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Cantrip Auto-Scaling - A 5e Critique
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7535367"><p>But is still only proportional. Sure, shield might protect you from 40 points of damage at 10th level and only 10 points at 1st level, but you have 10 TIMES (roughly) the Hit Points at level 10 as you did at level 1. So, it is protecting you exactly the same in effect. No scaled up benefit. And it won't matter if you cast shield as using a Level One slot or a Level Nine slot.</p><p></p><p>Now, if you made Shield grant a bonus of something based on slot level or even proficiency bonus maybe. Then, either as a higher level slot or as the character levels, so does the spell. Grease could affect a larger area, etc. Lots of ways to scale other spells if that is what a DM wants.</p><p></p><p></p><p></p><p>Such conditions are always nice, but also very subjective in benefit. That Grease on a Goblin at level 1 is hopefully as useful then as it will be later on when the Frost Giant attacks you at level 10. If the +5 AC bonus saves your butt, does it matter if it was at Level 1 or Level 10? No. But, as I said, many spells don't scale up and have options for being more powerful if cast using a higher level slot.</p><p></p><p>So, those non-damage dealing spells don't, in fact, scale automatically. They are just as useful as they always were and always will be. It depends entirely on the situation. Sure, some spells do scale, like Charm Person, so you can affect more targets using a higher level slot, but there are a lot that don't.</p><p></p><p>As someone else already argued, there is no reason necessarily why every spell <em>needs</em> to scale, but since the scaling of cantrips was part of the OP, I noticed that many spells don't scale in any way. Personally, I might not allow any spell scaling in any way in the future. We'll see... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7535367"] But is still only proportional. Sure, shield might protect you from 40 points of damage at 10th level and only 10 points at 1st level, but you have 10 TIMES (roughly) the Hit Points at level 10 as you did at level 1. So, it is protecting you exactly the same in effect. No scaled up benefit. And it won't matter if you cast shield as using a Level One slot or a Level Nine slot. Now, if you made Shield grant a bonus of something based on slot level or even proficiency bonus maybe. Then, either as a higher level slot or as the character levels, so does the spell. Grease could affect a larger area, etc. Lots of ways to scale other spells if that is what a DM wants. Such conditions are always nice, but also very subjective in benefit. That Grease on a Goblin at level 1 is hopefully as useful then as it will be later on when the Frost Giant attacks you at level 10. If the +5 AC bonus saves your butt, does it matter if it was at Level 1 or Level 10? No. But, as I said, many spells don't scale up and have options for being more powerful if cast using a higher level slot. So, those non-damage dealing spells don't, in fact, scale automatically. They are just as useful as they always were and always will be. It depends entirely on the situation. Sure, some spells do scale, like Charm Person, so you can affect more targets using a higher level slot, but there are a lot that don't. As someone else already argued, there is no reason necessarily why every spell [I]needs[/I] to scale, but since the scaling of cantrips was part of the OP, I noticed that many spells don't scale in any way. Personally, I might not allow any spell scaling in any way in the future. We'll see... :) [/QUOTE]
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