Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Wiki Pages
Mongoose Traveller SRD
Capital Ship Design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6160147" data-attributes="member: 1"><p style="text-align: right"><a href="http://www.enworld.org/forum/showwiki.php?title=Traveller:Mongoose%20Traveller%20SRD&redirect=no" target="_blank">[ATTACH]58214[/ATTACH] </a></p> <p style="text-align: right"></p><p>[h=2]<span style="font-size: 12px">The Hull</span></p><p><span style="font-size: 12px"></span>[/h]<span style="font-size: 12px">Capital ships range between 2,001 and 1,000,000 tons, and are designated by Hull Code. </span></p><table style='width: 100%'><tr><td><span style="font-size: 12px">Tonnage</span></td><td><span style="font-size: 12px">Code</span></td><td><span style="font-size: 12px">Tonnage</span></td><td><span style="font-size: 12px">Code</span></td></tr><tr><td><span style="font-size: 12px">3,000</span></td><td><span style="font-size: 12px">CA</span></td><td><span style="font-size: 12px">60,000</span></td><td><span style="font-size: 12px">CN</span></td></tr><tr><td><span style="font-size: 12px">4,000</span></td><td><span style="font-size: 12px">CB</span></td><td><span style="font-size: 12px">75,000</span></td><td><span style="font-size: 12px">CP</span></td></tr><tr><td><span style="font-size: 12px">5,000</span></td><td><span style="font-size: 12px">CC</span></td><td><span style="font-size: 12px">100,000</span></td><td><span style="font-size: 12px">CQ</span></td></tr><tr><td><span style="font-size: 12px">6,000</span></td><td><span style="font-size: 12px">CD</span></td><td><span style="font-size: 12px">200,000</span></td><td><span style="font-size: 12px">CR</span></td></tr><tr><td><span style="font-size: 12px">7,500</span></td><td><span style="font-size: 12px">CE</span></td><td><span style="font-size: 12px">300,000</span></td><td><span style="font-size: 12px">CS</span></td></tr><tr><td><span style="font-size: 12px">10,000</span></td><td><span style="font-size: 12px">CF</span></td><td><span style="font-size: 12px">400,000</span></td><td><span style="font-size: 12px">CT</span></td></tr><tr><td><span style="font-size: 12px">15,000</span></td><td><span style="font-size: 12px">CG</span></td><td><span style="font-size: 12px">500,000</span></td><td><span style="font-size: 12px">CU</span></td></tr><tr><td><span style="font-size: 12px">20,000</span></td><td><span style="font-size: 12px">CH</span></td><td><span style="font-size: 12px">600,000</span></td><td><span style="font-size: 12px">CV</span></td></tr><tr><td><span style="font-size: 12px">25,000</span></td><td><span style="font-size: 12px">CJ</span></td><td><span style="font-size: 12px">700,000</span></td><td><span style="font-size: 12px">CW</span></td></tr><tr><td><span style="font-size: 12px">30,000</span></td><td><span style="font-size: 12px">CK</span></td><td><span style="font-size: 12px">800,000</span></td><td><span style="font-size: 12px">CX</span></td></tr><tr><td><span style="font-size: 12px">40,000</span></td><td><span style="font-size: 12px">CL</span></td><td><span style="font-size: 12px">900,000</span></td><td><span style="font-size: 12px">CY</span></td></tr><tr><td><span style="font-size: 12px">50,000</span></td><td><span style="font-size: 12px">CM</span></td><td><span style="font-size: 12px">1,000,000</span></td><td><span style="font-size: 12px">CZ</span></td></tr></table><p> <span style="font-size: 12px">The base cost of a hull is MCr. 0.1 per ton, plus a modifier based on the Hull Configuration.</span></p><p>[h=3]<span style="font-size: 12px">Configuration</span>[/h] <table style='width: 100%'><tr><td><span style="font-size: 12px">Configuration</span></td><td><span style="font-size: 12px">Spinal Weapons</span></td><td><span style="font-size: 12px">Bearing</span></td><td><span style="font-size: 12px">Streamlined</span></td><td><span style="font-size: 12px">Cost</span></td></tr><tr><td><span style="font-size: 12px">Needle/Wedge</span></td><td><span style="font-size: 12px">Yes</span></td><td><span style="font-size: 12px">80%</span></td><td><span style="font-size: 12px">Yes</span></td><td><span style="font-size: 12px">+20%</span></td></tr><tr><td><span style="font-size: 12px">Cone</span></td><td><span style="font-size: 12px">Yes</span></td><td><span style="font-size: 12px">70%</span></td><td><span style="font-size: 12px">Yes</span></td><td><span style="font-size: 12px">+10%</span></td></tr><tr><td><span style="font-size: 12px">Standard (Cylinder)</span></td><td><span style="font-size: 12px">Yes</span></td><td><span style="font-size: 12px">80%</span></td><td><span style="font-size: 12px">Partial</span></td><td><span style="font-size: 12px">–</span></td></tr><tr><td><span style="font-size: 12px">Close Structure</span></td><td><span style="font-size: 12px">Yes</span></td><td><span style="font-size: 12px">70%</span></td><td><span style="font-size: 12px">Partial</span></td><td><span style="font-size: 12px">–10%</span></td></tr><tr><td><span style="font-size: 12px">Sphere</span></td><td><span style="font-size: 12px">Yes</span></td><td><span style="font-size: 12px">70%</span></td><td><span style="font-size: 12px">Partial</span></td><td><span style="font-size: 12px">–20%</span></td></tr><tr><td><span style="font-size: 12px">Dispersed Structure</span></td><td><span style="font-size: 12px">No</span></td><td><span style="font-size: 12px">60%</span></td><td><span style="font-size: 12px">No</span></td><td><span style="font-size: 12px">–50%</span></td></tr><tr><td><span style="font-size: 12px">Planetoid</span></td><td><span style="font-size: 12px">Yes</span></td><td><span style="font-size: 12px">50%</span></td><td><span style="font-size: 12px">No</span></td><td><span style="font-size: 12px">Special</span></td></tr><tr><td><span style="font-size: 12px">Buffered Planetoid</span></td><td><span style="font-size: 12px">Yes</span></td><td><span style="font-size: 12px">50%</span></td><td><span style="font-size: 12px">No</span></td><td><span style="font-size: 12px">Special</span></td></tr></table><p> <span style="font-size: 12px"> </span></p><p><span style="font-size: 12px"> </span> <table style='width: 100%'><tr><td><span style="font-size: 12px">Hull Code</span></td><td><span style="font-size: 12px">Number of Sections</span></td><td><span style="font-size: 12px">Section 1</span></td><td><span style="font-size: 12px">Section 2</span></td><td><span style="font-size: 12px">Section 3</span></td><td><span style="font-size: 12px">Section 4</span></td><td><span style="font-size: 12px">Section 5</span></td><td><span style="font-size: 12px">Section 6</span></td></tr><tr><td><span style="font-size: 12px">CA to CE</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">Engineering</span></td><td><span style="font-size: 12px">Forward</span></td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td><span style="font-size: 12px">CF to CK</span></td><td><span style="font-size: 12px">3</span></td><td><span style="font-size: 12px">Engineering</span></td><td><span style="font-size: 12px">Main</span></td><td><span style="font-size: 12px">Forward</span></td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td><span style="font-size: 12px">CL to CQ</span></td><td><span style="font-size: 12px">4</span></td><td><span style="font-size: 12px">Engineering</span></td><td><span style="font-size: 12px">Amidships</span></td><td><span style="font-size: 12px">Main</span></td><td><span style="font-size: 12px">Forward</span></td><td><br /> </td><td><br /> </td></tr><tr><td><span style="font-size: 12px">CR to CV</span></td><td><span style="font-size: 12px">5</span></td><td><span style="font-size: 12px">Engineering</span></td><td><span style="font-size: 12px">Aft</span></td><td><span style="font-size: 12px">Amidships</span></td><td><span style="font-size: 12px">Main</span></td><td><span style="font-size: 12px">Forward</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">CW to CZ</span></td><td><span style="font-size: 12px">6</span></td><td><span style="font-size: 12px">Engineering</span></td><td><span style="font-size: 12px">Aft</span></td><td><span style="font-size: 12px">Upper Amidships</span></td><td><span style="font-size: 12px">Lower Amidships</span></td><td><span style="font-size: 12px">Main</span></td><td><span style="font-size: 12px">Forward</span></td></tr></table><p> <span style="font-size: 12px">Planetoid and Buffered Planetoid hulls cost Cr 4000 per ton to transport from the local planetoid belt and to drill out. Only 80% of the volume of a planetoid hull is useable and 65% of the volume of a buffered planetoid is useable.</span></p><p><span style="font-size: 12px">A capital ship is divided into between two and six sections, depending on its tonnage. Attacks on a ship will hit one section or another. One section is always the Engineering section; sample names are given for different sections, but the section should be named when components are allocated to it (see page 68).</span></p><p>[h=3]<span style="font-size: 12px">Armour</span>[/h] <table style='width: 100%'><tr><td><span style="font-size: 12px">Armour Type</span></td><td><span style="font-size: 12px">TL</span></td><td><span style="font-size: 12px">Protection</span></td><td><span style="font-size: 12px">Cost</span></td><td><span style="font-size: 12px">Max Armour</span></td></tr><tr><td><span style="font-size: 12px">Titanium Steel</span></td><td><span style="font-size: 12px">7</span></td><td><span style="font-size: 12px">2 per 5%</span></td><td><span style="font-size: 12px">5% of base hull</span></td><td><span style="font-size: 12px">TL or 9, whichever is less</span></td></tr><tr><td><span style="font-size: 12px">Crystaliron</span></td><td><span style="font-size: 12px">10</span></td><td><span style="font-size: 12px">4 per 5%</span></td><td><span style="font-size: 12px">20% of base hull</span></td><td><span style="font-size: 12px">TL or 13, whichever is less</span></td></tr><tr><td><span style="font-size: 12px">Bonded Superdense</span></td><td><span style="font-size: 12px">14</span></td><td><span style="font-size: 12px">6 per 5%</span></td><td><span style="font-size: 12px">50% of base hull</span></td><td><span style="font-size: 12px">TL</span></td></tr></table><p> <span style="font-size: 12px">Armour can be allocated on a per–section basis, in which case the cost is determined as if the two differently armoured sections of the ship were different vessels of the appropriate size. Armour does not need to be added in 5% elements, but it must be added in whole point values.</span></p><p><span style="font-size: 12px">Dispersed structure ships can not be armoured.</span></p><p><span style="font-size: 12px">Planetoids and Buffered Planetoids have integral armour of 2 and 4 points respectively. They may be additionally armoured as if they were a close structure vessel, but with the base hull already paid for. The maximum armour of a planetoid is 2 plus the limit from the technology or tech level of the armour. The maximum armour of a buffered planetoid is 4 plus the limit from the technology or tech level of the armour. </span></p><p>[h=3]<span style="font-size: 12px">Drives</span>[/h]<span style="font-size: 12px">To determine the tonnage of the drive required, consult the drive potential table, which gives the percentage of the ship’s total tonnage that must be allocated to the drive to give the designed Thrust or Jump.</span></p><p>[h=4]<span style="font-size: 12px">Drive Potential Table</span>[/h] <table style='width: 100%'><tr><td><br /> </td><td><span style="font-size: 12px">1</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">3</span></td><td><span style="font-size: 12px">4</span></td><td><span style="font-size: 12px">5</span></td><td><span style="font-size: 12px">6</span></td></tr><tr><td><span style="font-size: 12px">Manoeuvre</span></td><td><span style="font-size: 12px">1</span></td><td><span style="font-size: 12px">1.25</span></td><td><span style="font-size: 12px">1.5</span></td><td><span style="font-size: 12px">1.75</span></td><td><span style="font-size: 12px">2.5</span></td><td><span style="font-size: 12px">3.25</span></td></tr><tr><td><span style="font-size: 12px">Jump</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">3</span></td><td><span style="font-size: 12px">4</span></td><td><span style="font-size: 12px">5</span></td><td><span style="font-size: 12px">6</span></td><td><span style="font-size: 12px">7</span></td></tr><tr><td><span style="font-size: 12px">Jump TL</span></td><td><span style="font-size: 12px">9</span></td><td><span style="font-size: 12px">11</span></td><td><span style="font-size: 12px">12</span></td><td><span style="font-size: 12px">13</span></td><td><span style="font-size: 12px">14</span></td><td><span style="font-size: 12px">15</span></td></tr><tr><td><span style="font-size: 12px">Manoeuvre MCr/ton</span></td><td><span style="font-size: 12px">0.5</span></td><td><span style="font-size: 12px">0.5</span></td><td><span style="font-size: 12px">0.5</span></td><td><span style="font-size: 12px">0.5</span></td><td><span style="font-size: 12px">0.5</span></td><td><span style="font-size: 12px">0.5</span></td></tr><tr><td><span style="font-size: 12px">Jump MCr /ton</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">2</span></td></tr></table><p> <span style="font-size: 12px">For power plants, the required tonnage depends on both the tech level that the ship is built at, and the designed Power Number.</span></p><p>[h=4]<span style="font-size: 12px">Power Plant Table</span>[/h] <table style='width: 100%'><tr><td><span style="font-size: 12px">Rating</span></td><td><span style="font-size: 12px">1</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">3</span></td><td><span style="font-size: 12px">4</span></td><td><span style="font-size: 12px">5</span></td><td><span style="font-size: 12px">6</span></td></tr><tr><td><span style="font-size: 12px">% of displacement</span></td><td><span style="font-size: 12px">1.5</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">2.5</span></td><td><span style="font-size: 12px">3</span></td><td><span style="font-size: 12px">4</span></td><td><span style="font-size: 12px">5</span></td></tr></table><p> <span style="font-size: 12px">Chemical power plants are 40% larger.