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<blockquote data-quote="Celebrim" data-source="post: 6999701" data-attributes="member: 4937"><p>I'm very defensive about my changes but:</p><p></p><p>1) No monks. I just detest the idea that two people could spend the same amount of time trying to learn to fight, only one uses their bare hands and the other an actual weapon, and they end up with the same result. It's nota balance issue. It's not even a setting issue really, as I could fit monks in. I just am annoyed that this 'Kung Fu' class ever became a thing.</p><p>2) No hobbits. This isn't middle earth people. I love the good Professor as much as the next guy (or more), but stop being derivative.</p><p>3) My falling rules are a picture of baroque complexity because at the same time I'm trying to be a) lethal, so people don't shrug off falling, and b) nonlethal, so people can shrug off falling. It requires a good page or two to even describe how they work, so I won't here unless someone is interested.</p><p>4) "Chainmail": It's just 'mail'. And it's plate armor, not "plate mail". And 'studded leather' got thrown right off the table, darn it. Right now the bet is on how long I can go before I finally change the 'longsword' entry to 'arming sword', and convert 'bastard sword' to 'longsword'.</p><p>5) Oh, and my 5' step works 'backwards' of the raw, because you shouldn't be able to just step back and fire off an arrow while a guy is trying to poke you with a sharpened metal rod. So you can step in to a fight, but not out of it.</p><p>6) When a stirge lands on something it is not "grappling" with the target. It is "clinching" the target. The target may want to initiate a grapple to break the clinch, but the stirge has absolutely no interest in controlling the motion of the target. It just wants to hold on.</p><p></p><p>I could probably go on and on in this vein. I'm the king of making tons of fiddly little changes because some tiny detail of the rules annoys me.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6999701, member: 4937"] I'm very defensive about my changes but: 1) No monks. I just detest the idea that two people could spend the same amount of time trying to learn to fight, only one uses their bare hands and the other an actual weapon, and they end up with the same result. It's nota balance issue. It's not even a setting issue really, as I could fit monks in. I just am annoyed that this 'Kung Fu' class ever became a thing. 2) No hobbits. This isn't middle earth people. I love the good Professor as much as the next guy (or more), but stop being derivative. 3) My falling rules are a picture of baroque complexity because at the same time I'm trying to be a) lethal, so people don't shrug off falling, and b) nonlethal, so people can shrug off falling. It requires a good page or two to even describe how they work, so I won't here unless someone is interested. 4) "Chainmail": It's just 'mail'. And it's plate armor, not "plate mail". And 'studded leather' got thrown right off the table, darn it. Right now the bet is on how long I can go before I finally change the 'longsword' entry to 'arming sword', and convert 'bastard sword' to 'longsword'. 5) Oh, and my 5' step works 'backwards' of the raw, because you shouldn't be able to just step back and fire off an arrow while a guy is trying to poke you with a sharpened metal rod. So you can step in to a fight, but not out of it. 6) When a stirge lands on something it is not "grappling" with the target. It is "clinching" the target. The target may want to initiate a grapple to break the clinch, but the stirge has absolutely no interest in controlling the motion of the target. It just wants to hold on. I could probably go on and on in this vein. I'm the king of making tons of fiddly little changes because some tiny detail of the rules annoys me. [/QUOTE]
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