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Cantrip Auto-Scaling - A 5e Critique
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<blockquote data-quote="Ovinomancer" data-source="post: 7535855" data-attributes="member: 16814"><p>Okay, I don't. Here's why: because 1st level slots are still useful, and there's still some cases where casting a 1st level damage spell is the better option. 1st level spells aren't meant to be pivotal late game. That was a design choice, clear from the lack of by level scaling from earlier editions. The design at work here is apparent, clean, and effective. Damage becomes something you just do, while utility becomes the focus of low level spell slots. I'm really not super interested in a slightly better at high level than before 1st level spell because I'm already not considering them as my primary damage vectors in combat. I'm casting 3rd, 4th, and 5th level spells to do amazing magic damage stuff. 1st level is for situational and niche effects, like charm, or last ditch defense, or grease. That's a solid design, well executed, and fits with the general design of 5e. You can not like it, but what you've said you'd like to see isn't really any different that what's going on now. And, frankly, it's mired in old sensibilities of how spells and spell levels should work and a concept of magic-slinger that's a tad quadratic.</p><p></p><p>You do you, man, but you might consider backing off the aggression for your minor pet peeve. Maybe. Unlikely, though. As I said, you do you.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7535855, member: 16814"] Okay, I don't. Here's why: because 1st level slots are still useful, and there's still some cases where casting a 1st level damage spell is the better option. 1st level spells aren't meant to be pivotal late game. That was a design choice, clear from the lack of by level scaling from earlier editions. The design at work here is apparent, clean, and effective. Damage becomes something you just do, while utility becomes the focus of low level spell slots. I'm really not super interested in a slightly better at high level than before 1st level spell because I'm already not considering them as my primary damage vectors in combat. I'm casting 3rd, 4th, and 5th level spells to do amazing magic damage stuff. 1st level is for situational and niche effects, like charm, or last ditch defense, or grease. That's a solid design, well executed, and fits with the general design of 5e. You can not like it, but what you've said you'd like to see isn't really any different that what's going on now. And, frankly, it's mired in old sensibilities of how spells and spell levels should work and a concept of magic-slinger that's a tad quadratic. You do you, man, but you might consider backing off the aggression for your minor pet peeve. Maybe. Unlikely, though. As I said, you do you. [/QUOTE]
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Cantrip Auto-Scaling - A 5e Critique
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