</span></p><p><span style="font-size: 12px">Fission power plants are 100% larger.</span></p><p><span style="font-size: 12px">TL 8 to 10 fusion plants are 25% larger.</span></p><p><span style="font-size: 12px">TL 15+ fusion plants are 25% smaller but cost twice as much.</span></p><p><span style="font-size: 12px">Antimatter plants are the same size and are only available from TL 17.</span></p><p><span style="font-size: 12px">Cost per ton is as follows:</span></p><p><span style="font-size: 12px">Chemical power plants MCr 1.25</span></p><p><span style="font-size: 12px">Fission power plants MCr 1</span></p><p><span style="font-size: 12px">TL8–10 Fusion MCr 2</span></p><p><span style="font-size: 12px">TL11–14 Fusion MCr 2.5</span></p><p><span style="font-size: 12px">TL15 Fusion MCr 5</span></p><p><span style="font-size: 12px">Antimatter plants MCr 2.5</span></p><p><span style="font-size: 12px">The power plant rating must be at least equal to either the manoeuvre drive or Jump drive rating, whichever is higher, unless a chemical manoeuvre drive is fitted, in which case the rating must be 1 or the jump drive rating if this is higher. The power plant rating also determines what weapons and defensive screens of each type in each screen group the ship can carry. There is no limitation on the number of redundant screens fitted.</span></p><p><span style="font-size: 12px">For example a 60,000 ton TL 15 ship with power plant rating of 5 may have up to 300 bay weapons and a spinal mount. Each of its screens groups can have up to 5 meson screens, 5 nuclear dampers or 3 black globe generators.</span></p><table style='width: 100%'><tr><td><span style="font-size: 12px">P–Plant Rating</span></td><td><span style="font-size: 12px">Turret Weapons</span></td><td><span style="font-size: 12px">Bay Weapons</span></td><td><span style="font-size: 12px">Spinal Weapons</span></td><td><span style="font-size: 12px">Screens</span></td></tr><tr><td><span style="font-size: 12px">1</span></td><td><span style="font-size: 12px">Unlimited by power</span></td><td><span style="font-size: 12px">1 per 1,000 tons</span></td><td><span style="font-size: 12px">No</span></td><td><span style="font-size: 12px">1</span></td></tr><tr><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">Unlimited by power</span></td><td><span style="font-size: 12px">2 per 1,000 tons</span></td><td><span style="font-size: 12px">Yes</span></td><td><span style="font-size: 12px">2</span></td></tr><tr><td><span style="font-size: 12px">3</span></td><td><span style="font-size: 12px">Unlimited by power</span></td><td><span style="font-size: 12px">3 per 1,000 tons</span></td><td><span style="font-size: 12px">Yes</span></td><td><span style="font-size: 12px">3</span></td></tr><tr><td><span style="font-size: 12px">4</span></td><td><span style="font-size: 12px">Unlimited by power</span></td><td><span style="font-size: 12px">4 per 1,000 tons</span></td><td><span style="font-size: 12px">Yes</span></td><td><span style="font-size: 12px">4</span></td></tr><tr><td><span style="font-size: 12px">5</span></td><td><span style="font-size: 12px">Unlimited by power</span></td><td><span style="font-size: 12px">5 per 1,000 tons</span></td><td><span style="font-size: 12px">Yes</span></td><td><span style="font-size: 12px">5</span></td></tr><tr><td><span style="font-size: 12px">6</span></td><td><span style="font-size: 12px">Unlimited by power</span></td><td><span style="font-size: 12px">6 per 1,000 tons</span></td><td><span style="font-size: 12px">Yes</span></td><td><span style="font-size: 12px">6</span></td></tr></table><p> [h=3]<span style="font-size: 12px">Fuel</span>[/h]<span style="font-size: 12px">Manoeuvre Drive fuel is only needed if a reaction drive is fitted. The amount of fuel required is determined as the percentage of ship displacement = 2.5 per thrust hour. </span></p><p><span style="font-size: 12px"><strong>Jump Drive fuel</strong> depends on the size of the ship and the length of the Jump, and is calculated as 0.1 x tonnage x Jump Number, and allows one Jump of the stated level.</span></p><p><span style="font-size: 12px"><strong>Power plant fuel</strong> depends on the tonnage of the plant. For fusion plants an amount of fuel equal to two thirds of the tonnage of the power plant will power the starship for two weeks. </span></p><p>[h=3]<span style="font-size: 12px">Hyperspace Drive</span>[/h]<span style="font-size: 12px">Hyperdrives can be used in non-standard Traveller settings (see Traveller main rulebook, page 109). </span></p><p><span style="font-size: 12px">A hyperspace drive uses no fuel but requires double the space of a jump drive that can travel the equivalent distance.</span></p><p>[h=3]<span style="font-size: 12px">Hull & Structure</span>[/h]<span style="font-size: 12px">Like other starships, capital ships have one Hull Point and one Structure Point per 50 tons of displacement. However, as capital ships are so vast, these Hull and Structure points are divided into several groups, each group representing one section of the ship. If any section of the ship is reduced to zero Structure, the ship is destroyed.</span></p><table style='width: 100%'><tr><td><span style="font-size: 12px">Tons</span></td><td><span style="font-size: 12px">Sections</span></td><td><span style="font-size: 12px">Total</span></td><td><br /> </td><td><span style="font-size: 12px">Per Section</span></td><td></td></tr><tr><td><br /> </td><td><br /> </td><td><span style="font-size: 12px">Hull</span></td><td><span style="font-size: 12px">Structure</span></td><td><span style="font-size: 12px">Hull</span></td><td><span style="font-size: 12px">Structure</span></td></tr><tr><td><span style="font-size: 12px">3,000</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">60</span></td><td><span style="font-size: 12px">60</span></td><td><span style="font-size: 12px">30</span></td><td><span style="font-size: 12px">30</span></td></tr><tr><td><span style="font-size: 12px">4,000</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">80</span></td><td><span style="font-size: 12px">80</span></td><td><span style="font-size: 12px">40</span></td><td><span style="font-size: 12px">40</span></td></tr><tr><td><span style="font-size: 12px">5,000</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">100</span></td><td><span style="font-size: 12px">100</span></td><td><span style="font-size: 12px">50</span></td><td><span style="font-size: 12px">50</span></td></tr><tr><td><span style="font-size: 12px">6,000</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">120</span></td><td><span style="font-size: 12px">120</span></td><td><span style="font-size: 12px">60</span></td><td><span style="font-size: 12px">60</span></td></tr><tr><td><span style="font-size: 12px">7,500</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">150</span></td><td><span style="font-size: 12px">150</span></td><td><span style="font-size: 12px">75</span></td><td><span style="font-size: 12px">75</span></td></tr><tr><td><span style="font-size: 12px">10,000</span></td><td><span style="font-size: 12px">3</span></td><td><span style="font-size: 12px">200</span></td><td><span style="font-size: 12px">200</span></td><td><span style="font-size: 12px">66</span></td><td><span style="font-size: 12px">66</span></td></tr><tr><td><span style="font-size: 12px">15,000</span></td><td><span style="font-size: 12px">3</span></td><td><span style="font-size: 12px">300</span></td><td><span style="font-size: 12px">300</span></td><td><span style="font-size: 12px">100</span></td><td><span style="font-size: 12px">100</span></td></tr><tr><td><span style="font-size: 12px">20,000</span></td><td><span style="font-size: 12px">3</span></td><td><span style="font-size: 12px">400</span></td><td><span style="font-size: 12px">400</span></td><td><span style="font-size: 12px">133</span></td><td><span style="font-size: 12px">133</span></td></tr><tr><td><span style="font-size: 12px">25,000</span></td><td><span style="font-size: 12px">3</span></td><td><span style="font-size: 12px">500</span></td><td><span style="font-size: 12px">500</span></td><td><span style="font-size: 12px">166</span></td><td><span style="font-size: 12px">166</span></td></tr><tr><td><span style="font-size: 12px">30,000</span></td><td><span style="font-size: 12px">3</span></td><td><span style="font-size: 12px">600</span></td><td><span style="font-size: 12px">600</span></td><td><span style="font-size: 12px">200</span></td><td><span style="font-size: 12px">200</span></td></tr><tr><td><span style="font-size: 12px">40,000</span></td><td><span style="font-size: 12px">4</span></td><td><span style="font-size: 12px">800</span></td><td><span style="font-size: 12px">800</span></td><td><span style="font-size: 12px">200</span></td><td><span style="font-size: 12px">200</span></td></tr><tr><td><span style="font-size: 12px">50,000</span></td><td><span style="font-size: 12px">4</span></td><td><span style="font-size: 12px">1,000</span></td><td><span style="font-size: 12px">1,000</span></td><td><span style="font-size: 12px">250</span></td><td><span style="font-size: 12px">250</span></td></tr><tr><td><span style="font-size: 12px">60,000</span></td><td><span style="font-size: 12px">4</span></td><td><span style="font-size: 12px">1,200</span></td><td><span style="font-size: 12px">1,200</span></td><td><span style="font-size: 12px">300</span></td><td><span style="font-size: 12px">300</span></td></tr><tr><td><span style="font-size: 12px">75,000</span></td><td><span style="font-size: 12px">4</span></td><td><span style="font-size: 12px">1,500</span></td><td><span style="font-size: 12px">1,500</span></td><td><span style="font-size: 12px">375</span></td><td><span style="font-size: 12px">375</span></td></tr><tr><td><span style="font-size: 12px">100,000</span></td><td><span style="font-size: 12px">4</span></td><td><span style="font-size: 12px">2,000</span></td><td><span style="font-size: 12px">2,000</span></td><td><span style="font-size: 12px">500</span></td><td><span style="font-size: 12px">500</span></td></tr><tr><td><span style="font-size: 12px">200,000</span></td><td><span style="font-size: 12px">5</span></td><td><span style="font-size: 12px">4,000</span></td><td><span style="font-size: 12px">4,000</span></td><td><span style="font-size: 12px">800</span></td><td><span style="font-size: 12px">800</span></td></tr><tr><td><span style="font-size: 12px">300,000</span></td><td><span style="font-size: 12px">5</span></td><td><span style="font-size: 12px">6,000</span></td><td><span style="font-size: 12px">6,000</span></td><td><span style="font-size: 12px">1,200</span></td><td><span style="font-size: 12px">1,200</span></td></tr><tr><td><span style="font-size: 12px">400,000</span></td><td><span style="font-size: 12px">5</span></td><td><span style="font-size: 12px">8,000</span></td><td><span style="font-size: 12px">8,000</span></td><td><span style="font-size: 12px">1,600</span></td><td><span style="font-size: 12px">1,600</span></td></tr><tr><td><span style="font-size: 12px">500,000</span></td><td><span style="font-size: 12px">5</span></td><td><span style="font-size: 12px">10,000</span></td><td><span style="font-size: 12px">10,000</span></td><td><span style="font-size: 12px">2,000</span></td><td><span style="font-size: 12px">2,000</span></td></tr><tr><td><span style="font-size: 12px">600,000</span></td><td><span style="font-size: 12px">5</span></td><td><span style="font-size: 12px">12,000</span></td><td><span style="font-size: 12px">12,000</span></td><td><span style="font-size: 12px">2,400</span></td><td><span style="font-size: 12px">2,400</span></td></tr><tr><td><span style="font-size: 12px">700,000</span></td><td><span style="font-size: 12px">6</span></td><td><span style="font-size: 12px">14,000</span></td><td><span style="font-size: 12px">14,000</span></td><td><span style="font-size: 12px">2,333</span></td><td><span style="font-size: 12px">2,333</span></td></tr><tr><td><span style="font-size: 12px">800,000</span></td><td><span style="font-size: 12px">6</span></td><td><span style="font-size: 12px">16,000</span></td><td><span style="font-size: 12px">16,000</span></td><td><span style="font-size: 12px">2,666</span></td><td><span style="font-size: 12px">2,666</span></td></tr><tr><td><span style="font-size: 12px">900,000</span></td><td><span style="font-size: 12px">6</span></td><td><span style="font-size: 12px">18,000</span></td><td><span style="font-size: 12px">18,000</span></td><td><span style="font-size: 12px">3,000</span></td><td><span style="font-size: 12px">3,000</span></td></tr><tr><td><span style="font-size: 12px">1,000,000</span></td><td><span style="font-size: 12px">6</span></td><td><span style="font-size: 12px">20,000</span></td><td><span style="font-size: 12px">20,000</span></td><td><span style="font-size: 12px">3,333</span></td><td><span style="font-size: 12px">3,333</span></td></tr></table><p> [h=2]<span style="font-size: 12px">The Main Compartment</span></p><p><span style="font-size: 12px"></span>[/h][h=3]<span style="font-size: 12px">Component Options</span>[/h][h=3]<span style="font-size: 12px">Command</span>[/h]<span style="font-size: 12px">A ship requires one command module per section. Each command module takes up 0.5% of the ship’s total tonnage and costs MCr.1 per ton of command module/bridge. One of these command modules must be designated the ship’s bridge, but they can all use any specialist bridge options.