 3rd level, once; 7th level, twice; and 15th level, thrice. You regain all expended uses when you finish a long rest. Channel Divinity: Turn Undead As an Action, you present your Holy Symbol & speak a prayer censuring the undead. Each undead that can see or hear you & within 30 feet of you must make a Wisdom Saving Throw. If the creature fails, it is Turned for 1 minute or until it takes any damage. A Turned creature must spend its turns trying to move as far away from you as it can & can't willingly move to a space within 30 feet of you. It also can't take Reactions. For its Action, it can use Dash or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge Action. [/SPOILER] [B]Spellcasting:[/B] Spell Attack Modifier: +6 Spell Save DC: 14 Cantrips Known (4+1 racial): Booming Blade, Guidance, sacred flame, mending, word of radiance Spells prepared (8) *domain: Level 1: *Faerie Fire, *Sleep, bless, healing word, Guiding Bolt, sanctuary Level 2: *Moonbeam, *See Invisibility, Spiritual Weapon, Silence®, augury®, aid Spell Slots: 4/3/-/-/-/-/-/- [B]Weapon[/B] Attack Damage Type Range longsword +5 1d8+3 S Warhammer +5 1d8+3 B Dagger +5 1d4+3 P 20/60 [SPOILER="Equipment"] [TABLE] [TR] [TD]qt[/TD] [TD]name[/TD] [TD]AC[/TD] [TD]gp[/TD] [TD]weight[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]Splint[/TD] [TD][RIGHT]17[/RIGHT][/TD] [TD][RIGHT]200[/RIGHT][/TD] [TD][RIGHT]60[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]3[/RIGHT][/TD] [TD]daggers[/TD] [TD][/TD] [TD][RIGHT]6[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]longsword[/TD] [TD][/TD] [TD][RIGHT]15[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]warhammer[/TD] [TD][/TD] [TD][RIGHT]15[/RIGHT][/TD] [TD][RIGHT]2[/RIGHT][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]signet ring[/TD] [TD][/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD]-[/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]set if fine clothes[/TD] [TD][/TD] [TD][RIGHT]15[/RIGHT][/TD] [TD][RIGHT]6[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]set of adventurer's clothes[/TD] [TD][/TD] [TD][RIGHT]2[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]longsword[/TD] [TD][/TD] [TD][RIGHT]15[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]10 gp ink - 1 ounce bottle[/TD] [TD][/TD] [TD][RIGHT]10[/RIGHT][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]1 gp 10 sheets of parchment[/TD] [TD][RIGHT]1[/RIGHT][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]2cp ink pen[/TD] [TD][/TD] [TD][RIGHT]0.02[/RIGHT][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]whetstone[/TD] [TD][/TD] [TD][RIGHT]0.01[/RIGHT][/TD] [TD][RIGHT]1[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]scroll of pedigree[/TD] [TD][/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]explorer's pack[/TD] [TD][/TD] [TD][RIGHT]10[/RIGHT][/TD] [TD][RIGHT]59[/RIGHT][/TD] [/TR] [TR] [TD][/TD] [TD]Includes a Backpack, a Bedroll, a Mess kit, a Tinderbox, 10 torches, 10 days of Rations, and a Waterskin. The pack also has 50 feet of Hempen rope strapped to the side of it.[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]holy symbol emblem (on shield)[/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]holy symbol emblem (on sword)[/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]holy symbol emblem (on warhammer)[/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]holy symbol amulet[/TD] [TD][/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]1[/RIGHT][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]50[/RIGHT][/TD] [TD]sheets of parchment[/TD] [TD][/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]5[/RIGHT][/TD] [TD]scroll cases[/TD] [TD][/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]5[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]10[/RIGHT][/TD] [TD]chalks (different colours)[/TD] [TD][/TD] [TD][RIGHT]0.01[/RIGHT][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]3[/RIGHT][/TD] [TD]empply vials with lids[/TD] [TD][/TD] [TD][RIGHT]3[/RIGHT][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]cartographer tools[/TD] [TD][/TD] [TD][RIGHT]15[/RIGHT][/TD] [TD][RIGHT]6[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]woodcarver tools[/TD] [TD][/TD] [TD][RIGHT]1[/RIGHT][/TD] [TD][RIGHT]5[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]navigator tools[/TD] [TD][/TD] [TD][RIGHT]25[/RIGHT][/TD] [TD][RIGHT]2[/RIGHT][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]flute[/TD] [TD][/TD] [TD][RIGHT]2[/RIGHT][/TD] [TD][RIGHT]1[/RIGHT][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]augury spell component (coloured crystals)[/TD] [TD][RIGHT]25[/RIGHT][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][RIGHT]3[/RIGHT][/TD] [TD]sacs 1cu ft/30 lbs[/TD] [TD][/TD] [TD][RIGHT]1.5[/RIGHT][/TD] [TD][RIGHT]0.03[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD]pouches[/TD] [TD][/TD] [TD][RIGHT]1[/RIGHT][/TD] [TD][RIGHT]2[/RIGHT][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD]money[/TD] [TD][/TD] [TD][RIGHT]2.46[/RIGHT][/TD] [TD][/TD] [/TR] [/TABLE] [/SPOILER] [SPOILER="Background"] Ethian is rich boy with an ethical streak. He was pampered as a young noble, until his family had to flee their home and stronghold on the mainland. He was a rather young elfling, and during this traumatic time, he was exposed to the touch of an undead. He recovered, but his body reacted strangely: he was robbed of the normal elven nimbleness, which he compensated for by focusing on more physical endeavors. Aside from the noble pursuits that his long elven lifepan gave him such as navigation, boat building and arts, he became a devoted follower of Sehanine Moonbow. The moon maiden rewarded the young elf with many magical gifts, which he used on several adventures mostly involving the seas. More recently, he was tasked to bring a few books to the great library, a gift from the eleven court to the keepers of knowledge. [/SPOILER] [/QUOTE]
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