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Cantrip nerf (house rule brainstorm)
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<blockquote data-quote="Blue" data-source="post: 8237703" data-attributes="member: 20564"><p>Exact opposite direction I want to go. More uses early on. About a whole adventuring day's worth, less an action or two,</p><p></p><p>As a grognard, the "hey, spend most of your adventuring day using a non-prime ability score to use a weapon without any class features to back it up" was just boring and also sucky as you were not very effective.</p><p></p><p>Make me feel like a magic user the entire day, and at least somewhat effective after my "potion bottles" of slots have been used up at low levels. If the goal of the game is to have fun, going back to weapons is literal losing the game.</p><p></p><p>Don't want cantrips, that's fine. but replace it with something else. Wands purchasable like normal weapons (as common, same prices) that let you inflict reasonable ranged damage using your casting score. Something to keep you relevant.</p><p></p><p>Also, the idea that "oh no, being able to float over my pipe and light it with a snap of my fingers" offends you as a grognard, considering that in all of the fiction wizards did that sort of thing all the time, is really selective memory. So allow unlimited non-combat cantrips.</p></blockquote><p></p>
[QUOTE="Blue, post: 8237703, member: 20564"] Exact opposite direction I want to go. More uses early on. About a whole adventuring day's worth, less an action or two, As a grognard, the "hey, spend most of your adventuring day using a non-prime ability score to use a weapon without any class features to back it up" was just boring and also sucky as you were not very effective. Make me feel like a magic user the entire day, and at least somewhat effective after my "potion bottles" of slots have been used up at low levels. If the goal of the game is to have fun, going back to weapons is literal losing the game. Don't want cantrips, that's fine. but replace it with something else. Wands purchasable like normal weapons (as common, same prices) that let you inflict reasonable ranged damage using your casting score. Something to keep you relevant. Also, the idea that "oh no, being able to float over my pipe and light it with a snap of my fingers" offends you as a grognard, considering that in all of the fiction wizards did that sort of thing all the time, is really selective memory. So allow unlimited non-combat cantrips. [/QUOTE]
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