</span></p><p>[h=3]<span style="font-size: 12px">Computer</span>[/h] <table style='width: 100%'><tr><td><span style="font-size: 12px">Ship Size Minimum</span></td><td><span style="font-size: 12px">Jump Minimum</span></td><td><span style="font-size: 12px">Computer Model</span></td><td><span style="font-size: 12px">TL</span></td><td><span style="font-size: 12px">Rating</span></td><td><span style="font-size: 12px">Cost</span></td></tr><tr><td><span style="font-size: 12px">3,000–5,000 tons</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">Core/3</span></td><td><span style="font-size: 12px">9</span></td><td><span style="font-size: 12px">40</span></td><td><span style="font-size: 12px">12 Mcr</span></td></tr><tr><td><span style="font-size: 12px">5,001–10,000 tons</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">Core/4</span></td><td><span style="font-size: 12px">10</span></td><td><span style="font-size: 12px">50</span></td><td><span style="font-size: 12px">20 Mcr</span></td></tr><tr><td><span style="font-size: 12px">10,001–50,000 tons</span></td><td><span style="font-size: 12px">3</span></td><td><span style="font-size: 12px">Core/5</span></td><td><span style="font-size: 12px">11</span></td><td><span style="font-size: 12px">60</span></td><td><span style="font-size: 12px">30 Mcr</span></td></tr><tr><td><span style="font-size: 12px">50,001–100,000 tons</span></td><td><span style="font-size: 12px">4</span></td><td><span style="font-size: 12px">Core/6</span></td><td><span style="font-size: 12px">12</span></td><td><span style="font-size: 12px">70</span></td><td><span style="font-size: 12px">50 Mcr</span></td></tr><tr><td><span style="font-size: 12px">100,001+ tons</span></td><td><span style="font-size: 12px">5</span></td><td><span style="font-size: 12px">Core/7</span></td><td><span style="font-size: 12px">13</span></td><td><span style="font-size: 12px">80</span></td><td><span style="font-size: 12px">70 Mcr</span></td></tr><tr><td><span style="font-size: 12px">100,001+ tons</span></td><td><span style="font-size: 12px">6</span></td><td><span style="font-size: 12px">Core/8</span></td><td><span style="font-size: 12px">14</span></td><td><span style="font-size: 12px">90</span></td><td><span style="font-size: 12px">100Mcr</span></td></tr><tr><td><span style="font-size: 12px">100,001+ tons</span></td><td><span style="font-size: 12px">6</span></td><td><span style="font-size: 12px">Core/9</span></td><td><span style="font-size: 12px">15</span></td><td><span style="font-size: 12px">100</span></td><td><span style="font-size: 12px">130 Mcr</span></td></tr></table><p> <span style="font-size: 12px">The rating for the ship’s computer system is in addition to the processing power and speed needed for Jump Control programs, and all jump control software is included in the price of the computer system. Other ship software must be added to this.</span></p><p>[h=3]<span style="font-size: 12px">Sensors</span>[/h]<span style="font-size: 12px">Capital ships use standard sensors. However, due to the size of these vessels, it is possible to mount multiple extended or distributed arrays with up to one per section fitted.</span></p><p>[h=2]<span style="font-size: 12px">Armaments</span></p><p><span style="font-size: 12px"></span>[/h][h=3]<span style="font-size: 12px">Turrets and Barbettes</span>[/h]<span style="font-size: 12px">A capital ship can mount one turret per 100 tons not allocated to other weapons. The standard set of turrets (single, double, triple, pop–up and so on) is available to capital ships. One ton of fire control equipment is required for each turret.</span></p><p>[h=3]<span style="font-size: 12px">Bays</span>[/h]<span style="font-size: 12px">The number of bays that a capital ship can mount is limited by the ship’s power plant (see above), and by the number of hardpoints. The total number of turrets and bays cannot exceed the ship’s tonnage divided by one hundred. One ton of fire control equipment is required for each bay.</span></p><p>[h=3]<span style="font-size: 12px">Point Defence</span>[/h]<span style="font-size: 12px">While a capital ship can mount point defence systems like sandcasters, the effectiveness of these systems is measured by the total point defence, not by individual systems.</span></p><p>[h=3]<span style="font-size: 12px">Screens</span>[/h]<span style="font-size: 12px">Unlike point defence weapons, which are the same for capital ships as they are for smaller craft, defensive screens scale with the size of the ship. A capital ship will need a larger screen generator to protect itself. Only one screen generator needs to be installed per ship, but extra generators can be installed as backups or to provide a stronger screen. There is a limit on the number of screens that may be combined together depending on the Tech Level of the screens. The limits are:</span></p><table style='width: 100%'><tr><td><span style="font-size: 12px">TL</span></td><td><span style="font-size: 12px">Nuclear Damper</span></td><td><span style="font-size: 12px">Meson Screen</span></td><td><span style="font-size: 12px">Black Globe</span></td></tr><tr><td><span style="font-size: 12px">12</span></td><td><span style="font-size: 12px">1</span></td><td><span style="font-size: 12px">1</span></td><td><span style="font-size: 12px">–</span></td></tr><tr><td><span style="font-size: 12px">13</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">–</span></td></tr><tr><td><span style="font-size: 12px">14</span></td><td><span style="font-size: 12px">4</span></td><td><span style="font-size: 12px">4</span></td><td><span style="font-size: 12px">–</span></td></tr><tr><td><span style="font-size: 12px">15</span></td><td><span style="font-size: 12px">6</span></td><td><span style="font-size: 12px">6</span></td><td><span style="font-size: 12px">3</span></td></tr></table><p> <span style="font-size: 12px"> </span></p><p><span style="font-size: 12px"> </span> <table style='width: 100%'><tr><td><span style="font-size: 12px">Hull Code</span></td><td><span style="font-size: 12px">Nuclear Damper</span></td><td><span style="font-size: 12px">Meson Screen</span></td><td><span style="font-size: 12px">Force Field (Black Globe)</span></td><td></td><td></td><td></td></tr><tr><td><br /> </td><td><span style="font-size: 12px">Ton</span></td><td><span style="font-size: 12px">MCr</span></td><td><span style="font-size: 12px">Ton</span></td><td><span style="font-size: 12px">MCr</span></td><td><span style="font-size: 12px">Ton</span></td><td><span style="font-size: 12px">MCr</span></td></tr><tr><td><span style="font-size: 12px">CA to CE</span></td><td><span style="font-size: 12px">20</span></td><td><span style="font-size: 12px">30</span></td><td><span style="font-size: 12px">50</span></td><td><span style="font-size: 12px">70</span></td><td><span style="font-size: 12px">10</span></td><td><span style="font-size: 12px">100</span></td></tr><tr><td><span style="font-size: 12px">CF to CK</span></td><td><span style="font-size: 12px">30</span></td><td><span style="font-size: 12px">40</span></td><td><span style="font-size: 12px">60</span></td><td><span style="font-size: 12px">80</span></td><td><span style="font-size: 12px">15</span></td><td><span style="font-size: 12px">150</span></td></tr><tr><td><span style="font-size: 12px">CL to CQ</span></td><td><span style="font-size: 12px">40</span></td><td><span style="font-size: 12px">50</span></td><td><span style="font-size: 12px">70</span></td><td><span style="font-size: 12px">90</span></td><td><span style="font-size: 12px">20</span></td><td><span style="font-size: 12px">200</span></td></tr><tr><td><span style="font-size: 12px">CR to CV</span></td><td><span style="font-size: 12px">50</span></td><td><span style="font-size: 12px">60</span></td><td><span style="font-size: 12px">80</span></td><td><span style="font-size: 12px">100</span></td><td><span style="font-size: 12px">25</span></td><td><span style="font-size: 12px">250</span></td></tr><tr><td><span style="font-size: 12px">CW to CZ</span></td><td><span style="font-size: 12px">60</span></td><td><span style="font-size: 12px">70</span></td><td><span style="font-size: 12px">90</span></td><td><span style="font-size: 12px">110</span></td><td><span style="font-size: 12px">30</span></td><td><span style="font-size: 12px">300</span></td></tr></table><p> [h=2]<span style="font-size: 12px">Spinal Weapons</span></p><p><span style="font-size: 12px"></span>[/h]<span style="font-size: 12px">The damage of a spinal weapon depends on the size and type of weapon. Spinal weapon damage is measured in capital ship damage terms. For damage to spacecraft, the damage is the barrage value in d6. Spinal mounts use a number of hardpoints equivalent to their tonnage divided by 100. All weapons have long range. A ship may only have one spinal mount.</span></p><p><span style="font-size: 12px">Increasing Tech Level will reduce size and cost significantly with some improvement in performance.</span></p><table style='width: 100%'><tr><td><span style="font-size: 12px">Particle</span></td><td><span style="font-size: 12px">TL+1</span></td><td><span style="font-size: 12px">TL+2</span></td><td><span style="font-size: 12px">TL+3</span></td><td><span style="font-size: 12px">TL+4</span></td></tr><tr><td><span style="font-size: 12px">Size and Cost</span></td><td><span style="font-size: 12px">–10%</span></td><td><span style="font-size: 12px">–20%</span></td><td><span style="font-size: 12px">–30%</span></td><td><span style="font-size: 12px">–40%</span></td></tr><tr><td><span style="font-size: 12px">Damage</span></td><td><span style="font-size: 12px">+5%</span></td><td><span style="font-size: 12px">+10%</span></td><td><span style="font-size: 12px">+15%</span></td><td><span style="font-size: 12px">+20%</span></td></tr></table><p> <span style="font-size: 12px"> </span></p><p><span style="font-size: 12px"> </span> <table style='width: 100%'><tr><td><span style="font-size: 12px">Meson</span></td><td><span style="font-size: 12px">TL+1</span></td><td><span style="font-size: 12px">TL+2</span></td><td><span style="font-size: 12px">TL+3</span></td><td><span style="font-size: 12px">TL+4</span></td></tr><tr><td><span style="font-size: 12px">Size and Cost</span></td><td><span style="font-size: 12px">–20%</span></td><td><span style="font-size: 12px">–40%</span></td><td><span style="font-size: 12px">–60%</span></td><td><span style="font-size: 12px">–80%</span></td></tr><tr><td><span style="font-size: 12px">Damage</span></td><td><span style="font-size: 12px">+10%</span></td><td><span style="font-size: 12px">+20%</span></td><td><span style="font-size: 12px">+30%</span></td><td><span style="font-size: 12px">+40%</span></td></tr></table><p> <span style="font-size: 12px">Meson Gun Spinal Mount Penetration is graded on the amount of damage they inflict in accordance with the following table:</span></p><table style='width: 100%'><tr><td><span style="font-size: 12px">Damage</span></td><td><span style="font-size: 12px">Penetration</span></td></tr><tr><td><span style="font-size: 12px">200–259</span></td><td><span style="font-size: 12px">I</span></td></tr><tr><td><span style="font-size: 12px">260–309</span></td><td><span style="font-size: 12px">II</span></td></tr><tr><td><span style="font-size: 12px">310–359</span></td><td><span style="font-size: 12px">III</span></td></tr><tr><td><span style="font-size: 12px">360–459</span></td><td><span style="font-size: 12px">IV</span></td></tr><tr><td><span style="font-size: 12px">460+</span></td><td><span style="font-size: 12px">V</span></td></tr></table><p> [h=3]<span style="font-size: 12px">Options</span>[/h]<span style="font-size: 12px"><strong>Rapid Fire:</strong> A rapid fire spinal weapon is equipped with capacitors and redundant reaction chambers. It can be fired twice in a round instead of once, but only if it does not fire at all in the following round while the capacitors recharge. Making a rapid fire spinal weapon increases the tonnage and the cost of the weapon by 10%. </span></p><p>[h=4]<span style="font-size: 12px">Spinal Weapons</span>[/h] <table style='width: 100%'><tr><td><span style="font-size: 12px">Particle</span></td><td><span style="font-size: 12px">Meson</span></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><span style="font-size: 12px">Type</span></td><td><span style="font-size: 12px">Base TL</span></td><td><span style="font-size: 12px">Tons</span></td><td><span style="font-size: 12px">Damage</span></td><td><span style="font-size: 12px">Cost</span></td><td><span style="font-size: 12px">Type</span></td><td><span style="font-size: 12px">Base TL</span></td><td><span style="font-size: 12px">Tons</span></td><td><span style="font-size: 12px">Damage</span></td><td><span style="font-size: 12px">Cost</span></td></tr><tr><td><span style="font-size: 12px">A</span></td><td><span style="font-size: 12px">8</span></td><td><span style="font-size: 12px">5000</span></td><td><span style="font-size: 12px">200</span></td><td><span style="font-size: 12px">3500</span></td><td><span style="font-size: 12px">A</span></td><td><span style="font-size: 12px">11</span></td><td><span style="font-size: 12px">5000</span></td><td><span style="font-size: 12px">200</span></td><td><span style="font-size: 12px">5000</span></td></tr><tr><td><span style="font-size: 12px">B</span></td><td><span style="font-size: 12px">12</span></td><td><span style="font-size: 12px">3000</span></td><td><span style="font-size: 12px">300</span></td><td><span style="font-size: 12px">2100</span></td><td><span style="font-size: 12px">B</span></td><td><span style="font-size: 12px">11</span></td><td><span style="font-size: 12px">8000</span></td><td><span style="font-size: 12px">250</span></td><td><span style="font-size: 12px">8000</span></td></tr><tr><td><span style="font-size: 12px">C</span></td><td><span style="font-size: 12px">10</span></td><td><span style="font-size: 12px">5000</span></td><td><span style="font-size: 12px">300</span></td><td><span style="font-size: 12px">3500</span></td><td><span style="font-size: 12px">C</span></td><td><span style="font-size: 12px">12</span></td><td><span style="font-size: 12px">10000</span></td><td><span style="font-size: 12px">350</span></td><td><span style="font-size: 12px">10000</span></td></tr><tr><td><span style="font-size: 12px">D</span></td><td><span style="font-size: 12px">14</span></td><td><span style="font-size: 12px">3500</span></td><td><span style="font-size: 12px">400</span></td><td><span style="font-size: 12px">2500</span></td><td><span style="font-size: 12px">D</span></td><td><span style="font-size: 12px">13</span></td><td><span style="font-size: 12px">14000</span></td><td><span style="font-size: 12px">450</span></td><td><span style="font-size: 12px">14000</span></td></tr><tr><td><span style="font-size: 12px">E</span></td><td><span style="font-size: 12px">12</span></td><td><span style="font-size: 12px">4000</span></td><td><span style="font-size: 12px">400</span></td><td><span style="font-size: 12px">2800</span></td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td></tr></table><p> [h=2]<span style="font-size: 12px">Components</span></p><p><span style="font-size: 12px"></span>[/h][h=3]<span style="font-size: 12px">Barracks</span>[/h]<span style="font-size: 12px">A barracks takes up 2 tons per marine, and costs MCr 0.1 per marine. Barracks can only be used to accommodate troops intended for boarding or assault operations. Troops accommodated in barracks can not be used to reduce the number of service crew embarked.