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General Tabletop Discussion
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Capricious Home Rules and DM Pet Peeves
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<blockquote data-quote="MNblockhead" data-source="post: 7000281" data-attributes="member: 6796661"><p>I see what you are saying, but in my defense, DMs who try too hard to create a certain atmosphere or want to realize some artistic vision with their home-brew campaign can be just as bad. In my current campaign, I started with a low-magic campaign and severely limited the classes and races that were allowed. I mentioned that in a post on EN World once and was flamed a little bit for it (the quote being: "you're pretty clearly of the "players shouldn't be allowed to enjoy playing things I don't and knowing the setting is cheating" camp, which does indeed make you out of touch." Ouch!).</p><p></p><p>On the one hand, one can argue that if you are playing D&D then players should be able to play can class or race in the official rule books. If you want another "flavor", buy another game. I guess that is just not how I learned to play the game. In the AD&D 1e era, every DM I knew had their own settings and home rules. Sometimes players would argue and sometimes the DM would change and sometimes he wouldn't. The group would have to agree to the rules for that campaign or session. Rarely do I recall that ever being an issue. </p><p></p><p>Not sure that I see "no studded leather" as being worse than "this is a gritty, low-magic campaign", or this is a goblin campaign--you can only play a goblin. The lack of studded leather affects game play far less than sweeping campaign settings.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7000281, member: 6796661"] I see what you are saying, but in my defense, DMs who try too hard to create a certain atmosphere or want to realize some artistic vision with their home-brew campaign can be just as bad. In my current campaign, I started with a low-magic campaign and severely limited the classes and races that were allowed. I mentioned that in a post on EN World once and was flamed a little bit for it (the quote being: "you're pretty clearly of the "players shouldn't be allowed to enjoy playing things I don't and knowing the setting is cheating" camp, which does indeed make you out of touch." Ouch!). On the one hand, one can argue that if you are playing D&D then players should be able to play can class or race in the official rule books. If you want another "flavor", buy another game. I guess that is just not how I learned to play the game. In the AD&D 1e era, every DM I knew had their own settings and home rules. Sometimes players would argue and sometimes the DM would change and sometimes he wouldn't. The group would have to agree to the rules for that campaign or session. Rarely do I recall that ever being an issue. Not sure that I see "no studded leather" as being worse than "this is a gritty, low-magic campaign", or this is a goblin campaign--you can only play a goblin. The lack of studded leather affects game play far less than sweeping campaign settings. [/QUOTE]
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