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<blockquote data-quote="dkmurphy" data-source="post: 7004668" data-attributes="member: 6872030"><p>I was the youngest player there by a couple years. 2 guys who were in their 40's at the time ran those 2 groups. I was advised that they wouldn't allow evil characters when I started gaming with them and they prefered a co-operative play style. So I knew going in what kind of play they prefered and gamed with them for a couple years before I ran a game. The main DM, was a little OCD and put a ton of time into preparing the game and he did a great job, but as the DM rarely got to play a Paladin, so when he played that is what he wanted to play. So I knew before hand what he saw as LG behavior, though we didn't see 100% eye to eye in each and every little ruling it was close enough. </p><p></p><p>In play he was very good at actually acting like his Charisma score was higher than 2. He played it as if he were trying to live up to the ideals. I hate devolving into religion, but its hard not to. He was a Christian, and in a good way. I'm not, but have no problem with people that are. He was the same way in character. He did what he thought was right and how he saw LG being. He understood what DMing was like and was happy to get a chance to just play. Our group didn't normally just go around killing helpless enemies in general, we tended to run into orc women and children on a regular basis for example. So as a group we tended to like playing heroic characters, so certain situations didn't come up. My friend simply treated people the way he wanted to be treated and did not try shoving his belief system down people's throat, so that part of his personality came through in his portrayal of the character. He was good at tactics, in real life he like reading about medieval tactics so that was fun and he brought that into our game. As a DM I was uninterested in putting him in situations to test his paladin hood. That wasn't fun for me, so he was never in danger of losing it This was 1e/2e era. So some of it was player personality, some was the type of game we enjoyed. </p><p></p><p>Other players over the years played LG more like LN, at best or LAWFUL good, with good being a very very distant second, where IMHO when there was an alignment restriction, it should be lawful GOOD or GOOD lawful if you get what I am trying to say. Players would try to boss around the other players, force them to do what they wanted to do; generally acted like petulant spoiled brats. They were very disruptive in every aspect of play. In some games I played in evil campaigns, not much or often or in a mixed group and the evil characters were less disruptive than the Paladin, even in an all good group. After a while, I just banned the class unless I had a player that was like my friend, which never happened.</p></blockquote><p></p>
[QUOTE="dkmurphy, post: 7004668, member: 6872030"] I was the youngest player there by a couple years. 2 guys who were in their 40's at the time ran those 2 groups. I was advised that they wouldn't allow evil characters when I started gaming with them and they prefered a co-operative play style. So I knew going in what kind of play they prefered and gamed with them for a couple years before I ran a game. The main DM, was a little OCD and put a ton of time into preparing the game and he did a great job, but as the DM rarely got to play a Paladin, so when he played that is what he wanted to play. So I knew before hand what he saw as LG behavior, though we didn't see 100% eye to eye in each and every little ruling it was close enough. In play he was very good at actually acting like his Charisma score was higher than 2. He played it as if he were trying to live up to the ideals. I hate devolving into religion, but its hard not to. He was a Christian, and in a good way. I'm not, but have no problem with people that are. He was the same way in character. He did what he thought was right and how he saw LG being. He understood what DMing was like and was happy to get a chance to just play. Our group didn't normally just go around killing helpless enemies in general, we tended to run into orc women and children on a regular basis for example. So as a group we tended to like playing heroic characters, so certain situations didn't come up. My friend simply treated people the way he wanted to be treated and did not try shoving his belief system down people's throat, so that part of his personality came through in his portrayal of the character. He was good at tactics, in real life he like reading about medieval tactics so that was fun and he brought that into our game. As a DM I was uninterested in putting him in situations to test his paladin hood. That wasn't fun for me, so he was never in danger of losing it This was 1e/2e era. So some of it was player personality, some was the type of game we enjoyed. Other players over the years played LG more like LN, at best or LAWFUL good, with good being a very very distant second, where IMHO when there was an alignment restriction, it should be lawful GOOD or GOOD lawful if you get what I am trying to say. Players would try to boss around the other players, force them to do what they wanted to do; generally acted like petulant spoiled brats. They were very disruptive in every aspect of play. In some games I played in evil campaigns, not much or often or in a mixed group and the evil characters were less disruptive than the Paladin, even in an all good group. After a while, I just banned the class unless I had a player that was like my friend, which never happened. [/QUOTE]
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