</span></p><p>[h=3]<span style="font-size: 12px">Hangar</span>[/h]<span style="font-size: 12px"><strong>Storage Hangars</strong> have just enough space to hold the craft. To launch or recover the craft takes ten six–minute rounds, as the craft must be unpacked and prepared for flight. A storage hangar takes up tonnage equal to tonnage of the stored craft plus 10% and costs MCr 0.2 per ton.</span></p><p><span style="font-size: 12px"><strong>Standard Hangars</strong> are large enough to hold the craft in readiness for a quick launch, perform reloading and all necessary maintenance. It includes all the necessary spare pairs, tools and heavy machinery to conduct full maintenance and repairs. A standard hangar takes up tonnage equal to the tonnage of the small craft to be stored, plus 30% and costs MCr0.2 per ton.</span></p><p>[h=3]<span style="font-size: 12px">Launch Tubes</span>[/h]<span style="font-size: 12px">Launch tubes allow for small craft to be launched and recovered rapidly from the capital ship. The size of a launch tube is twenty–five times the tonnage of the largest craft that will be deployed in this manner, and they cost MCr. 0.5/ton. With a launch tube, up to ten small craft can be launched per starship combat round. Multiple launch tubes can be installed. </span></p><p>[h=2]<span style="font-size: 12px">Crew</span></p><p><span style="font-size: 12px"></span>[/h]<span style="font-size: 12px">All starships require a crew to operate and maintain the ship. In general, the crew of the ship must provide enough personnel to operate all machinery and man all weaponry. The actual number of crew personnel required for the ship must be computed based on the drives, weaponry, and other equipment carried by the ship. It is strongly recommended that you calculate the required crew for the vessel as each element of the ship is designed.</span></p><p>[h=3]<span style="font-size: 12px">Command Section</span>[/h]<span style="font-size: 12px">The ship should have a commanding officer, an executive officer, a computer officer, two navigation officers, a medical officer, and a communications officer. The section should also have support personnel, ratings equal to 50% of the total officers in the section. On large ships (over 20,000 tons), the number of personnel in the command section should amount to 5 per 10,000 tons of ship.</span></p><p>[h=3]<span style="font-size: 12px">Engineering Section</span>[/h]<span style="font-size: 12px">The ship needs one engineering crew member for each 100 tons of drives installed. This should include a knowledgeable chief engineer, a second engineer, and several petty officers.</span></p><p>[h=3]<span style="font-size: 12px">Gunnery Section</span>[/h]<span style="font-size: 12px">The ship should have a chief gunnery officer and at least 1 petty officer for each type of weapon aboard. The major weapon (spinal mount) should have a crew of 1 per 100 tons of weapon; bay weapons should have a crew of at least 2; turret weapons should have a crew of at least 1 per barrage. (Note this places a maximum limit on the number of barrages a ship can shoot, which could limit its performance against small craft. Each operational fighter or turret drone requires at least 1 crew member.</span></p><p><span style="font-size: 12px">Each screen device (force field, damper, meson screen) should have a crew of at least 4. The gunnery section should have 10% officers, and 30% petty officers. Personnel are drawn from the gunnery branch and the technical services branch.</span></p><p>[h=3]<span style="font-size: 12px">Flight Section</span>[/h]<span style="font-size: 12px">If the ship has any launched craft, it should have a flight control officer, crew for each craft, and at least 1 maintenance person per craft. Launch tubes should have a crew of at least 10, which will include a flight supervision officer and a preponderance of petty officers. Pilots must be officers, and maintenance personnel are generally ratings.</span></p><p><span style="font-size: 12px">In addition, if the ship has more than 3 vehicles (air/rafts, ATVs, and so on), the flight section should include vehicle drivers and maintenance personnel for them as well (at least 1 per 3 vehicles).</span></p><p>[h=3]<span style="font-size: 12px">Ship's Troops</span>[/h]<span style="font-size: 12px">Most ships over 1,000 tons have a marine (or military) contingent aboard which ranges in size from a squad to a regiment. Such contingents range from 3 per 100 tons to 3 per 1,000 tons. Ship's troops often fill the role of security forces aboard the ship, and are used for military adventures by the commander where necessary. Ship's troops are also used for damage control parties, manning of some weapons, and boarding actions.</span></p><p>[h=3]<span style="font-size: 12px">Service Crew</span>[/h]<span style="font-size: 12px">The ship itself may have a requirement for other sections which provide basic services, including shops and storage, security (especially if there are no ship's troops aboard), maintenance, food service, and other operations. Such personnel are drawn from the crew branch if no other appears appropriate. Allow 3 per 1000 tons if there are no ship's troops. This can be reduced to as low as 2 crew per 1000 tons of ship by replacing service crew with ship’s troops.</span></p><p>[h=3]<span style="font-size: 12px">The Frozen Watch</span>[/h]<span style="font-size: 12px">A ship may have low berths installed (and competent medical personnel assigned). If low berths provide enough places for a 50% coverage in personnel (including ship's troops, if any), then the ship has a frozen watch. Replacement personnel are kept available in low berths for continuous replacement of casualties and battle losses; between battles, the frozen watch can be revived and used to restore lost crew.</span></p><table style='width: 100%'><tr><td><span style="font-size: 12px">Section</span></td><td><span style="font-size: 12px">Base Crew</span></td><td><span style="font-size: 12px">Requires</span></td></tr><tr><td><span style="font-size: 12px">Command</span></td><td><span style="font-size: 12px">10 or 5/10,000 tons of ship</span></td><td><span style="font-size: 12px">Stateroom</span></td></tr><tr><td><span style="font-size: 12px">Engineering</span></td><td><span style="font-size: 12px">1/100 tons of drive</span></td><td><span style="font-size: 12px">½ Stateroom</span></td></tr><tr><td><span style="font-size: 12px">Gunnery</span></td><td><span style="font-size: 12px">1/100 tons of spinal weapon<br /> 2/bay weapon<br /> 1/turret<br /> 4/screen</span></td><td><span style="font-size: 12px">½ Stateroom</span></td></tr><tr><td><span style="font-size: 12px">Flight</span></td><td><span style="font-size: 12px">Crew of craft, +1 mechanic per craft</span></td><td><span style="font-size: 12px">½ Stateroom</span></td></tr><tr><td><span style="font-size: 12px">Ship’s Troops</span></td><td><span style="font-size: 12px">Varies</span></td><td><span style="font-size: 12px">½ Stateroom</span></td></tr><tr><td><span style="font-size: 12px">Service</span></td><td><span style="font-size: 12px">2/3 per 1000 tons</span></td><td><span style="font-size: 12px">½ Stateroom</span></td></tr><tr><td><span style="font-size: 12px">Frozen Watch</span></td><td><span style="font-size: 12px">Varies</span></td><td><span style="font-size: 12px">Low Berth</span></td></tr></table><p> <span style="font-size: 12px"><strong>Quarters:</strong> Staterooms or quarters must be provided for the entire crew. The captain of the ship must be provided with an individual stateroom, as must the commanding officers of each section and the commander of the ship's troops. All other personnel on military vessels must be provided with the equivalent of half a stateroom each.</span></p><p><span style="font-size: 12px">Passengers should be provided with single staterooms. Low passengers should be provided with individual low berths.</span></p><p><span style="font-size: 12px">Staterooms require 4 tons at a cost of MCr 0.5 per stateroom. Staterooms actually average about 2 tons, but the additional tonnage is used to provide corridors and access ways, as well as galley and recreation areas. Low berths require 0.5 ton per berth, at a cost of MCr 0.05 each.</span></p><p>[h=2]<span style="font-size: 12px">Section Hit Tables</span></p><p><span style="font-size: 12px"></span>[/h]<span style="font-size: 12px">Once all components have been selected for the ship, the ship’s details must be record and its Section Hit Tables must be laid out. </span></p><table style='width: 100%'><tr><td><br /> </td><td><span style="font-size: 12px">Engineering</span></td><td><span style="font-size: 12px">Forward</span></td><td><span style="font-size: 12px">Other</span></td><td></td><td></td><td></td><td></td></tr><tr><td><span style="font-size: 12px">Roll 2d6</span></td><td><span style="font-size: 12px">External</span></td><td><span style="font-size: 12px">Internal</span></td><td><span style="font-size: 12px">External</span></td><td><span style="font-size: 12px">Internal</span></td><td><span style="font-size: 12px">External</span></td><td><span style="font-size: 12px">Internal</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">2</span></td><td><span style="font-size: 12px">Hull</span></td><td><span style="font-size: 12px">Crew</span></td><td><span style="font-size: 12px">Hull</span></td><td><span style="font-size: 12px">Crew</span></td><td><span style="font-size: 12px">Hull</span></td><td><span style="font-size: 12px">Crew</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">3</span></td><td><span style="font-size: 12px">C</span></td><td><span style="font-size: 12px">J–Drive</span></td><td><span style="font-size: 12px">C</span></td><td><span style="font-size: 12px">C</span></td><td><span style="font-size: 12px">C</span></td><td><span style="font-size: 12px">C</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">4</span></td><td><span style="font-size: 12px">M–Drive</span></td><td><span style="font-size: 12px">P–Plant</span></td><td><span style="font-size: 12px">B</span></td><td><span style="font-size: 12px">B</span></td><td><span style="font-size: 12px">B</span></td><td><span style="font-size: 12px">B</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">5</span></td><td><span style="font-size: 12px">A</span></td><td><span style="font-size: 12px">A</span></td><td><span style="font-size: 12px">A</span></td><td><span style="font-size: 12px">A</span></td><td><span style="font-size: 12px">A</span></td><td><span style="font-size: 12px">A</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">6</span></td><td><span style="font-size: 12px">Hull</span></td><td><span style="font-size: 12px">Structure</span></td><td><span style="font-size: 12px">Hull</span></td><td><span style="font-size: 12px">Structure</span></td><td><span style="font-size: 12px">Hull</span></td><td><span style="font-size: 12px">Structure</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">7</span></td><td><span style="font-size: 12px">Armour</span></td><td><span style="font-size: 12px">Hold</span></td><td><span style="font-size: 12px">Armour</span></td><td><span style="font-size: 12px">Hold</span></td><td><span style="font-size: 12px">Armour</span></td><td><span style="font-size: 12px">Hold</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">8</span></td><td><span style="font-size: 12px">Hull</span></td><td><span style="font-size: 12px">Structure</span></td><td><span style="font-size: 12px">Hull</span></td><td><span style="font-size: 12px">Structure</span></td><td><span style="font-size: 12px">Hull</span></td><td><span style="font-size: 12px">Structure</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">9</span></td><td><span style="font-size: 12px">A</span></td><td><span style="font-size: 12px">A</span></td><td><span style="font-size: 12px">A</span></td><td><span style="font-size: 12px">A</span></td><td><span style="font-size: 12px">A</span></td><td><span style="font-size: 12px">A</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">10</span></td><td><span style="font-size: 12px">M–Drive</span></td><td><span style="font-size: 12px">J–Drive</span></td><td><span style="font-size: 12px">B</span></td><td><span style="font-size: 12px">B</span></td><td><span style="font-size: 12px">B</span></td><td><span style="font-size: 12px">B</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">11</span></td><td><span style="font-size: 12px">C</span></td><td><span style="font-size: 12px">P–Plant</span></td><td><span style="font-size: 12px">C</span></td><td><span style="font-size: 12px">C</span></td><td><span style="font-size: 12px">C</span></td><td><span style="font-size: 12px">C</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">12</span></td><td><span style="font-size: 12px">Hull</span></td><td><span style="font-size: 12px">Critical</span></td><td><span style="font-size: 12px">Hull</span></td><td><span style="font-size: 12px">Critical</span></td><td><span style="font-size: 12px">Hull</span></td><td><span style="font-size: 12px">Critical</span></td><td><br /> </td></tr></table><p> <span style="font-size: 12px">All slots must be filled on all tables. The entries marked Type A, Type B or Type C can contain any of several components – see the Component Type table.