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Cantrips, a Curious Thing
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<blockquote data-quote="James Gasik" data-source="post: 9053895" data-attributes="member: 6877472"><p>If implements were to revert to 4e style, where they were more than "you need this to cast", and there were viable benefits between using wand/athame/orb/staff/et. al. for casters I'd be ecstatic. But wanting guys who were never meant to be in melee combat save as a last resort to use weapons seems a little strange.</p><p></p><p>As for ranged combat, it's actually still competitive with cantrips in tier 1 at least. My level 5 Wizard still pulls out their crossbow some rounds because the d8+Dex mod damage is more efficient than the one die of cantrip damage. I'd actually use it more if we weren't constantly encountering foes that are resistant to nonmagical damage, which is one of my biggest pet peeves, that so many foes are designed to highlight the benefits of being a caster, with their ability to easily deal magical elemental damage, something martials almost exclusively have to rely on outside factors for.</p><p></p><p>Watching our poor Monk struggle at low levels because all their damage keeps getting salami sliced into oblivion for no good reason bugs me, but again, this is less a complaint about cantrips, and more how many monsters are seemingly built to hate on weapon users in general.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9053895, member: 6877472"] If implements were to revert to 4e style, where they were more than "you need this to cast", and there were viable benefits between using wand/athame/orb/staff/et. al. for casters I'd be ecstatic. But wanting guys who were never meant to be in melee combat save as a last resort to use weapons seems a little strange. As for ranged combat, it's actually still competitive with cantrips in tier 1 at least. My level 5 Wizard still pulls out their crossbow some rounds because the d8+Dex mod damage is more efficient than the one die of cantrip damage. I'd actually use it more if we weren't constantly encountering foes that are resistant to nonmagical damage, which is one of my biggest pet peeves, that so many foes are designed to highlight the benefits of being a caster, with their ability to easily deal magical elemental damage, something martials almost exclusively have to rely on outside factors for. Watching our poor Monk struggle at low levels because all their damage keeps getting salami sliced into oblivion for no good reason bugs me, but again, this is less a complaint about cantrips, and more how many monsters are seemingly built to hate on weapon users in general. [/QUOTE]
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