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Cantrip Auto-Scaling - A 5e Critique
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<blockquote data-quote="doctorbadwolf" data-source="post: 7538878" data-attributes="member: 6704184"><p>Do wizards heal? Do they remove negative status effects? Do they give bonuses to saves to several people at once? Can they do anything but damage against unholy creatures? Do they have spells that hit unholy creatures harder? Can they do anything g like what cleric class features do? </p><p></p><p>Of course not. And again, cantrips aren’t primary, they’re backup. Look at the spells, and class features. </p><p></p><p> </p><p>So make a war cleric? Or a cantrip that at level 1 turns your weapon damage into radiant and has some minor rider, and adds dice at 5, 11, and 17. But the class is already built to accommodate both of us. </p><p></p><p></p><p> probably easy to just make it a cantrip. </p><p></p><p></p><p></p><p></p><p>So, you keep coming back to sacred flame as if it’s the only cantrip clerics have. Clerics don’t need to be spamming damage cantrips. But damage type and range is also an in game difference. Clerics can’t just hang back and cast, because they’re in dagger-throwing range if they use their ranged damage cantrip, their healing requires close range, as do most buffs, and so they have armor to keep them alive in the thick of it. They have weapon proficiencies because tradition, and so that war clerics aren’t just randomly going from none at all to fighter proficiencies. </p><p></p><p> I’m not.</p><p></p><p></p><p>a more accurate comparison would be handaxes and longbows, or longswords and glaives. </p><p></p><p> so what? Not being dismissive, genuinely asking why this matters in any way?</p><p></p><p></p><p></p><p>They can use them. And because tradition. Again, I don’t think Druids should have literally any weapon proficiencies, but I’m being a bit of a stickler for source material there, which isn’t like me, so I don’t let my preferences leak out often. </p><p></p><p>And Druids should have a subclass that makes them better at fighting in melee without using beast shape. I proposed a change to shillelagh that adds damage at later levels. </p><p></p><p>There are additive solutions available, that don’t involve changing either class. </p><p></p><p>But even without them, they don’t “pew pew like a wizard”. I’ve never seen either class played like a wizard in 5e, in actual play, and their feature dont Support doing so.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7538878, member: 6704184"] Do wizards heal? Do they remove negative status effects? Do they give bonuses to saves to several people at once? Can they do anything but damage against unholy creatures? Do they have spells that hit unholy creatures harder? Can they do anything g like what cleric class features do? Of course not. And again, cantrips aren’t primary, they’re backup. Look at the spells, and class features. So make a war cleric? Or a cantrip that at level 1 turns your weapon damage into radiant and has some minor rider, and adds dice at 5, 11, and 17. But the class is already built to accommodate both of us. probably easy to just make it a cantrip. So, you keep coming back to sacred flame as if it’s the only cantrip clerics have. Clerics don’t need to be spamming damage cantrips. But damage type and range is also an in game difference. Clerics can’t just hang back and cast, because they’re in dagger-throwing range if they use their ranged damage cantrip, their healing requires close range, as do most buffs, and so they have armor to keep them alive in the thick of it. They have weapon proficiencies because tradition, and so that war clerics aren’t just randomly going from none at all to fighter proficiencies. I’m not. a more accurate comparison would be handaxes and longbows, or longswords and glaives. so what? Not being dismissive, genuinely asking why this matters in any way? They can use them. And because tradition. Again, I don’t think Druids should have literally any weapon proficiencies, but I’m being a bit of a stickler for source material there, which isn’t like me, so I don’t let my preferences leak out often. And Druids should have a subclass that makes them better at fighting in melee without using beast shape. I proposed a change to shillelagh that adds damage at later levels. There are additive solutions available, that don’t involve changing either class. But even without them, they don’t “pew pew like a wizard”. I’ve never seen either class played like a wizard in 5e, in actual play, and their feature dont Support doing so. [/QUOTE]
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Cantrip Auto-Scaling - A 5e Critique
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