</span></p><p><span style="font-size: 12px">If there are excess Type A components, then the excess can be placed in unoccupied Type B slots.</span></p><p><span style="font-size: 12px">If there aren’t enough Type B slots, use unoccupied Type C slots.</span></p><p><span style="font-size: 12px">Sometimes, not all of a ship’s components can be placed on the Section Hit Tables; if so, place the largest tonnage components first.</span></p><p><span style="font-size: 12px">If there are still unfilled slots when all components have been placed, then unfilled internal slots are filled with Structure and unfilled external slots are filled with Hull.</span></p><table style='width: 100%'><tr><td><span style="font-size: 12px">Type A</span></td><td><span style="font-size: 12px">Type B</span></td><td><span style="font-size: 12px">Type C</span></td><td></td><td></td><td></td><td></td></tr><tr><td><span style="font-size: 12px">External</span></td><td><span style="font-size: 12px">Internal</span></td><td><span style="font-size: 12px">External</span></td><td><span style="font-size: 12px">Internal</span></td><td><span style="font-size: 12px">External</span></td><td><span style="font-size: 12px">Internal</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">Turret1<br /> Barbette1</span></td><td><span style="font-size: 12px">Bay1<br /> Fuel<br /> Hold<br /> </span></td><td><span style="font-size: 12px">Sensors<br /> Craft2<br /> Launch Tubes<br /> M–Drive3<br /> Spinal Weapon4</span></td><td><span style="font-size: 12px">Spinal Weapon4<br /> Hangar2<br /> Power Plant3<br /> J–Drive3<br /> Computer</span></td><td><span style="font-size: 12px">External Special Component5</span></td><td><span style="font-size: 12px">Screen<br /> Internal Special Component5<br /> Command</span></td><td><br /> </td></tr></table><p> <span style="font-size: 12px">1 If the ship mounts multiple types of this weapon (such as laser turrets and particle turrets), they should be counted separately.</span></p><p><span style="font-size: 12px">2 If the ship mounts multiple types of this component (such as fighters and shuttles), they should be counted separately.</span></p><p><span style="font-size: 12px">3 The engineering section normally contains all the ship’s drives, but if any drive exceeds 10% of the ship’s tonnage, it should be placed in one extra section per extra 10%.</span></p><p><span style="font-size: 12px">4 If a ship has a spinal weapon, then it must be placed in the Internal Section Hit tables for every section apart from Engineering.</span></p><p><span style="font-size: 12px">5 If a component such as laboratories or docking clamps exceeds 1% of the ship’s tonnage, it should be placed on the Section Hit table.</span></p><p><span style="font-size: 12px">All weapons, sensors, small craft, launch tubes, hangars, computers, screens, command sections and any other component that has a role in ship to ship combat must be put in at least one slot.</span></p><p>[h=2]<span style="font-size: 12px">Capital Ship Crews</span></p><p><span style="font-size: 12px"></span>[/h]<span style="font-size: 12px">Crew Strength: The size of the crew relative to the ship is measured on the Crew Strength scale. An understrength crew may still be able to operate the ship, but with penalties to skill rolls or more slowly. An overstrength crew gives no bonuses, but is able to absorb more casualties and has a bonus during boarding actions.</span></p><table style='width: 100%'><tr><td><span style="font-size: 12px">Crew Strength</span></td><td><span style="font-size: 12px">% of full crew</span></td><td><span style="font-size: 12px">Skill DM</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">Dead</span></td><td><span style="font-size: 12px">0%</span></td><td><span style="font-size: 12px">–</span></td><td><span style="font-size: 12px">Cannot act</span></td></tr><tr><td><span style="font-size: 12px">Survivors</span></td><td><span style="font-size: 12px">1% to 10%</span></td><td><span style="font-size: 12px">–4</span></td><td><span style="font-size: 12px">May only fire once every five rounds</span></td></tr><tr><td><span style="font-size: 12px">Skeleton</span></td><td><span style="font-size: 12px">11% to 25%</span></td><td><span style="font-size: 12px">–2</span></td><td><span style="font-size: 12px">May only fire once every three rounds</span></td></tr><tr><td><span style="font-size: 12px">Half</span></td><td><span style="font-size: 12px">65% to 50%</span></td><td><span style="font-size: 12px">–1</span></td><td><span style="font-size: 12px">May only fire once every two rounds</span></td></tr><tr><td><span style="font-size: 12px">Weakened</span></td><td><span style="font-size: 12px">51% to 75%</span></td><td><span style="font-size: 12px">+0</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">Full</span></td><td><span style="font-size: 12px">76% to 90%</span></td><td><span style="font-size: 12px">+0</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">Battle</span></td><td><span style="font-size: 12px">91% to 120%</span></td><td><span style="font-size: 12px">+0</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">Overstrength</span></td><td><span style="font-size: 12px">121% to 150%</span></td><td><span style="font-size: 12px">+0</span></td><td><br /> </td></tr><tr><td><span style="font-size: 12px">Massively Overstrength</span></td><td><span style="font-size: 12px">151%+</span></td><td><span style="font-size: 12px">+0</span></td><td><br /> </td></tr></table><p> <span style="font-size: 12px">If a ship is noted as being able to fire once every two or more rounds, then this applies to each individual weapon. For example, a ship armed with a pulse laser bank, a particle beam bank, and a spinal meson gun could fire a half–strength barrage from its pulse lasers together with a meson gun blast. Next round, it could fire another half strength pulse laser barrage and the particle beams, but could not fire the other half of the pulse lasers or the meson gun again.</span></p><p><span style="font-size: 12px"><strong>Crew Skill:</strong> A starship crew is assumed to have average to good Characteristics and to have mastered the following skills: Pilot, Gunner, Discipline, Mechanic, Engineer, Sensors and Medic. All these skills are at the level of their Crew Skill characteristic. Obviously, some individual crewmen will have greater or lesser skills, but the average is the Crew Skill and is used for all skill checks made by the crew.</span></p><table style='width: 100%'><tr><td><span style="font-size: 12px">Crew Skill</span></td><td><span style="font-size: 12px">Skill Check DM</span></td></tr><tr><td><span style="font-size: 12px">Green</span></td><td><span style="font-size: 12px">+0</span></td></tr><tr><td><span style="font-size: 12px">Average</span></td><td><span style="font-size: 12px">+1</span></td></tr><tr><td><span style="font-size: 12px">Experienced</span></td><td><span style="font-size: 12px">+2</span></td></tr><tr><td><span style="font-size: 12px">Elite</span></td><td><span style="font-size: 12px">+3</span></td></tr><tr><td><span style="font-size: 12px">Legendary</span></td><td><span style="font-size: 12px">+4</span></td></tr></table><p> <span style="font-size: 12px">A crew may have an especially skilled officer. If the officer has a skill level of 4 or more, he gives a +1 DM to all matching skill checks. An officer may only give a bonus to one skill roll each round, and a skill may only benefit from one officer bonus.</span></p><p>[h=2]<span style="font-size: 12px">Endurance</span></p><p><span style="font-size: 12px"></span>[/h]<span style="font-size: 12px">Ships are able to operate for one month without needing to go into a spaceport for maintenance, assuming an adequate supply of fuel. This is increased by one month for every 1% of total tonnage dedicated to cargo. If fleet support vessels are in attendance then another three months can be added to the time needed before maintenance is required.</span></p><p><span style="font-size: 12px"></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6160147, member: 1"] [RIGHT][URL="http://www.enworld.org/forum/showwiki.php?title=Traveller:Mongoose%20Traveller%20SRD&redirect=no"][ATTACH=CONFIG]58214._xfImport[/ATTACH] [/URL] [/RIGHT] [h=2][SIZE=3]The Hull [/SIZE][/h][SIZE=3]Capital ships range between 2,001 and 1,000,000 tons, and are designated by Hull Code. [/SIZE] [TABLE] [TR] [TD][SIZE=3]Tonnage[/SIZE][/TD] [TD][SIZE=3]Code[/SIZE][/TD] [TD][SIZE=3]Tonnage[/SIZE][/TD] [TD][SIZE=3]Code[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]3,000[/SIZE][/TD] [TD][SIZE=3]CA[/SIZE][/TD] [TD][SIZE=3]60,000[/SIZE][/TD] [TD][SIZE=3]CN[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]4,000[/SIZE][/TD] [TD][SIZE=3]CB[/SIZE][/TD] [TD][SIZE=3]75,000[/SIZE][/TD] [TD][SIZE=3]CP[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]5,000[/SIZE][/TD] [TD][SIZE=3]CC[/SIZE][/TD] [TD][SIZE=3]100,000[/SIZE][/TD] [TD][SIZE=3]CQ[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]6,000[/SIZE][/TD] [TD][SIZE=3]CD[/SIZE][/TD] [TD][SIZE=3]200,000[/SIZE][/TD] [TD][SIZE=3]CR[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]7,500[/SIZE][/TD] [TD][SIZE=3]CE[/SIZE][/TD] [TD][SIZE=3]300,000[/SIZE][/TD] [TD][SIZE=3]CS[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]10,000[/SIZE][/TD] [TD][SIZE=3]CF[/SIZE][/TD] [TD][SIZE=3]400,000[/SIZE][/TD] [TD][SIZE=3]CT[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]15,000[/SIZE][/TD] [TD][SIZE=3]CG[/SIZE][/TD] [TD][SIZE=3]500,000[/SIZE][/TD] [TD][SIZE=3]CU[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]20,000[/SIZE][/TD] [TD][SIZE=3]CH[/SIZE][/TD] [TD][SIZE=3]600,000[/SIZE][/TD] [TD][SIZE=3]CV[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]25,000[/SIZE][/TD] [TD][SIZE=3]CJ[/SIZE][/TD] [TD][SIZE=3]700,000[/SIZE][/TD] [TD][SIZE=3]CW[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]30,000[/SIZE][/TD] [TD][SIZE=3]CK[/SIZE][/TD] [TD][SIZE=3]800,000[/SIZE][/TD] [TD][SIZE=3]CX[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]40,000[/SIZE][/TD] [TD][SIZE=3]CL[/SIZE][/TD] [TD][SIZE=3]900,000[/SIZE][/TD] [TD][SIZE=3]CY[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]50,000[/SIZE][/TD] [TD][SIZE=3]CM[/SIZE][/TD] [TD][SIZE=3]1,000,000[/SIZE][/TD] [TD][SIZE=3]CZ[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3]The base cost of a hull is MCr. 0.1 per ton, plus a modifier based on the Hull Configuration.[/SIZE] [h=3][SIZE=3]Configuration[/SIZE][/h][TABLE] [TR] [TD][SIZE=3]Configuration[/SIZE][/TD] [TD][SIZE=3]Spinal Weapons[/SIZE][/TD] [TD][SIZE=3]Bearing[/SIZE][/TD] [TD][SIZE=3]Streamlined[/SIZE][/TD] [TD][SIZE=3]Cost[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Needle/Wedge[/SIZE][/TD] [TD][SIZE=3]Yes[/SIZE][/TD] [TD][SIZE=3]80%[/SIZE][/TD] [TD][SIZE=3]Yes[/SIZE][/TD] [TD][SIZE=3]+20%[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Cone[/SIZE][/TD] [TD][SIZE=3]Yes[/SIZE][/TD] [TD][SIZE=3]70%[/SIZE][/TD] [TD][SIZE=3]Yes[/SIZE][/TD] [TD][SIZE=3]+10%[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Standard (Cylinder)[/SIZE][/TD] [TD][SIZE=3]Yes[/SIZE][/TD] [TD][SIZE=3]80%[/SIZE][/TD] [TD][SIZE=3]Partial[/SIZE][/TD] [TD][SIZE=3]–[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Close Structure[/SIZE][/TD] [TD][SIZE=3]Yes[/SIZE][/TD] [TD][SIZE=3]70%[/SIZE][/TD] [TD][SIZE=3]Partial[/SIZE][/TD] [TD][SIZE=3]–10%[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Sphere[/SIZE][/TD] [TD][SIZE=3]Yes[/SIZE][/TD] [TD][SIZE=3]70%[/SIZE][/TD] [TD][SIZE=3]Partial[/SIZE][/TD] [TD][SIZE=3]–20%[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Dispersed Structure[/SIZE][/TD] [TD][SIZE=3]No[/SIZE][/TD] [TD][SIZE=3]60%[/SIZE][/TD] [TD][SIZE=3]No[/SIZE][/TD] [TD][SIZE=3]–50%[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Planetoid[/SIZE][/TD] [TD][SIZE=3]Yes[/SIZE][/TD] [TD][SIZE=3]50%[/SIZE][/TD] [TD][SIZE=3]No[/SIZE][/TD] [TD][SIZE=3]Special[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Buffered Planetoid[/SIZE][/TD] [TD][SIZE=3]Yes[/SIZE][/TD] [TD][SIZE=3]50%[/SIZE][/TD] [TD][SIZE=3]No[/SIZE][/TD] [TD][SIZE=3]Special[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3] [/SIZE][TABLE] [TR] [TD][SIZE=3]Hull Code[/SIZE][/TD] [TD][SIZE=3]Number of Sections[/SIZE][/TD] [TD][SIZE=3]Section 1[/SIZE][/TD] [TD][SIZE=3]Section 2[/SIZE][/TD] [TD][SIZE=3]Section 3[/SIZE][/TD] [TD][SIZE=3]Section 4[/SIZE][/TD] [TD][SIZE=3]Section 5[/SIZE][/TD] [TD][SIZE=3]Section 6[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]CA to CE[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]Engineering[/SIZE][/TD] [TD][SIZE=3]Forward[/SIZE][/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [/TR] [TR="class: even"] [TD][SIZE=3]CF to CK[/SIZE][/TD] [TD][SIZE=3]3[/SIZE][/TD] [TD][SIZE=3]Engineering[/SIZE][/TD] [TD][SIZE=3]Main[/SIZE][/TD] [TD][SIZE=3]Forward[/SIZE][/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]CL to CQ[/SIZE][/TD] [TD][SIZE=3]4[/SIZE][/TD] [TD][SIZE=3]Engineering[/SIZE][/TD] [TD][SIZE=3]Amidships[/SIZE][/TD] [TD][SIZE=3]Main[/SIZE][/TD] [TD][SIZE=3]Forward[/SIZE][/TD] [TD] [/TD] [TD] [/TD] [/TR] [TR="class: even"] [TD][SIZE=3]CR to CV[/SIZE][/TD] [TD][SIZE=3]5[/SIZE][/TD] [TD][SIZE=3]Engineering[/SIZE][/TD] [TD][SIZE=3]Aft[/SIZE][/TD] [TD][SIZE=3]Amidships[/SIZE][/TD] [TD][SIZE=3]Main[/SIZE][/TD] [TD][SIZE=3]Forward[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]CW to CZ[/SIZE][/TD] [TD][SIZE=3]6[/SIZE][/TD] [TD][SIZE=3]Engineering[/SIZE][/TD] [TD][SIZE=3]Aft[/SIZE][/TD] [TD][SIZE=3]Upper Amidships[/SIZE][/TD] [TD][SIZE=3]Lower Amidships[/SIZE][/TD] [TD][SIZE=3]Main[/SIZE][/TD] [TD][SIZE=3]Forward[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3]Planetoid and Buffered Planetoid hulls cost Cr 4000 per ton to transport from the local planetoid belt and to drill out. Only 80% of the volume of a planetoid hull is useable and 65% of the volume of a buffered planetoid is useable.