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Cantrip Auto-Scaling - A 5e Critique
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<blockquote data-quote="Hussar" data-source="post: 7533819" data-attributes="member: 22779"><p>I question the OP's basic premise actually. The basic premise is that cantrips become more damaging than 1st and 2nd level spells. So, in play, we're likely limited to cantrips doing 3d10 for the most part, no? Very high level play doesn't come up all that often, so, for the sake of argument, let's ignore it.</p><p></p><p>1st level wizard spell damage:</p><p></p><p>Burning Hands 3d6 to multiple targets (considerably more damaging than any cantrip)</p><p>Magic Missile 3d4+3 no saving throw and no failure. Probably on par with a cantrip really.</p><p>Thunderwave - 2d8 to up to potentially 48 targets (extremely unlikely, but, that is the maximum) (far more powerful than any cantrip)</p><p></p><p>So, other than magic missile, all the direct damage wizard spells at 1st level are still considerably more effective than any single cantrip.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7533819, member: 22779"] I question the OP's basic premise actually. The basic premise is that cantrips become more damaging than 1st and 2nd level spells. So, in play, we're likely limited to cantrips doing 3d10 for the most part, no? Very high level play doesn't come up all that often, so, for the sake of argument, let's ignore it. 1st level wizard spell damage: Burning Hands 3d6 to multiple targets (considerably more damaging than any cantrip) Magic Missile 3d4+3 no saving throw and no failure. Probably on par with a cantrip really. Thunderwave - 2d8 to up to potentially 48 targets (extremely unlikely, but, that is the maximum) (far more powerful than any cantrip) So, other than magic missile, all the direct damage wizard spells at 1st level are still considerably more effective than any single cantrip. [/QUOTE]
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Cantrip Auto-Scaling - A 5e Critique
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