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Cantrips, a Curious Thing
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<blockquote data-quote="James Gasik" data-source="post: 9052758" data-attributes="member: 6877472"><p>As for using their high Intelligence to solve problems, a lot of the time that falls more on player Intelligence than character Intelligence; 5e doesn't really give Intelligence a lot to do. You might be able to get some useful information (or not, depending on how much the DM is able or willing to give you) and find traps and hidden doors. Even solving puzzles and riddles tends to be something DM's want the players to figure out, not their characters (though you might get a hint).</p><p></p><p>So it's not really a great niche in of itself; you could play a high-Intelligence member of some other class and offer more utility. And that's not even getting into discussions about spellcasters who are not Wizards.</p><p></p><p>That's reason enough, to me, for something like cantrips to exist. Again, however, I fully support the idea that the game should have some provision for doing without them, if that suits your playgroup. I will say, however, having played more than my fair share of "1st-level spell on legs" Magic-Users in the day, I'm very happy to have more to do.</p><p></p><p>Now as far as precise balance of spellcasters; I have my own opinions on that, but I'll save those ruminations for more topical threads.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9052758, member: 6877472"] As for using their high Intelligence to solve problems, a lot of the time that falls more on player Intelligence than character Intelligence; 5e doesn't really give Intelligence a lot to do. You might be able to get some useful information (or not, depending on how much the DM is able or willing to give you) and find traps and hidden doors. Even solving puzzles and riddles tends to be something DM's want the players to figure out, not their characters (though you might get a hint). So it's not really a great niche in of itself; you could play a high-Intelligence member of some other class and offer more utility. And that's not even getting into discussions about spellcasters who are not Wizards. That's reason enough, to me, for something like cantrips to exist. Again, however, I fully support the idea that the game should have some provision for doing without them, if that suits your playgroup. I will say, however, having played more than my fair share of "1st-level spell on legs" Magic-Users in the day, I'm very happy to have more to do. Now as far as precise balance of spellcasters; I have my own opinions on that, but I'll save those ruminations for more topical threads. [/QUOTE]
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