[/SIZE] [SIZE=3]A capital ship is divided into between two and six sections, depending on its tonnage. Attacks on a ship will hit one section or another. One section is always the Engineering section; sample names are given for different sections, but the section should be named when components are allocated to it (see page 68).[/SIZE] [h=3][SIZE=3]Armour[/SIZE][/h][TABLE] [TR] [TD][SIZE=3]Armour Type[/SIZE][/TD] [TD][SIZE=3]TL[/SIZE][/TD] [TD][SIZE=3]Protection[/SIZE][/TD] [TD][SIZE=3]Cost[/SIZE][/TD] [TD][SIZE=3]Max Armour[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Titanium Steel[/SIZE][/TD] [TD][SIZE=3]7[/SIZE][/TD] [TD][SIZE=3]2 per 5%[/SIZE][/TD] [TD][SIZE=3]5% of base hull[/SIZE][/TD] [TD][SIZE=3]TL or 9, whichever is less[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Crystaliron[/SIZE][/TD] [TD][SIZE=3]10[/SIZE][/TD] [TD][SIZE=3]4 per 5%[/SIZE][/TD] [TD][SIZE=3]20% of base hull[/SIZE][/TD] [TD][SIZE=3]TL or 13, whichever is less[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Bonded Superdense[/SIZE][/TD] [TD][SIZE=3]14[/SIZE][/TD] [TD][SIZE=3]6 per 5%[/SIZE][/TD] [TD][SIZE=3]50% of base hull[/SIZE][/TD] [TD][SIZE=3]TL[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3]Armour can be allocated on a per–section basis, in which case the cost is determined as if the two differently armoured sections of the ship were different vessels of the appropriate size. Armour does not need to be added in 5% elements, but it must be added in whole point values.[/SIZE] [SIZE=3]Dispersed structure ships can not be armoured.[/SIZE] [SIZE=3]Planetoids and Buffered Planetoids have integral armour of 2 and 4 points respectively. They may be additionally armoured as if they were a close structure vessel, but with the base hull already paid for. The maximum armour of a planetoid is 2 plus the limit from the technology or tech level of the armour. The maximum armour of a buffered planetoid is 4 plus the limit from the technology or tech level of the armour. [/SIZE] [h=3][SIZE=3]Drives[/SIZE][/h][SIZE=3]To determine the tonnage of the drive required, consult the drive potential table, which gives the percentage of the ship’s total tonnage that must be allocated to the drive to give the designed Thrust or Jump.[/SIZE] [h=4][SIZE=3]Drive Potential Table[/SIZE][/h][TABLE] [TR] [TD] [/TD] [TD][SIZE=3]1[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]3[/SIZE][/TD] [TD][SIZE=3]4[/SIZE][/TD] [TD][SIZE=3]5[/SIZE][/TD] [TD][SIZE=3]6[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Manoeuvre[/SIZE][/TD] [TD][SIZE=3]1[/SIZE][/TD] [TD][SIZE=3]1.25[/SIZE][/TD] [TD][SIZE=3]1.5[/SIZE][/TD] [TD][SIZE=3]1.75[/SIZE][/TD] [TD][SIZE=3]2.5[/SIZE][/TD] [TD][SIZE=3]3.25[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Jump[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]3[/SIZE][/TD] [TD][SIZE=3]4[/SIZE][/TD] [TD][SIZE=3]5[/SIZE][/TD] [TD][SIZE=3]6[/SIZE][/TD] [TD][SIZE=3]7[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Jump TL[/SIZE][/TD] [TD][SIZE=3]9[/SIZE][/TD] [TD][SIZE=3]11[/SIZE][/TD] [TD][SIZE=3]12[/SIZE][/TD] [TD][SIZE=3]13[/SIZE][/TD] [TD][SIZE=3]14[/SIZE][/TD] [TD][SIZE=3]15[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Manoeuvre MCr/ton[/SIZE][/TD] [TD][SIZE=3]0.5[/SIZE][/TD] [TD][SIZE=3]0.5[/SIZE][/TD] [TD][SIZE=3]0.5[/SIZE][/TD] [TD][SIZE=3]0.5[/SIZE][/TD] [TD][SIZE=3]0.5[/SIZE][/TD] [TD][SIZE=3]0.5[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Jump MCr /ton[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3]For power plants, the required tonnage depends on both the tech level that the ship is built at, and the designed Power Number.[/SIZE] [h=4][SIZE=3]Power Plant Table[/SIZE][/h][TABLE] [TR] [TD][SIZE=3]Rating[/SIZE][/TD] [TD][SIZE=3]1[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]3[/SIZE][/TD] [TD][SIZE=3]4[/SIZE][/TD] [TD][SIZE=3]5[/SIZE][/TD] [TD][SIZE=3]6[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]% of displacement[/SIZE][/TD] [TD][SIZE=3]1.5[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]2.5[/SIZE][/TD] [TD][SIZE=3]3[/SIZE][/TD] [TD][SIZE=3]4[/SIZE][/TD] [TD][SIZE=3]5[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3]Chemical power plants are 40% larger.[/SIZE] [SIZE=3]Fission power plants are 100% larger.[/SIZE] [SIZE=3]TL 8 to 10 fusion plants are 25% larger.[/SIZE] [SIZE=3]TL 15+ fusion plants are 25% smaller but cost twice as much.[/SIZE] [SIZE=3]Antimatter plants are the same size and are only available from TL 17.[/SIZE] [SIZE=3]Cost per ton is as follows:[/SIZE] [SIZE=3]Chemical power plants MCr 1.25[/SIZE] [SIZE=3]Fission power plants MCr 1[/SIZE] [SIZE=3]TL8–10 Fusion MCr 2[/SIZE] [SIZE=3]TL11–14 Fusion MCr 2.5[/SIZE] [SIZE=3]TL15 Fusion MCr 5[/SIZE] [SIZE=3]Antimatter plants MCr 2.5[/SIZE] [SIZE=3]The power plant rating must be at least equal to either the manoeuvre drive or Jump drive rating, whichever is higher, unless a chemical manoeuvre drive is fitted, in which case the rating must be 1 or the jump drive rating if this is higher. The power plant rating also determines what weapons and defensive screens of each type in each screen group the ship can carry. There is no limitation on the number of redundant screens fitted.[/SIZE] [SIZE=3]For example a 60,000 ton TL 15 ship with power plant rating of 5 may have up to 300 bay weapons and a spinal mount. Each of its screens groups can have up to 5 meson screens, 5 nuclear dampers or 3 black globe generators.[/SIZE] [TABLE] [TR] [TD][SIZE=3]P–Plant Rating[/SIZE][/TD] [TD][SIZE=3]Turret Weapons[/SIZE][/TD] [TD][SIZE=3]Bay Weapons[/SIZE][/TD] [TD][SIZE=3]Spinal Weapons[/SIZE][/TD] [TD][SIZE=3]Screens[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]1[/SIZE][/TD] [TD][SIZE=3]Unlimited by power[/SIZE][/TD] [TD][SIZE=3]1 per 1,000 tons[/SIZE][/TD] [TD][SIZE=3]No[/SIZE][/TD] [TD][SIZE=3]1[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]Unlimited by power[/SIZE][/TD] [TD][SIZE=3]2 per 1,000 tons[/SIZE][/TD] [TD][SIZE=3]Yes[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]3[/SIZE][/TD] [TD][SIZE=3]Unlimited by power[/SIZE][/TD] [TD][SIZE=3]3 per 1,000 tons[/SIZE][/TD] [TD][SIZE=3]Yes[/SIZE][/TD] [TD][SIZE=3]3[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]4[/SIZE][/TD] [TD][SIZE=3]Unlimited by power[/SIZE][/TD] [TD][SIZE=3]4 per 1,000 tons[/SIZE][/TD] [TD][SIZE=3]Yes[/SIZE][/TD] [TD][SIZE=3]4[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]5[/SIZE][/TD] [TD][SIZE=3]Unlimited by power[/SIZE][/TD] [TD][SIZE=3]5 per 1,000 tons[/SIZE][/TD] [TD][SIZE=3]Yes[/SIZE][/TD] [TD][SIZE=3]5[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]6[/SIZE][/TD] [TD][SIZE=3]Unlimited by power[/SIZE][/TD] [TD][SIZE=3]6 per 1,000 tons[/SIZE][/TD] [TD][SIZE=3]Yes[/SIZE][/TD] [TD][SIZE=3]6[/SIZE][/TD] [/TR] [/TABLE] [h=3][SIZE=3]Fuel[/SIZE][/h][SIZE=3]Manoeuvre Drive fuel is only needed if a reaction drive is fitted. The amount of fuel required is determined as the percentage of ship displacement = 2.5 per thrust hour. [/SIZE] [SIZE=3][B]Jump Drive fuel[/B] depends on the size of the ship and the length of the Jump, and is calculated as 0.1 x tonnage x Jump Number, and allows one Jump of the stated level.[/SIZE] [SIZE=3][B]Power plant fuel[/B] depends on the tonnage of the plant. For fusion plants an amount of fuel equal to two thirds of the tonnage of the power plant will power the starship for two weeks. [/SIZE] [h=3][SIZE=3]Hyperspace Drive[/SIZE][/h][SIZE=3]Hyperdrives can be used in non-standard Traveller settings (see Traveller main rulebook, page 109). [/SIZE] [SIZE=3]A hyperspace drive uses no fuel but requires double the space of a jump drive that can travel the equivalent distance.[/SIZE] [h=3][SIZE=3]Hull & Structure[/SIZE][/h][SIZE=3]Like other starships, capital ships have one Hull Point and one Structure Point per 50 tons of displacement. However, as capital ships are so vast, these Hull and Structure points are divided into several groups, each group representing one section of the ship. If any section of the ship is reduced to zero Structure, the ship is destroyed.[/SIZE] [TABLE] [TR] [TD][SIZE=3]Tons[/SIZE][/TD] [TD][SIZE=3]Sections[/SIZE][/TD] [TD][SIZE=3]Total[/SIZE][/TD] [TD] [/TD] [TD="colspan: 2"][SIZE=3]Per Section[/SIZE][/TD] [/TR] [TR] [TD] [/TD] [TD] [/TD] [TD][SIZE=3]Hull[/SIZE][/TD] [TD][SIZE=3]Structure[/SIZE][/TD] [TD][SIZE=3]Hull[/SIZE][/TD] [TD][SIZE=3]Structure[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]3,000[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]60[/SIZE][/TD] [TD][SIZE=3]60[/SIZE][/TD] [TD][SIZE=3]30[/SIZE][/TD] [TD][SIZE=3]30[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]4,000[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]80[/SIZE][/TD] [TD][SIZE=3]80[/SIZE][/TD] [TD][SIZE=3]40[/SIZE][/TD] [TD][SIZE=3]40[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]5,000[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]100[/SIZE][/TD] [TD][SIZE=3]100[/SIZE][/TD] [TD][SIZE=3]50[/SIZE][/TD] [TD][SIZE=3]50[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]6,000[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]120[/SIZE][/TD] [TD][SIZE=3]120[/SIZE][/TD] [TD][SIZE=3]60[/SIZE][/TD] [TD][SIZE=3]60[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]7,500[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]150[/SIZE][/TD] [TD][SIZE=3]150[/SIZE][/TD] [TD][SIZE=3]75[/SIZE][/TD] [TD][SIZE=3]75[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]10,000[/SIZE][/TD] [TD][SIZE=3]3[/SIZE][/TD] [TD][SIZE=3]200[/SIZE][/TD] [TD][SIZE=3]200[/SIZE][/TD] [TD][SIZE=3]66[/SIZE][/TD] [TD][SIZE=3]66[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]15,000[/SIZE][/TD] [TD][SIZE=3]3[/SIZE][/TD] [TD][SIZE=3]300[/SIZE][/TD] [TD][SIZE=3]300[/SIZE][/TD] [TD][SIZE=3]100[/SIZE][/TD] [TD][SIZE=3]100[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]20,000[/SIZE][/TD] [TD][SIZE=3]3[/SIZE][/TD] [TD][SIZE=3]400[/SIZE][/TD] [TD][SIZE=3]400[/SIZE][/TD] [TD][SIZE=3]133[/SIZE][/TD] [TD][SIZE=3]133[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]25,000[/SIZE][/TD] [TD][SIZE=3]3[/SIZE][/TD] [TD][SIZE=3]500[/SIZE][/TD] [TD][SIZE=3]500[/SIZE][/TD] [TD][SIZE=3]166[/SIZE][/TD] [TD][SIZE=3]166[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]30,000[/SIZE][/TD] [TD][SIZE=3]3[/SIZE][/TD] [TD][SIZE=3]600[/SIZE][/TD] [TD][SIZE=3]600[/SIZE][/TD] [TD][SIZE=3]200[/SIZE][/TD] [TD][SIZE=3]200[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]40,000[/SIZE][/TD] [TD][SIZE=3]4[/SIZE][/TD] [TD][SIZE=3]800[/SIZE][/TD] [TD][SIZE=3]800[/SIZE][/TD] [TD][SIZE=3]200[/SIZE][/TD] [TD][SIZE=3]200[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]50,000[/SIZE][/TD] [TD][SIZE=3]4[/SIZE][/TD] [TD][SIZE=3]1,000[/SIZE][/TD] [TD][SIZE=3]1,000[/SIZE][/TD] [TD][SIZE=3]250[/SIZE][/TD] [TD][SIZE=3]250[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]60,000[/SIZE][/TD] [TD][SIZE=3]4[/SIZE][/TD] [TD][SIZE=3]1,200[/SIZE][/TD] [TD][SIZE=3]1,200[/SIZE][/TD] [TD][SIZE=3]300[/SIZE][/TD] [TD][SIZE=3]300[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]75,000[/SIZE][/TD] [TD][SIZE=3]4[/SIZE][/TD] [TD][SIZE=3]1,500[/SIZE][/TD] [TD][SIZE=3]1,500[/SIZE][/TD] [TD][SIZE=3]375[/SIZE][/TD] [TD][SIZE=3]375[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]100,000[/SIZE][/TD] [TD][SIZE=3]4[/SIZE][/TD] [TD][SIZE=3]2,000[/SIZE][/TD] [TD][SIZE=3]2,000[/SIZE][/TD] [TD][SIZE=3]500[/SIZE][/TD] [TD][SIZE=3]500[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]200,000[/SIZE][/TD] [TD][SIZE=3]5[/SIZE][/TD] [TD][SIZE=3]4,000[/SIZE][/TD] [TD][SIZE=3]4,000[/SIZE][/TD] [TD][SIZE=3]800[/SIZE][/TD] [TD][SIZE=3]800[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]300,000[/SIZE][/TD] [TD][SIZE=3]5[/SIZE][/TD] [TD][SIZE=3]6,000[/SIZE][/TD] [TD][SIZE=3]6,000[/SIZE][/TD] [TD][SIZE=3]1,200[/SIZE][/TD] [TD][SIZE=3]1,200[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]400,000[/SIZE][/TD] [TD][SIZE=3]5[/SIZE][/TD] [TD][SIZE=3]8,000[/SIZE][/TD] [TD][SIZE=3]8,000[/SIZE][/TD] [TD][SIZE=3]1,600[/SIZE][/TD] [TD][SIZE=3]1,600[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]500,000[/SIZE][/TD] [TD][SIZE=3]5[/SIZE][/TD] [TD][SIZE=3]10,000[/SIZE][/TD] [TD][SIZE=3]10,000[/SIZE][/TD] [TD][SIZE=3]2,000[/SIZE][/TD] [TD][SIZE=3]2,000[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]600,000[/SIZE][/TD] [TD][SIZE=3]5[/SIZE][/TD] [TD][SIZE=3]12,000[/SIZE][/TD] [TD][SIZE=3]12,000[/SIZE][/TD] [TD][SIZE=3]2,400[/SIZE][/TD] [TD][SIZE=3]2,400[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]700,000[/SIZE][/TD] [TD][SIZE=3]6[/SIZE][/TD] [TD][SIZE=3]14,000[/SIZE][/TD] [TD][SIZE=3]14,000[/SIZE][/TD] [TD][SIZE=3]2,333[/SIZE][/TD] [TD][SIZE=3]2,333[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]800,000[/SIZE][/TD] [TD][SIZE=3]6[/SIZE][/TD] [TD][SIZE=3]16,000[/SIZE][/TD] [TD][SIZE=3]16,000[/SIZE][/TD] [TD][SIZE=3]2,666[/SIZE][/TD] [TD][SIZE=3]2,666[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]900,000[/SIZE][/TD] [TD][SIZE=3]6[/SIZE][/TD] [TD][SIZE=3]18,000[/SIZE][/TD] [TD][SIZE=3]18,000[/SIZE][/TD] [TD][SIZE=3]3,000[/SIZE][/TD] [TD][SIZE=3]3,000[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]1,000,000[/SIZE][/TD] [TD][SIZE=3]6[/SIZE][/TD] [TD][SIZE=3]20,000[/SIZE][/TD] [TD][SIZE=3]20,000[/SIZE][/TD] [TD][SIZE=3]3,333[/SIZE][/TD] [TD][SIZE=3]3,333[/SIZE][/TD] [/TR] [/TABLE] [h=2][SIZE=3]The Main Compartment [/SIZE][/h][h=3][SIZE=3]Component Options[/SIZE][/h][h=3][SIZE=3]Command[/SIZE][/h][SIZE=3]A ship requires one command module per section. Each command module takes up 0.5% of the ship’s total tonnage and costs MCr.1 per ton of command module/bridge. One of these command modules must be designated the ship’s bridge, but they can all use any specialist bridge options.