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<blockquote data-quote="Tobold" data-source="post: 6149081" data-attributes="member: 6691663"><p>I've been playing for a couple of months, but I agree that the game can be tough at the start when you don't have many items/cards yet. Actually it is a rather weird version of the Free2Play business model: If you want to spend money on this game, it would be best to spend that money early on, when you get the most bang for your bucks. Buying the extra adventures, a month of Card Hunter Club for getting extra items, and transforming some pizza into gold to buy chests and items will get you started quicker. But once you played the campaign through twice, you rarely find new items any more, so paying for them wouldn't be worth it. Of course the game now ends at level 20, and will go until level 50 later. </p><p></p><p>I very much like the tactical turn-based gameplay, which is in fact somewhat similar to 4E D&D, just with random cards instead of powers. As LightPhoenix said, the skill is in building a deck for a specific battle, the same equipment isn't optimal for every battle. Using cards that cycle through your deck faster is part of that deckbuilding, and helps with the randomness.</p></blockquote><p></p>
[QUOTE="Tobold, post: 6149081, member: 6691663"] I've been playing for a couple of months, but I agree that the game can be tough at the start when you don't have many items/cards yet. Actually it is a rather weird version of the Free2Play business model: If you want to spend money on this game, it would be best to spend that money early on, when you get the most bang for your bucks. Buying the extra adventures, a month of Card Hunter Club for getting extra items, and transforming some pizza into gold to buy chests and items will get you started quicker. But once you played the campaign through twice, you rarely find new items any more, so paying for them wouldn't be worth it. Of course the game now ends at level 20, and will go until level 50 later. I very much like the tactical turn-based gameplay, which is in fact somewhat similar to 4E D&D, just with random cards instead of powers. As LightPhoenix said, the skill is in building a deck for a specific battle, the same equipment isn't optimal for every battle. Using cards that cycle through your deck faster is part of that deckbuilding, and helps with the randomness. [/QUOTE]
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