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Capricious Home Rules and DM Pet Peeves
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<blockquote data-quote="MNblockhead" data-source="post: 6999688" data-attributes="member: 6796661"><p>Are there any home rules that you or a DM you know have implemented that are based more on a pet peeve than game balance or campaign-setting/atmosphere reasons? Have you made capricious changes to a rule, just because the RAW annoys you? I don't mean capricious necessarily in a negative way, just something that makes the game less enjoyable for for the DM for some reason, so it is home-ruled away. </p><p></p><p>Often I find these situations are due to DMs that have experience in the real world with something that contrasts with how the game handles that thing. It bothers them so much, despite it being a fantasy game, that it ruins immersion or detracts from their fun running the game. It is kind of like how anyone who knows anything about firearms can't stand most depictions of them in TV shows and movies("Oh yeah, right, the gun shoots as you drop it down the stairs, ugh. OMG! Did he just call it a CLIP!!! What idiots write for this show!") or how seeing new-world constrictor snakes depicted as poisonous snakes in a show set in medieval Europe ruins a scene in a show where all the other fantastical elements don't. </p><p></p><p>Mine is torches. I have to admit that I'm a bit of a prick about them in my games. Sure, I can assume that the party is smart enough to hold the torch behind them instead of in front of them, but it had better be a darn large or well-ventilated dungeon to avoid the ill effects of smoke inhalation. </p><p></p><p>Magical light? No problem. Torches? Ugh. Get a lantern. Learn a cantrip. </p><p></p><p>One of those things I can't really justify bothering to care about. It is just a pet peeve. </p><p></p><p>You can do all manner of violence on the laws of physics, but bring a torch into a dungeon? Puh-leeeze. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Another example. When I was younger, in high school, I spent a two summers with the Student Conservation Association, living and working in national parks, including the Frank Church River of No Return Wilderness Area in Idaho (living out of our back packs and what the rangers brought to our camp on llamas--awesome experience). When I returned to running my game, I started requiring hyper-realistic travel rules. I've long since grown out of that. Maybe there is hope that I'll grow out of my prejudice against torches in dungeons. </p><p></p><p>Anyone else have similar pet peeves or have had to deal with DMs who've had such pet peeves?</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 6999688, member: 6796661"] Are there any home rules that you or a DM you know have implemented that are based more on a pet peeve than game balance or campaign-setting/atmosphere reasons? Have you made capricious changes to a rule, just because the RAW annoys you? I don't mean capricious necessarily in a negative way, just something that makes the game less enjoyable for for the DM for some reason, so it is home-ruled away. Often I find these situations are due to DMs that have experience in the real world with something that contrasts with how the game handles that thing. It bothers them so much, despite it being a fantasy game, that it ruins immersion or detracts from their fun running the game. It is kind of like how anyone who knows anything about firearms can't stand most depictions of them in TV shows and movies("Oh yeah, right, the gun shoots as you drop it down the stairs, ugh. OMG! Did he just call it a CLIP!!! What idiots write for this show!") or how seeing new-world constrictor snakes depicted as poisonous snakes in a show set in medieval Europe ruins a scene in a show where all the other fantastical elements don't. Mine is torches. I have to admit that I'm a bit of a prick about them in my games. Sure, I can assume that the party is smart enough to hold the torch behind them instead of in front of them, but it had better be a darn large or well-ventilated dungeon to avoid the ill effects of smoke inhalation. Magical light? No problem. Torches? Ugh. Get a lantern. Learn a cantrip. One of those things I can't really justify bothering to care about. It is just a pet peeve. You can do all manner of violence on the laws of physics, but bring a torch into a dungeon? Puh-leeeze. :-) Another example. When I was younger, in high school, I spent a two summers with the Student Conservation Association, living and working in national parks, including the Frank Church River of No Return Wilderness Area in Idaho (living out of our back packs and what the rangers brought to our camp on llamas--awesome experience). When I returned to running my game, I started requiring hyper-realistic travel rules. I've long since grown out of that. Maybe there is hope that I'll grow out of my prejudice against torches in dungeons. Anyone else have similar pet peeves or have had to deal with DMs who've had such pet peeves? [/QUOTE]
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