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Cantrip Auto-Scaling - A 5e Critique
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<blockquote data-quote="epithet" data-source="post: 7533857" data-attributes="member: 6796566"><p>What if you replaced each low level spell you think lags behind with a spell that achieves the same effect as an augmentation of a cantrip? So <em>burning hands</em> might require the caster to know <em>produce flame</em>, and you cast the cantrip and the spell together as an action. The <em>burning hands</em> spell description would become "You hold your hands with thumbs touching and fingers spread, and cast <em>produce flame</em> using a spell slot. Instead of a single flame, you produce a thin sheet of flames that shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes the cantrip damage plus 2d6 fire damage on a failed save, or half as much damage on a successful one." And so forth.</p><p></p><p>Edit: A much simpler way would be to keep the damage at 3d6, and change the "At Higher Level" text:</p><p>This spell’s damage increases by 1d6 when you reach 5th level (4d6), 11th level (5d6), and 17th level (6d6). When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p><p>You are obviously boosting your caster's damage output significantly, so you would need to compensate elsewhere.</p></blockquote><p></p>
[QUOTE="epithet, post: 7533857, member: 6796566"] What if you replaced each low level spell you think lags behind with a spell that achieves the same effect as an augmentation of a cantrip? So [I]burning hands[/I] might require the caster to know [I]produce flame[/I], and you cast the cantrip and the spell together as an action. The [I]burning hands[/I] spell description would become "You hold your hands with thumbs touching and fingers spread, and cast [I]produce flame[/I] using a spell slot. Instead of a single flame, you produce a thin sheet of flames that shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes the cantrip damage plus 2d6 fire damage on a failed save, or half as much damage on a successful one." And so forth. Edit: A much simpler way would be to keep the damage at 3d6, and change the "At Higher Level" text: This spell’s damage increases by 1d6 when you reach 5th level (4d6), 11th level (5d6), and 17th level (6d6). When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. You are obviously boosting your caster's damage output significantly, so you would need to compensate elsewhere. [/QUOTE]
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Cantrip Auto-Scaling - A 5e Critique
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