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Cantrip Auto-Scaling - A 5e Critique
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<blockquote data-quote="CapnZapp" data-source="post: 7533998" data-attributes="member: 12731"><p>Well, no. Several posters have already stated their disagreement. And I have also shown you that "option that requires a resource" is a simplistic view of the matter. </p><p></p><p>Yes, the first level slot is not impressive when used to deal damage. <em>But it's not limited to that usage.</em> </p><p></p><p>Once you factor in how 1st level slots can deal competitive damage during the first few levels and can <em>also</em> be used for utility unmatched by cantrips throught all twenty levels, it becomes apparent to me this simply isn't a problem big enough that it needs solving.</p><p></p><p>Even if you do manage to come up with a non-cluttery solution, what then? What if a level 1 slot always did +1 damage more than your best Cantrip, how would that actually change the game? I posit that it would not and this is just a theoretical hangup; something that "looks bad" on paper but doesn't have any actual game impact. </p><p></p><p>Why? Because I'm assuming that's what you're getting at. Fixing a paper inelegance. If you OTOH want low-level spells to deal <em>considerable</em> damage (maybe twice the cantrip) then I <em>really</em> disagree, because you've just unbalanced the game! Remember that at high level you have effectively unlimited low level slots (and then you level up and gain actual unlimited slots). Are your real aim to sunset damage cantrips and raise the baseline damage of casters?</p><p></p><p>In short, maybe skip ahead to showing us what your desired end state could be, instead of getting caught on the fact that people disagree with you. One we see that end state of yours ("level 1 spells should deal N damage dice plus Y riders"), we will likely be able to slot that into either of the two states I discussed above, and this discussion can finally end.</p><p></p><p>In short: what level of damage is acceptable to you, yet low enough to not unbalance the game, and at the same time sufficiently easy to implement and remember? Looks like a very tall order if you ask me. </p><p></p><p>Best regards,</p><p>Zapp</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7533998, member: 12731"] Well, no. Several posters have already stated their disagreement. And I have also shown you that "option that requires a resource" is a simplistic view of the matter. Yes, the first level slot is not impressive when used to deal damage. [I]But it's not limited to that usage.[/I] Once you factor in how 1st level slots can deal competitive damage during the first few levels and can [I]also[/I] be used for utility unmatched by cantrips throught all twenty levels, it becomes apparent to me this simply isn't a problem big enough that it needs solving. Even if you do manage to come up with a non-cluttery solution, what then? What if a level 1 slot always did +1 damage more than your best Cantrip, how would that actually change the game? I posit that it would not and this is just a theoretical hangup; something that "looks bad" on paper but doesn't have any actual game impact. Why? Because I'm assuming that's what you're getting at. Fixing a paper inelegance. If you OTOH want low-level spells to deal [I]considerable[/I] damage (maybe twice the cantrip) then I [I]really[/I] disagree, because you've just unbalanced the game! Remember that at high level you have effectively unlimited low level slots (and then you level up and gain actual unlimited slots). Are your real aim to sunset damage cantrips and raise the baseline damage of casters? In short, maybe skip ahead to showing us what your desired end state could be, instead of getting caught on the fact that people disagree with you. One we see that end state of yours ("level 1 spells should deal N damage dice plus Y riders"), we will likely be able to slot that into either of the two states I discussed above, and this discussion can finally end. In short: what level of damage is acceptable to you, yet low enough to not unbalance the game, and at the same time sufficiently easy to implement and remember? Looks like a very tall order if you ask me. Best regards, Zapp [/QUOTE]
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Cantrip Auto-Scaling - A 5e Critique
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