Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Carnifex's Story Hour (Updated January 20th, "The Union")
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Carnifex" data-source="post: 39824" data-attributes="member: 227"><p><strong>Burl:</strong></p><p></p><p>The dark-skinned wizard that Irial and Burl are facing quickly blasts the elven rogue into unconciousness with some <em>magic missiles</em>, and the outmatched Burl flees back into the priests quarters where he slams the door shut and desperately looks for a way out - then realises that he's just left his ally in the hands of the foe. He desperately reads the scrolls he picked up from the cleric, able to decipher two of them - but they're divine magiks, <em>dispel magic</em> and <em>water breathing</em>. He then sips the potions but they have a vile taste that makes him retch so he doesn't drink either one.</p><p></p><p>The necromancer is caught between a rock and a hard place, and realises he's going to have to take his chances. Casting a <em>resistance</em> spell on himself he formulates the desperate plan of charging out the room at the mage, firing his crossbow and then grappling his foe.</p><p></p><p>It all goes rather well, especially when the crossbow bolt hits the wizard in the throat and kills him instantly <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>A quick check of Irial's body shows he's dead - the wizard cut his throat while Burl had fled. He finds some gold and scrolls on the body of the spellcaster, then checks out the room which the manc ame out of - a mostly bare room with three pegs on the wall - one of which has tatty brown robes on it - and stairs leading down over the other side. Flickering torchlight shows figures coming up the stairs and he can hear goblin-speech as they run up.</p><p></p><p>Grabbing Irial's corpse, which is remarkably light, he flees the place.</p><p></p><p><strong>Wyshira and Kale:</strong></p><p></p><p>With the corsair mages shield down and the spellcaster under attack by Kaerval, Kale quickly hops over and kills the mage with one solid blow of his enchanted blade, acid eating into the man's flesh.</p><p></p><p>With Wyshira aiding him, Wolf manages to strike the sahuagin corsair captain, shattering the ice armour and drawing blood. Kaerval, now freed of the mage, attacks him as well but misses, but in return the embattled corsair doesn't magae to strike any of his foes.</p><p></p><p>Kale, operating with grisly machine-like efficiency as he has cut down one foe after another with the alarmingly lethal brine blade (<em>the player seems slightly unnerved by the waepon <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></em>). But now he wants the carnage to stop, and he demands the captains surrender - <strong>"Your crew is DEAD! Surrender, or you will</strong></p><p><strong>join them,"</strong> he says, and its obvious he means it.</p><p></p><p>The sahuagin defiantly hisses... and then, with a clang, drops its tridents onto the deck in submission. Around them the sailors gain the upper hand as the corsairs see their captain surrender and lose heart. The day is won for the crew of the <em>Dragon's Eye</em>...</p><p></p><p><strong>The Five In The Cave:</strong></p><p></p><p>Tempers in the cave calm down as Melisande and Sandslipper check out the back of it, finding a pool of water which is the source of the brook outside - it looks like there might be an underwater tunnel. Melisande's two-headed toad familiar, Pierre, takes a quick swim, confirming that it does indeed come out in an open space beyond. It looks like this might be a good way out. Melisande and Sandslipper converse a bit as they both realise that the other is, like themselves, <em>different</em> from normal people - they've found a kindred spirit in each other.</p><p></p><p>Meanwhile Seb has, on the instruction of Mel, dragged the fleshtearer corpse right into the entranceway, since she knows the dreadspawn are superstitious and 'tearers are frankly pretty unnatural and fierce-looking. Seb has noticed by this point that Mel really <strong>is</strong> blue - it isn't just a trick of the light, and Sandslipper is rather odd-looking too - but he doesn't make mention of it just yet. Maybe her blue skin is explanation for Mel's odd behaviour, he thinks.</p><p></p><p>As they converse a little more, trouble hits. Two ogres have lumbered over to the cave to check out whats in there, and unlike the dreadspawn they couldn't care less about the 'tearer corpse. Stepping over it and into the cave, the two nine-foot beasts, clad in grime and blood-matted furs and gripping greatclubs, snarl and advance...</p></blockquote><p></p>
