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General Tabletop Discussion
Character Builds & Optimization
Can't Touch This (Eldritch Blast, Shilleilagh, Polearm Mastery, Sentinel Build)
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<blockquote data-quote="Tainted Powers" data-source="post: 7034283" data-attributes="member: 6873463"><p>Haha! Good to know! Thanks. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I wasn't going for a min-max character. Those are easy to make and also someone has probably already posted about them. I like making concept characters. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>But yes, indeed, you are correct at the first few levels its all about survival. Again yes, a finesse weapon would be used till LVL3. From then EB.</p><p></p><p></p><p></p><p>Hmmm... very true. I don't suppose it is possible to cast them both in one round? After casting a Bonus Action Spell you can cast a cantrip "with a casting time o f 1 action" as it says in the PHB 202. I don't really understand why you can't cast a Bonus Action Cantrip but you can cast any 1 action cantrip that would take LONGER to cast. But I guess those are the rules. Even is they make no sense to me. I will have to go with Shillelagh + SCAG cantrip on first round, and then Hex + SCAG cantrip second round, and then ound away. Thanks for the insight!</p><p></p><p></p><p></p><p>Aye not the best HP throughout the progress, but as you say at about LVL 4 you could probably afford a Half Plate and with a 20 AC I am hoping not to get hit much. I did correct the sheet btw, thanks. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Aye missed this little detail <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> Thanks for pointing it out.</p><p></p><p></p><p></p><p>Spot on! I was going for a dualist that can lock down one opponent. In a crowded fight there are definitely more effective builds then this.</p><p></p><p></p><p></p><p>Yep. About LVL 11 is when this build comes online. In regards to spells I went with defence and utility spells as this build is faaar from being a real caster build. </p><p></p><p></p><p></p><p>Ahha! It looks like I possibly understood sentinel incorrectly. When you use the OA from Polearm Master and hit that doesn't mean that your opponent will get stopped outside your reach. Makes sense as you probably need your opponent to be within 5 feet in order to attack him. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p>Donno how I got that so wrong. Thanks again for pointing it out.</p><p>So with a Spear with a reach of 10 feat it would stop an enemy 5 feat from you if you hit with an OA and then on your turn you could blast the fool with EB without disadvantage. But then no shield and only 18 AC. Hmmm meditate on this I will.</p><p></p><p></p><p></p><p>True. Eldritch Strike is close to useless on this character. Metamagic on the other hand is in my opinion. Hex can be twinned as it targets only one person. And Quickened Spell used for double EB is pretty awesome in my opinion. Specially that you can use your not really used LVL3 spell slots to get sorcery points. The point of Twinned Spell is that you can have two targets for any concentration spell by the way. That's why its useful at all.</p><p></p><p></p><p></p><p>Regarding the bonus action economy. I wanted to have many options and not just to use one so that the character would be versatile and could adapt in many situations that ma arise. And as you said with multiple enemies it does fall short, but I guess you can't have it all. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Again thanks for the review it was very useful and inspiring. I will be posting several other character ideas I have and I hope you could do a review on those as well.</p></blockquote><p></p>
[QUOTE="Tainted Powers, post: 7034283, member: 6873463"] Haha! Good to know! Thanks. :) I wasn't going for a min-max character. Those are easy to make and also someone has probably already posted about them. I like making concept characters. :) But yes, indeed, you are correct at the first few levels its all about survival. Again yes, a finesse weapon would be used till LVL3. From then EB. Hmmm... very true. I don't suppose it is possible to cast them both in one round? After casting a Bonus Action Spell you can cast a cantrip "with a casting time o f 1 action" as it says in the PHB 202. I don't really understand why you can't cast a Bonus Action Cantrip but you can cast any 1 action cantrip that would take LONGER to cast. But I guess those are the rules. Even is they make no sense to me. I will have to go with Shillelagh + SCAG cantrip on first round, and then Hex + SCAG cantrip second round, and then ound away. Thanks for the insight! Aye not the best HP throughout the progress, but as you say at about LVL 4 you could probably afford a Half Plate and with a 20 AC I am hoping not to get hit much. I did correct the sheet btw, thanks. :) Aye missed this little detail :( Thanks for pointing it out. Spot on! I was going for a dualist that can lock down one opponent. In a crowded fight there are definitely more effective builds then this. Yep. About LVL 11 is when this build comes online. In regards to spells I went with defence and utility spells as this build is faaar from being a real caster build. Ahha! It looks like I possibly understood sentinel incorrectly. When you use the OA from Polearm Master and hit that doesn't mean that your opponent will get stopped outside your reach. Makes sense as you probably need your opponent to be within 5 feet in order to attack him. :D Donno how I got that so wrong. Thanks again for pointing it out. So with a Spear with a reach of 10 feat it would stop an enemy 5 feat from you if you hit with an OA and then on your turn you could blast the fool with EB without disadvantage. But then no shield and only 18 AC. Hmmm meditate on this I will. True. Eldritch Strike is close to useless on this character. Metamagic on the other hand is in my opinion. Hex can be twinned as it targets only one person. And Quickened Spell used for double EB is pretty awesome in my opinion. Specially that you can use your not really used LVL3 spell slots to get sorcery points. The point of Twinned Spell is that you can have two targets for any concentration spell by the way. That's why its useful at all. Regarding the bonus action economy. I wanted to have many options and not just to use one so that the character would be versatile and could adapt in many situations that ma arise. And as you said with multiple enemies it does fall short, but I guess you can't have it all. :) Again thanks for the review it was very useful and inspiring. I will be posting several other character ideas I have and I hope you could do a review on those as well. [/QUOTE]
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Can't Touch This (Eldritch Blast, Shilleilagh, Polearm Mastery, Sentinel Build)
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