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Carnifex's SH - Updated July 24th, Light and Questions
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<blockquote data-quote="Carnifex" data-source="post: 1393798" data-attributes="member: 227"><p><strong>Crunchy Bits - The Arcanofex, Baatezu Barbed Blast, and Flesh-twisted Beasts</strong></p><p></p><p><em>The Arcanofex:</em> This warrior construct, crafted by the current master of the tower, is simply a <em>steel sentinel</em> with an arcane source engine (from the forthcoming <em>Steam & Steel: A Guide to Fantasy Steamworks</em>). There is a specially modified <em>spirit matrix</em> in every arcanofex, allowing the tower's mother spirit to directly take control of one as and when it is needed.</p><p></p><p><em>Baatezu Barb Blast:</em> I thought I might as well repost the details for this spell again in the new thread. Note that a revised and slightly renamed version of this spell will be included in the <em>Biothaumaturgist's Handbook</em>, which I am currently in the process of writing.</p><p></p><p><strong>Baatorian Barb Blast</strong></p><p>Transmutation [Evil]</p><p><strong>Level:</strong> Sor/Wiz 3 , Clr 4</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Close (25 ft + 5 ft / 2 levels)</p><p><strong>Area:</strong> Cone</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> See text</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>This spell was created by the fiendish inhabitants of Baator, and reflects their evil and torturous ways. The spell causes the casters hands to sudden sprout vicious, barbed spikes, which are then launched out in a cone of barbs that cause great pain to anyone hit and stick into the flesh to further agonise and torture. Anyone caught in the blast of barbs takes d6 damage for every 2 levels of the caster, to a maximum of 8d6. Further, they suffer d6 temporary Dexterity damage from the barbs lodging in their flesh and impeding their movements. A successful Reflex save results in only half damage and no Dexterity damage.</p><p>The divine version of this spell may only be cast by clerics whose deities are on good terms with baatezu.</p><p><strong>Material Component:</strong> A small metal barb.</p><p></p><p><em>Flesh-twisted Beasts:</em> The flesh-twisted horses that have previously appeared in the SH, the flesh-twisted hounds, and the modified girallons, all make use of a new template that will also be appearing in the <em>Biothaumaturgist's Handbook</em>, which represents magical tampering with their form and biology.</p><p></p><p></p><p>Edit: Oh, and at some point I'll also post up the Dread Slayer prestige class that the Toranite zealot has taken <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> It's pretty nasty...</p></blockquote><p></p>
[QUOTE="Carnifex, post: 1393798, member: 227"] [b]Crunchy Bits - The Arcanofex, Baatezu Barbed Blast, and Flesh-twisted Beasts[/b] [i]The Arcanofex:[/i] This warrior construct, crafted by the current master of the tower, is simply a [i]steel sentinel[/i] with an arcane source engine (from the forthcoming [i]Steam & Steel: A Guide to Fantasy Steamworks[/i]). There is a specially modified [i]spirit matrix[/i] in every arcanofex, allowing the tower's mother spirit to directly take control of one as and when it is needed. [i]Baatezu Barb Blast:[/i] I thought I might as well repost the details for this spell again in the new thread. Note that a revised and slightly renamed version of this spell will be included in the [i]Biothaumaturgist's Handbook[/i], which I am currently in the process of writing. [b]Baatorian Barb Blast[/b] Transmutation [Evil] [b]Level:[/b] Sor/Wiz 3 , Clr 4 [b]Components:[/b] V, S, M [b]Casting Time:[/b] 1 action [b]Range:[/b] Close (25 ft + 5 ft / 2 levels) [b]Area:[/b] Cone [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] See text [b]Spell Resistance:[/b] Yes This spell was created by the fiendish inhabitants of Baator, and reflects their evil and torturous ways. The spell causes the casters hands to sudden sprout vicious, barbed spikes, which are then launched out in a cone of barbs that cause great pain to anyone hit and stick into the flesh to further agonise and torture. Anyone caught in the blast of barbs takes d6 damage for every 2 levels of the caster, to a maximum of 8d6. Further, they suffer d6 temporary Dexterity damage from the barbs lodging in their flesh and impeding their movements. A successful Reflex save results in only half damage and no Dexterity damage. The divine version of this spell may only be cast by clerics whose deities are on good terms with baatezu. [b]Material Component:[/b] A small metal barb. [i]Flesh-twisted Beasts:[/i] The flesh-twisted horses that have previously appeared in the SH, the flesh-twisted hounds, and the modified girallons, all make use of a new template that will also be appearing in the [i]Biothaumaturgist's Handbook[/i], which represents magical tampering with their form and biology. Edit: Oh, and at some point I'll also post up the Dread Slayer prestige class that the Toranite zealot has taken :) It's pretty nasty... [/QUOTE]
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