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Cantrip Auto-Scaling - A 5e Critique
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<blockquote data-quote="FrogReaver" data-source="post: 7535852" data-attributes="member: 6795602"><p>Maybe, I'll post some numbers on that in a bit.</p><p></p><p></p><p></p><p>I'm open to any option that would allow 1st level slots to do more than cantrips. That could be scaling cantrips back, That could be increasing low level spell damages. That could be a combination. Heck it could even be allowing a cantrip to be cast as a bonus action with a level 1 spell that causes damage that is cast from a level 1 slot. There's numerous ways to achieve what I asked for. Preferably there's a way without to many detrimental side effects. But I've not found that solution yet.</p><p></p><p></p><p></p><p>20 rounds is reasonable. I usually go with 24 but I'm not that picky.</p><p></p><p>Someone else crunched the numbers and I don't think I need to repeat their work. They found you would likely be using cantrips a significant number of rounds. Between out of combat spells, reaction and bonus action spells, they are going to go faster than assuming all 19 as standard action spells only being used in combat.</p><p></p><p></p><p></p><p>I don't typicaly factor magic items into my whiteroom as 5e is set up such that there are no real guarantees about what you might get.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7535852, member: 6795602"] Maybe, I'll post some numbers on that in a bit. I'm open to any option that would allow 1st level slots to do more than cantrips. That could be scaling cantrips back, That could be increasing low level spell damages. That could be a combination. Heck it could even be allowing a cantrip to be cast as a bonus action with a level 1 spell that causes damage that is cast from a level 1 slot. There's numerous ways to achieve what I asked for. Preferably there's a way without to many detrimental side effects. But I've not found that solution yet. 20 rounds is reasonable. I usually go with 24 but I'm not that picky. Someone else crunched the numbers and I don't think I need to repeat their work. They found you would likely be using cantrips a significant number of rounds. Between out of combat spells, reaction and bonus action spells, they are going to go faster than assuming all 19 as standard action spells only being used in combat. I don't typicaly factor magic items into my whiteroom as 5e is set up such that there are no real guarantees about what you might get. [/QUOTE]
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Cantrip Auto-Scaling - A 5e Critique
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