[/SIZE] [h=3][SIZE=3]Computer[/SIZE][/h][TABLE] [TR] [TD][SIZE=3]Ship Size Minimum[/SIZE][/TD] [TD][SIZE=3]Jump Minimum[/SIZE][/TD] [TD][SIZE=3]Computer Model[/SIZE][/TD] [TD][SIZE=3]TL[/SIZE][/TD] [TD][SIZE=3]Rating[/SIZE][/TD] [TD][SIZE=3]Cost[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]3,000–5,000 tons[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]Core/3[/SIZE][/TD] [TD][SIZE=3]9[/SIZE][/TD] [TD][SIZE=3]40[/SIZE][/TD] [TD][SIZE=3]12 Mcr[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]5,001–10,000 tons[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]Core/4[/SIZE][/TD] [TD][SIZE=3]10[/SIZE][/TD] [TD][SIZE=3]50[/SIZE][/TD] [TD][SIZE=3]20 Mcr[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]10,001–50,000 tons[/SIZE][/TD] [TD][SIZE=3]3[/SIZE][/TD] [TD][SIZE=3]Core/5[/SIZE][/TD] [TD][SIZE=3]11[/SIZE][/TD] [TD][SIZE=3]60[/SIZE][/TD] [TD][SIZE=3]30 Mcr[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]50,001–100,000 tons[/SIZE][/TD] [TD][SIZE=3]4[/SIZE][/TD] [TD][SIZE=3]Core/6[/SIZE][/TD] [TD][SIZE=3]12[/SIZE][/TD] [TD][SIZE=3]70[/SIZE][/TD] [TD][SIZE=3]50 Mcr[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]100,001+ tons[/SIZE][/TD] [TD][SIZE=3]5[/SIZE][/TD] [TD][SIZE=3]Core/7[/SIZE][/TD] [TD][SIZE=3]13[/SIZE][/TD] [TD][SIZE=3]80[/SIZE][/TD] [TD][SIZE=3]70 Mcr[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]100,001+ tons[/SIZE][/TD] [TD][SIZE=3]6[/SIZE][/TD] [TD][SIZE=3]Core/8[/SIZE][/TD] [TD][SIZE=3]14[/SIZE][/TD] [TD][SIZE=3]90[/SIZE][/TD] [TD][SIZE=3]100Mcr[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]100,001+ tons[/SIZE][/TD] [TD][SIZE=3]6[/SIZE][/TD] [TD][SIZE=3]Core/9[/SIZE][/TD] [TD][SIZE=3]15[/SIZE][/TD] [TD][SIZE=3]100[/SIZE][/TD] [TD][SIZE=3]130 Mcr[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3]The rating for the ship’s computer system is in addition to the processing power and speed needed for Jump Control programs, and all jump control software is included in the price of the computer system. Other ship software must be added to this.[/SIZE] [h=3][SIZE=3]Sensors[/SIZE][/h][SIZE=3]Capital ships use standard sensors. However, due to the size of these vessels, it is possible to mount multiple extended or distributed arrays with up to one per section fitted.[/SIZE] [h=2][SIZE=3]Armaments [/SIZE][/h][h=3][SIZE=3]Turrets and Barbettes[/SIZE][/h][SIZE=3]A capital ship can mount one turret per 100 tons not allocated to other weapons. The standard set of turrets (single, double, triple, pop–up and so on) is available to capital ships. One ton of fire control equipment is required for each turret.[/SIZE] [h=3][SIZE=3]Bays[/SIZE][/h][SIZE=3]The number of bays that a capital ship can mount is limited by the ship’s power plant (see above), and by the number of hardpoints. The total number of turrets and bays cannot exceed the ship’s tonnage divided by one hundred. One ton of fire control equipment is required for each bay.[/SIZE] [h=3][SIZE=3]Point Defence[/SIZE][/h][SIZE=3]While a capital ship can mount point defence systems like sandcasters, the effectiveness of these systems is measured by the total point defence, not by individual systems.[/SIZE] [h=3][SIZE=3]Screens[/SIZE][/h][SIZE=3]Unlike point defence weapons, which are the same for capital ships as they are for smaller craft, defensive screens scale with the size of the ship. A capital ship will need a larger screen generator to protect itself. Only one screen generator needs to be installed per ship, but extra generators can be installed as backups or to provide a stronger screen. There is a limit on the number of screens that may be combined together depending on the Tech Level of the screens. The limits are:[/SIZE] [TABLE] [TR] [TD][SIZE=3]TL[/SIZE][/TD] [TD][SIZE=3]Nuclear Damper[/SIZE][/TD] [TD][SIZE=3]Meson Screen[/SIZE][/TD] [TD][SIZE=3]Black Globe[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]12[/SIZE][/TD] [TD][SIZE=3]1[/SIZE][/TD] [TD][SIZE=3]1[/SIZE][/TD] [TD][SIZE=3]–[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]13[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]–[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]14[/SIZE][/TD] [TD][SIZE=3]4[/SIZE][/TD] [TD][SIZE=3]4[/SIZE][/TD] [TD][SIZE=3]–[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]15[/SIZE][/TD] [TD][SIZE=3]6[/SIZE][/TD] [TD][SIZE=3]6[/SIZE][/TD] [TD][SIZE=3]3[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3] [/SIZE][TABLE] [TR] [TD][SIZE=3]Hull Code[/SIZE][/TD] [TD="colspan: 2"][SIZE=3]Nuclear Damper[/SIZE][/TD] [TD="colspan: 2"][SIZE=3]Meson Screen[/SIZE][/TD] [TD="colspan: 2"][SIZE=3]Force Field (Black Globe)[/SIZE][/TD] [/TR] [TR="class: odd"] [TD] [/TD] [TD][SIZE=3]Ton[/SIZE][/TD] [TD][SIZE=3]MCr[/SIZE][/TD] [TD][SIZE=3]Ton[/SIZE][/TD] [TD][SIZE=3]MCr[/SIZE][/TD] [TD][SIZE=3]Ton[/SIZE][/TD] [TD][SIZE=3]MCr[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]CA to CE[/SIZE][/TD] [TD][SIZE=3]20[/SIZE][/TD] [TD][SIZE=3]30[/SIZE][/TD] [TD][SIZE=3]50[/SIZE][/TD] [TD][SIZE=3]70[/SIZE][/TD] [TD][SIZE=3]10[/SIZE][/TD] [TD][SIZE=3]100[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]CF to CK[/SIZE][/TD] [TD][SIZE=3]30[/SIZE][/TD] [TD][SIZE=3]40[/SIZE][/TD] [TD][SIZE=3]60[/SIZE][/TD] [TD][SIZE=3]80[/SIZE][/TD] [TD][SIZE=3]15[/SIZE][/TD] [TD][SIZE=3]150[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]CL to CQ[/SIZE][/TD] [TD][SIZE=3]40[/SIZE][/TD] [TD][SIZE=3]50[/SIZE][/TD] [TD][SIZE=3]70[/SIZE][/TD] [TD][SIZE=3]90[/SIZE][/TD] [TD][SIZE=3]20[/SIZE][/TD] [TD][SIZE=3]200[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]CR to CV[/SIZE][/TD] [TD][SIZE=3]50[/SIZE][/TD] [TD][SIZE=3]60[/SIZE][/TD] [TD][SIZE=3]80[/SIZE][/TD] [TD][SIZE=3]100[/SIZE][/TD] [TD][SIZE=3]25[/SIZE][/TD] [TD][SIZE=3]250[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]CW to CZ[/SIZE][/TD] [TD][SIZE=3]60[/SIZE][/TD] [TD][SIZE=3]70[/SIZE][/TD] [TD][SIZE=3]90[/SIZE][/TD] [TD][SIZE=3]110[/SIZE][/TD] [TD][SIZE=3]30[/SIZE][/TD] [TD][SIZE=3]300[/SIZE][/TD] [/TR] [/TABLE] [h=2][SIZE=3]Spinal Weapons [/SIZE][/h][SIZE=3]The damage of a spinal weapon depends on the size and type of weapon. Spinal weapon damage is measured in capital ship damage terms. For damage to spacecraft, the damage is the barrage value in d6. Spinal mounts use a number of hardpoints equivalent to their tonnage divided by 100. All weapons have long range. A ship may only have one spinal mount.[/SIZE] [SIZE=3]Increasing Tech Level will reduce size and cost significantly with some improvement in performance.[/SIZE] [TABLE] [TR] [TD][SIZE=3]Particle[/SIZE][/TD] [TD][SIZE=3]TL+1[/SIZE][/TD] [TD][SIZE=3]TL+2[/SIZE][/TD] [TD][SIZE=3]TL+3[/SIZE][/TD] [TD][SIZE=3]TL+4[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Size and Cost[/SIZE][/TD] [TD][SIZE=3]–10%[/SIZE][/TD] [TD][SIZE=3]–20%[/SIZE][/TD] [TD][SIZE=3]–30%[/SIZE][/TD] [TD][SIZE=3]–40%[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Damage[/SIZE][/TD] [TD][SIZE=3]+5%[/SIZE][/TD] [TD][SIZE=3]+10%[/SIZE][/TD] [TD][SIZE=3]+15%[/SIZE][/TD] [TD][SIZE=3]+20%[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3] [/SIZE][TABLE] [TR] [TD][SIZE=3]Meson[/SIZE][/TD] [TD][SIZE=3]TL+1[/SIZE][/TD] [TD][SIZE=3]TL+2[/SIZE][/TD] [TD][SIZE=3]TL+3[/SIZE][/TD] [TD][SIZE=3]TL+4[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Size and Cost[/SIZE][/TD] [TD][SIZE=3]–20%[/SIZE][/TD] [TD][SIZE=3]–40%[/SIZE][/TD] [TD][SIZE=3]–60%[/SIZE][/TD] [TD][SIZE=3]–80%[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Damage[/SIZE][/TD] [TD][SIZE=3]+10%[/SIZE][/TD] [TD][SIZE=3]+20%[/SIZE][/TD] [TD][SIZE=3]+30%[/SIZE][/TD] [TD][SIZE=3]+40%[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3]Meson Gun Spinal Mount Penetration is graded on the amount of damage they inflict in accordance with the following table:[/SIZE] [TABLE] [TR] [TD][SIZE=3]Damage[/SIZE][/TD] [TD][SIZE=3]Penetration[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]200–259[/SIZE][/TD] [TD][SIZE=3]I[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]260–309[/SIZE][/TD] [TD][SIZE=3]II[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]310–359[/SIZE][/TD] [TD][SIZE=3]III[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]360–459[/SIZE][/TD] [TD][SIZE=3]IV[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]460+[/SIZE][/TD] [TD][SIZE=3]V[/SIZE][/TD] [/TR] [/TABLE] [h=3][SIZE=3]Options[/SIZE][/h][SIZE=3][B]Rapid Fire:[/B] A rapid fire spinal weapon is equipped with capacitors and redundant reaction chambers. It can be fired twice in a round instead of once, but only if it does not fire at all in the following round while the capacitors recharge. Making a rapid fire spinal weapon increases the tonnage and the cost of the weapon by 10%. [/SIZE] [h=4][SIZE=3]Spinal Weapons[/SIZE][/h][TABLE] [TR] [TD="colspan: 5"][SIZE=3]Particle[/SIZE][/TD] [TD="colspan: 5"][SIZE=3]Meson[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Type[/SIZE][/TD] [TD][SIZE=3]Base TL[/SIZE][/TD] [TD][SIZE=3]Tons[/SIZE][/TD] [TD][SIZE=3]Damage[/SIZE][/TD] [TD][SIZE=3]Cost[/SIZE][/TD] [TD][SIZE=3]Type[/SIZE][/TD] [TD][SIZE=3]Base TL[/SIZE][/TD] [TD][SIZE=3]Tons[/SIZE][/TD] [TD][SIZE=3]Damage[/SIZE][/TD] [TD][SIZE=3]Cost[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]A[/SIZE][/TD] [TD][SIZE=3]8[/SIZE][/TD] [TD][SIZE=3]5000[/SIZE][/TD] [TD][SIZE=3]200[/SIZE][/TD] [TD][SIZE=3]3500[/SIZE][/TD] [TD][SIZE=3]A[/SIZE][/TD] [TD][SIZE=3]11[/SIZE][/TD] [TD][SIZE=3]5000[/SIZE][/TD] [TD][SIZE=3]200[/SIZE][/TD] [TD][SIZE=3]5000[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]B[/SIZE][/TD] [TD][SIZE=3]12[/SIZE][/TD] [TD][SIZE=3]3000[/SIZE][/TD] [TD][SIZE=3]300[/SIZE][/TD] [TD][SIZE=3]2100[/SIZE][/TD] [TD][SIZE=3]B[/SIZE][/TD] [TD][SIZE=3]11[/SIZE][/TD] [TD][SIZE=3]8000[/SIZE][/TD] [TD][SIZE=3]250[/SIZE][/TD] [TD][SIZE=3]8000[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]C[/SIZE][/TD] [TD][SIZE=3]10[/SIZE][/TD] [TD][SIZE=3]5000[/SIZE][/TD] [TD][SIZE=3]300[/SIZE][/TD] [TD][SIZE=3]3500[/SIZE][/TD] [TD][SIZE=3]C[/SIZE][/TD] [TD][SIZE=3]12[/SIZE][/TD] [TD][SIZE=3]10000[/SIZE][/TD] [TD][SIZE=3]350[/SIZE][/TD] [TD][SIZE=3]10000[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]D[/SIZE][/TD] [TD][SIZE=3]14[/SIZE][/TD] [TD][SIZE=3]3500[/SIZE][/TD] [TD][SIZE=3]400[/SIZE][/TD] [TD][SIZE=3]2500[/SIZE][/TD] [TD][SIZE=3]D[/SIZE][/TD] [TD][SIZE=3]13[/SIZE][/TD] [TD][SIZE=3]14000[/SIZE][/TD] [TD][SIZE=3]450[/SIZE][/TD] [TD][SIZE=3]14000[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]E[/SIZE][/TD] [TD][SIZE=3]12[/SIZE][/TD] [TD][SIZE=3]4000[/SIZE][/TD] [TD][SIZE=3]400[/SIZE][/TD] [TD][SIZE=3]2800[/SIZE][/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [/TR] [/TABLE] [h=2][SIZE=3]Components [/SIZE][/h][h=3][SIZE=3]Barracks[/SIZE][/h][SIZE=3]A barracks takes up 2 tons per marine, and costs MCr 0.1 per marine. Barracks can only be used to accommodate troops intended for boarding or assault operations. Troops accommodated in barracks can not be used to reduce the number of service crew embarked.[/SIZE] [h=3][SIZE=3]Hangar[/SIZE][/h][SIZE=3][B]Storage Hangars[/B] have just enough space to hold the craft. To launch or recover the craft takes ten six–minute rounds, as the craft must be unpacked and prepared for flight. A storage hangar takes up tonnage equal to tonnage of the stored craft plus 10% and costs MCr 0.2 per ton.[/SIZE] [SIZE=3][B]Standard Hangars[/B] are large enough to hold the craft in readiness for a quick launch, perform reloading and all necessary maintenance. It includes all the necessary spare pairs, tools and heavy machinery to conduct full maintenance and repairs. A standard hangar takes up tonnage equal to the tonnage of the small craft to be stored, plus 30% and costs MCr0.2 per ton.[/SIZE] [h=3][SIZE=3]Launch Tubes[/SIZE][/h][SIZE=3]Launch tubes allow for small craft to be launched and recovered rapidly from the capital ship. The size of a launch tube is twenty–five times the tonnage of the largest craft that will be deployed in this manner, and they cost MCr. 0.5/ton. With a launch tube, up to ten small craft can be launched per starship combat round. Multiple launch tubes can be installed. [/SIZE] [h=2][SIZE=3]Crew [/SIZE][/h][SIZE=3]All starships require a crew to operate and maintain the ship. In general, the crew of the ship must provide enough personnel to operate all machinery and man all weaponry. The actual number of crew personnel required for the ship must be computed based on the drives, weaponry, and other equipment carried by the ship. It is strongly recommended that you calculate the required crew for the vessel as each element of the ship is designed.[/SIZE] [h=3][SIZE=3]Command Section[/SIZE][/h][SIZE=3]The ship should have a commanding officer, an executive officer, a computer officer, two navigation officers, a medical officer, and a communications officer. The section should also have support personnel, ratings equal to 50% of the total officers in the section. On large ships (over 20,000 tons), the number of personnel in the command section should amount to 5 per 10,000 tons of ship.[/SIZE] [h=3][SIZE=3]Engineering Section[/SIZE][/h][SIZE=3]The ship needs one engineering crew member for each 100 tons of drives installed. This should include a knowledgeable chief engineer, a second engineer, and several petty officers.[/SIZE] [h=3][SIZE=3]Gunnery Section[/SIZE][/h][SIZE=3]The ship should have a chief gunnery officer and at least 1 petty officer for each type of weapon aboard. The major weapon (spinal mount) should have a crew of 1 per 100 tons of weapon; bay weapons should have a crew of at least 2; turret weapons should have a crew of at least 1 per barrage. (Note this places a maximum limit on the number of barrages a ship can shoot, which could limit its performance against small craft. Each operational fighter or turret drone requires at least 1 crew member.[/SIZE] [SIZE=3]Each screen device (force field, damper, meson screen) should have a crew of at least 4. The gunnery section should have 10% officers, and 30% petty officers. Personnel are drawn from the gunnery branch and the technical services branch.