[QUOTE="Carnifex, post: 39824, member: 227"] [b]Burl:[/b] The dark-skinned wizard that Irial and Burl are facing quickly blasts the elven rogue into unconciousness with some [i]magic missiles[/i], and the outmatched Burl flees back into the priests quarters where he slams the door shut and desperately looks for a way out - then realises that he's just left his ally in the hands of the foe. He desperately reads the scrolls he picked up from the cleric, able to decipher two of them - but they're divine magiks, [i]dispel magic[/i] and [i]water breathing[/i]. He then sips the potions but they have a vile taste that makes him retch so he doesn't drink either one. The necromancer is caught between a rock and a hard place, and realises he's going to have to take his chances. Casting a [i]resistance[/i] spell on himself he formulates the desperate plan of charging out the room at the mage, firing his crossbow and then grappling his foe. It all goes rather well, especially when the crossbow bolt hits the wizard in the throat and kills him instantly :) A quick check of Irial's body shows he's dead - the wizard cut his throat while Burl had fled. He finds some gold and scrolls on the body of the spellcaster, then checks out the room which the manc ame out of - a mostly bare room with three pegs on the wall - one of which has tatty brown robes on it - and stairs leading down over the other side. Flickering torchlight shows figures coming up the stairs and he can hear goblin-speech as they run up. Grabbing Irial's corpse, which is remarkably light, he flees the place. [b]Wyshira and Kale:[/b] With the corsair mages shield down and the spellcaster under attack by Kaerval, Kale quickly hops over and kills the mage with one solid blow of his enchanted blade, acid eating into the man's flesh. With Wyshira aiding him, Wolf manages to strike the sahuagin corsair captain, shattering the ice armour and drawing blood. Kaerval, now freed of the mage, attacks him as well but misses, but in return the embattled corsair doesn't magae to strike any of his foes. Kale, operating with grisly machine-like efficiency as he has cut down one foe after another with the alarmingly lethal brine blade ([i]the player seems slightly unnerved by the waepon :)[/i]). But now he wants the carnage to stop, and he demands the captains surrender - [b]"Your crew is DEAD! Surrender, or you will join them,"[/b] he says, and its obvious he means it. The sahuagin defiantly hisses... and then, with a clang, drops its tridents onto the deck in submission. Around them the sailors gain the upper hand as the corsairs see their captain surrender and lose heart. The day is won for the crew of the [i]Dragon's Eye[/i]... [b]The Five In The Cave:[/b] Tempers in the cave calm down as Melisande and Sandslipper check out the back of it, finding a pool of water which is the source of the brook outside - it looks like there might be an underwater tunnel. Melisande's two-headed toad familiar, Pierre, takes a quick swim, confirming that it does indeed come out in an open space beyond. It looks like this might be a good way out. Melisande and Sandslipper converse a bit as they both realise that the other is, like themselves, [i]different[/i] from normal people - they've found a kindred spirit in each other. Meanwhile Seb has, on the instruction of Mel, dragged the fleshtearer corpse right into the entranceway, since she knows the dreadspawn are superstitious and 'tearers are frankly pretty unnatural and fierce-looking. Seb has noticed by this point that Mel really [b]is[/b] blue - it isn't just a trick of the light, and Sandslipper is rather odd-looking too - but he doesn't make mention of it just yet. Maybe her blue skin is explanation for Mel's odd behaviour, he thinks. As they converse a little more, trouble hits. Two ogres have lumbered over to the cave to check out whats in there, and unlike the dreadspawn they couldn't care less about the 'tearer corpse. Stepping over it and into the cave, the two nine-foot beasts, clad in grime and blood-matted furs and gripping greatclubs, snarl and advance... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Carnifex's Story Hour (Updated January 20th, "The Union")
Top