[/SIZE] [h=3][SIZE=3]Flight Section[/SIZE][/h][SIZE=3]If the ship has any launched craft, it should have a flight control officer, crew for each craft, and at least 1 maintenance person per craft. Launch tubes should have a crew of at least 10, which will include a flight supervision officer and a preponderance of petty officers. Pilots must be officers, and maintenance personnel are generally ratings.[/SIZE] [SIZE=3]In addition, if the ship has more than 3 vehicles (air/rafts, ATVs, and so on), the flight section should include vehicle drivers and maintenance personnel for them as well (at least 1 per 3 vehicles).[/SIZE] [h=3][SIZE=3]Ship's Troops[/SIZE][/h][SIZE=3]Most ships over 1,000 tons have a marine (or military) contingent aboard which ranges in size from a squad to a regiment. Such contingents range from 3 per 100 tons to 3 per 1,000 tons. Ship's troops often fill the role of security forces aboard the ship, and are used for military adventures by the commander where necessary. Ship's troops are also used for damage control parties, manning of some weapons, and boarding actions.[/SIZE] [h=3][SIZE=3]Service Crew[/SIZE][/h][SIZE=3]The ship itself may have a requirement for other sections which provide basic services, including shops and storage, security (especially if there are no ship's troops aboard), maintenance, food service, and other operations. Such personnel are drawn from the crew branch if no other appears appropriate. Allow 3 per 1000 tons if there are no ship's troops. This can be reduced to as low as 2 crew per 1000 tons of ship by replacing service crew with ship’s troops.[/SIZE] [h=3][SIZE=3]The Frozen Watch[/SIZE][/h][SIZE=3]A ship may have low berths installed (and competent medical personnel assigned). If low berths provide enough places for a 50% coverage in personnel (including ship's troops, if any), then the ship has a frozen watch. Replacement personnel are kept available in low berths for continuous replacement of casualties and battle losses; between battles, the frozen watch can be revived and used to restore lost crew.[/SIZE] [TABLE] [TR] [TD][SIZE=3]Section[/SIZE][/TD] [TD][SIZE=3]Base Crew[/SIZE][/TD] [TD][SIZE=3]Requires[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Command[/SIZE][/TD] [TD][SIZE=3]10 or 5/10,000 tons of ship[/SIZE][/TD] [TD][SIZE=3]Stateroom[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Engineering[/SIZE][/TD] [TD][SIZE=3]1/100 tons of drive[/SIZE][/TD] [TD][SIZE=3]½ Stateroom[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Gunnery[/SIZE][/TD] [TD][SIZE=3]1/100 tons of spinal weapon 2/bay weapon 1/turret 4/screen[/SIZE][/TD] [TD][SIZE=3]½ Stateroom[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Flight[/SIZE][/TD] [TD][SIZE=3]Crew of craft, +1 mechanic per craft[/SIZE][/TD] [TD][SIZE=3]½ Stateroom[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Ship’s Troops[/SIZE][/TD] [TD][SIZE=3]Varies[/SIZE][/TD] [TD][SIZE=3]½ Stateroom[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Service[/SIZE][/TD] [TD][SIZE=3]2/3 per 1000 tons[/SIZE][/TD] [TD][SIZE=3]½ Stateroom[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Frozen Watch[/SIZE][/TD] [TD][SIZE=3]Varies[/SIZE][/TD] [TD][SIZE=3]Low Berth[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3][B]Quarters:[/B] Staterooms or quarters must be provided for the entire crew. The captain of the ship must be provided with an individual stateroom, as must the commanding officers of each section and the commander of the ship's troops. All other personnel on military vessels must be provided with the equivalent of half a stateroom each.[/SIZE] [SIZE=3]Passengers should be provided with single staterooms. Low passengers should be provided with individual low berths.[/SIZE] [SIZE=3]Staterooms require 4 tons at a cost of MCr 0.5 per stateroom. Staterooms actually average about 2 tons, but the additional tonnage is used to provide corridors and access ways, as well as galley and recreation areas. Low berths require 0.5 ton per berth, at a cost of MCr 0.05 each.[/SIZE] [h=2][SIZE=3]Section Hit Tables [/SIZE][/h][SIZE=3]Once all components have been selected for the ship, the ship’s details must be record and its Section Hit Tables must be laid out. [/SIZE] [TABLE] [TR] [TD] [/TD] [TD="colspan: 2"][SIZE=3]Engineering[/SIZE][/TD] [TD="colspan: 2"][SIZE=3]Forward[/SIZE][/TD] [TD="colspan: 3"][SIZE=3]Other[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Roll 2d6[/SIZE][/TD] [TD][SIZE=3]External[/SIZE][/TD] [TD][SIZE=3]Internal[/SIZE][/TD] [TD][SIZE=3]External[/SIZE][/TD] [TD][SIZE=3]Internal[/SIZE][/TD] [TD][SIZE=3]External[/SIZE][/TD] [TD][SIZE=3]Internal[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]2[/SIZE][/TD] [TD][SIZE=3]Hull[/SIZE][/TD] [TD][SIZE=3]Crew[/SIZE][/TD] [TD][SIZE=3]Hull[/SIZE][/TD] [TD][SIZE=3]Crew[/SIZE][/TD] [TD][SIZE=3]Hull[/SIZE][/TD] [TD][SIZE=3]Crew[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: even"] [TD][SIZE=3]3[/SIZE][/TD] [TD][SIZE=3]C[/SIZE][/TD] [TD][SIZE=3]J–Drive[/SIZE][/TD] [TD][SIZE=3]C[/SIZE][/TD] [TD][SIZE=3]C[/SIZE][/TD] [TD][SIZE=3]C[/SIZE][/TD] [TD][SIZE=3]C[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]4[/SIZE][/TD] [TD][SIZE=3]M–Drive[/SIZE][/TD] [TD][SIZE=3]P–Plant[/SIZE][/TD] [TD][SIZE=3]B[/SIZE][/TD] [TD][SIZE=3]B[/SIZE][/TD] [TD][SIZE=3]B[/SIZE][/TD] [TD][SIZE=3]B[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: even"] [TD][SIZE=3]5[/SIZE][/TD] [TD][SIZE=3]A[/SIZE][/TD] [TD][SIZE=3]A[/SIZE][/TD] [TD][SIZE=3]A[/SIZE][/TD] [TD][SIZE=3]A[/SIZE][/TD] [TD][SIZE=3]A[/SIZE][/TD] [TD][SIZE=3]A[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]6[/SIZE][/TD] [TD][SIZE=3]Hull[/SIZE][/TD] [TD][SIZE=3]Structure[/SIZE][/TD] [TD][SIZE=3]Hull[/SIZE][/TD] [TD][SIZE=3]Structure[/SIZE][/TD] [TD][SIZE=3]Hull[/SIZE][/TD] [TD][SIZE=3]Structure[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: even"] [TD][SIZE=3]7[/SIZE][/TD] [TD][SIZE=3]Armour[/SIZE][/TD] [TD][SIZE=3]Hold[/SIZE][/TD] [TD][SIZE=3]Armour[/SIZE][/TD] [TD][SIZE=3]Hold[/SIZE][/TD] [TD][SIZE=3]Armour[/SIZE][/TD] [TD][SIZE=3]Hold[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]8[/SIZE][/TD] [TD][SIZE=3]Hull[/SIZE][/TD] [TD][SIZE=3]Structure[/SIZE][/TD] [TD][SIZE=3]Hull[/SIZE][/TD] [TD][SIZE=3]Structure[/SIZE][/TD] [TD][SIZE=3]Hull[/SIZE][/TD] [TD][SIZE=3]Structure[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: even"] [TD][SIZE=3]9[/SIZE][/TD] [TD][SIZE=3]A[/SIZE][/TD] [TD][SIZE=3]A[/SIZE][/TD] [TD][SIZE=3]A[/SIZE][/TD] [TD][SIZE=3]A[/SIZE][/TD] [TD][SIZE=3]A[/SIZE][/TD] [TD][SIZE=3]A[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]10[/SIZE][/TD] [TD][SIZE=3]M–Drive[/SIZE][/TD] [TD][SIZE=3]J–Drive[/SIZE][/TD] [TD][SIZE=3]B[/SIZE][/TD] [TD][SIZE=3]B[/SIZE][/TD] [TD][SIZE=3]B[/SIZE][/TD] [TD][SIZE=3]B[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: even"] [TD][SIZE=3]11[/SIZE][/TD] [TD][SIZE=3]C[/SIZE][/TD] [TD][SIZE=3]P–Plant[/SIZE][/TD] [TD][SIZE=3]C[/SIZE][/TD] [TD][SIZE=3]C[/SIZE][/TD] [TD][SIZE=3]C[/SIZE][/TD] [TD][SIZE=3]C[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]12[/SIZE][/TD] [TD][SIZE=3]Hull[/SIZE][/TD] [TD][SIZE=3]Critical[/SIZE][/TD] [TD][SIZE=3]Hull[/SIZE][/TD] [TD][SIZE=3]Critical[/SIZE][/TD] [TD][SIZE=3]Hull[/SIZE][/TD] [TD][SIZE=3]Critical[/SIZE][/TD] [TD] [/TD] [/TR] [/TABLE] [SIZE=3]All slots must be filled on all tables. The entries marked Type A, Type B or Type C can contain any of several components – see the Component Type table.[/SIZE] [SIZE=3]If there are excess Type A components, then the excess can be placed in unoccupied Type B slots.[/SIZE] [SIZE=3]If there aren’t enough Type B slots, use unoccupied Type C slots.[/SIZE] [SIZE=3]Sometimes, not all of a ship’s components can be placed on the Section Hit Tables; if so, place the largest tonnage components first.[/SIZE] [SIZE=3]If there are still unfilled slots when all components have been placed, then unfilled internal slots are filled with Structure and unfilled external slots are filled with Hull.[/SIZE] [TABLE] [TR="class: odd"] [TD="colspan: 2"][SIZE=3]Type A[/SIZE][/TD] [TD="colspan: 2"][SIZE=3]Type B[/SIZE][/TD] [TD="colspan: 3"][SIZE=3]Type C[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]External[/SIZE][/TD] [TD][SIZE=3]Internal[/SIZE][/TD] [TD][SIZE=3]External[/SIZE][/TD] [TD][SIZE=3]Internal[/SIZE][/TD] [TD][SIZE=3]External[/SIZE][/TD] [TD][SIZE=3]Internal[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Turret1 Barbette1[/SIZE][/TD] [TD][SIZE=3]Bay1 Fuel Hold [/SIZE][/TD] [TD][SIZE=3]Sensors Craft2 Launch Tubes M–Drive3 Spinal Weapon4[/SIZE][/TD] [TD][SIZE=3]Spinal Weapon4 Hangar2 Power Plant3 J–Drive3 Computer[/SIZE][/TD] [TD][SIZE=3]External Special Component5[/SIZE][/TD] [TD][SIZE=3]Screen Internal Special Component5 Command[/SIZE][/TD] [TD] [/TD] [/TR] [/TABLE] [SIZE=3]1 If the ship mounts multiple types of this weapon (such as laser turrets and particle turrets), they should be counted separately.[/SIZE] [SIZE=3]2 If the ship mounts multiple types of this component (such as fighters and shuttles), they should be counted separately.[/SIZE] [SIZE=3]3 The engineering section normally contains all the ship’s drives, but if any drive exceeds 10% of the ship’s tonnage, it should be placed in one extra section per extra 10%.[/SIZE] [SIZE=3]4 If a ship has a spinal weapon, then it must be placed in the Internal Section Hit tables for every section apart from Engineering.[/SIZE] [SIZE=3]5 If a component such as laboratories or docking clamps exceeds 1% of the ship’s tonnage, it should be placed on the Section Hit table.[/SIZE] [SIZE=3]All weapons, sensors, small craft, launch tubes, hangars, computers, screens, command sections and any other component that has a role in ship to ship combat must be put in at least one slot.[/SIZE] [h=2][SIZE=3]Capital Ship Crews [/SIZE][/h][SIZE=3]Crew Strength: The size of the crew relative to the ship is measured on the Crew Strength scale. An understrength crew may still be able to operate the ship, but with penalties to skill rolls or more slowly. An overstrength crew gives no bonuses, but is able to absorb more casualties and has a bonus during boarding actions.[/SIZE] [TABLE] [TR] [TD][SIZE=3]Crew Strength[/SIZE][/TD] [TD][SIZE=3]% of full crew[/SIZE][/TD] [TD][SIZE=3]Skill DM[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Dead[/SIZE][/TD] [TD][SIZE=3]0%[/SIZE][/TD] [TD][SIZE=3]–[/SIZE][/TD] [TD][SIZE=3]Cannot act[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Survivors[/SIZE][/TD] [TD][SIZE=3]1% to 10%[/SIZE][/TD] [TD][SIZE=3]–4[/SIZE][/TD] [TD][SIZE=3]May only fire once every five rounds[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Skeleton[/SIZE][/TD] [TD][SIZE=3]11% to 25%[/SIZE][/TD] [TD][SIZE=3]–2[/SIZE][/TD] [TD][SIZE=3]May only fire once every three rounds[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Half[/SIZE][/TD] [TD][SIZE=3]65% to 50%[/SIZE][/TD] [TD][SIZE=3]–1[/SIZE][/TD] [TD][SIZE=3]May only fire once every two rounds[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Weakened[/SIZE][/TD] [TD][SIZE=3]51% to 75%[/SIZE][/TD] [TD][SIZE=3]+0[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Full[/SIZE][/TD] [TD][SIZE=3]76% to 90%[/SIZE][/TD] [TD][SIZE=3]+0[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Battle[/SIZE][/TD] [TD][SIZE=3]91% to 120%[/SIZE][/TD] [TD][SIZE=3]+0[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Overstrength[/SIZE][/TD] [TD][SIZE=3]121% to 150%[/SIZE][/TD] [TD][SIZE=3]+0[/SIZE][/TD] [TD] [/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Massively Overstrength[/SIZE][/TD] [TD][SIZE=3]151%+[/SIZE][/TD] [TD][SIZE=3]+0[/SIZE][/TD] [TD] [/TD] [/TR] [/TABLE] [SIZE=3]If a ship is noted as being able to fire once every two or more rounds, then this applies to each individual weapon. For example, a ship armed with a pulse laser bank, a particle beam bank, and a spinal meson gun could fire a half–strength barrage from its pulse lasers together with a meson gun blast. Next round, it could fire another half strength pulse laser barrage and the particle beams, but could not fire the other half of the pulse lasers or the meson gun again.[/SIZE] [SIZE=3][B]Crew Skill:[/B] A starship crew is assumed to have average to good Characteristics and to have mastered the following skills: Pilot, Gunner, Discipline, Mechanic, Engineer, Sensors and Medic. All these skills are at the level of their Crew Skill characteristic. Obviously, some individual crewmen will have greater or lesser skills, but the average is the Crew Skill and is used for all skill checks made by the crew.[/SIZE] [TABLE] [TR] [TD][SIZE=3]Crew Skill[/SIZE][/TD] [TD][SIZE=3]Skill Check DM[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Green[/SIZE][/TD] [TD][SIZE=3]+0[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Average[/SIZE][/TD] [TD][SIZE=3]+1[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Experienced[/SIZE][/TD] [TD][SIZE=3]+2[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Elite[/SIZE][/TD] [TD][SIZE=3]+3[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Legendary[/SIZE][/TD] [TD][SIZE=3]+4[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3]A crew may have an especially skilled officer. If the officer has a skill level of 4 or more, he gives a +1 DM to all matching skill checks. An officer may only give a bonus to one skill roll each round, and a skill may only benefit from one officer bonus.[/SIZE] [h=2][SIZE=3]Endurance [/SIZE][/h][SIZE=3]Ships are able to operate for one month without needing to go into a spaceport for maintenance, assuming an adequate supply of fuel. This is increased by one month for every 1% of total tonnage dedicated to cargo. If fleet support vessels are in attendance then another three months can be added to the time needed before maintenance is required. [/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Wiki Pages
Mongoose Traveller SRD
Capital Ship Design
Top