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Carrion Crown AP (Savage Stampede) - OOC
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<blockquote data-quote="rangerjohn" data-source="post: 5486419" data-attributes="member: 2469"><p><strong>Here we go the goddess of thieves</strong></p><p></p><p>Zeldana Female Half-Varasian Elf Cleric of Calistria</p><p>Favored Classes Cleric and Rogue</p><p>Alignment: CN</p><p></p><p>Hitpoint 10 8+1 con +1 FC</p><p>AC: 16 Touch 13 FF 13</p><p>CMB +1</p><p>CMD +4</p><p>Iniative: +5</p><p></p><p>Str 12 +1</p><p>Dex 17 +3</p><p>Con12 +1</p><p>Int 8 -1</p><p>Wis 16 +3</p><p>Cha 15 +2 racial adj +2</p><p></p><p>Fort +3</p><p>Ref +3</p><p>Will +5</p><p></p><p>scorpion whip +3 to hit 1-4+1 dmg reach 15' and ajacent</p><p>Daggers +3 to hit 1-4+1 dmg </p><p>scimitar +5 to hit 1-6+1 dmg crit 18-20</p><p></p><p></p><p>Traits: Heirloom Weapon [scimitar] proficient, mw, +1 trait bonus to hit</p><p>Chance Savior :+2 iniative</p><p></p><p>Feats: Weapon Finesse, Skill Focus<strong></strong></p><p><strong>Skills:</strong></p><p><strong>Perfom[dance] 1 rank +2 Cha +3 skill focus = +6</strong></p><p><strong>Perception +3 wisdom +2 keen senses = +5</strong></p><p><strong></strong></p><p><strong>Class Abilities:</strong></p><p><strong>Channel Positive Energy 5/day 1-6 healing to living or damage to undead.</strong></p><p><strong>Domains:</strong></p><p><strong>Chaos[Azata]:Elysium’s Call (Su): With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched. You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. 6/day</strong></p><p><strong>Chaos Blade (Su): At 8th level, you can give a weapon touched the anarchic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.</strong></p><p><strong></strong></p><p><strong>Domain Spells: 1st—Expeditious Retreat, 2nd—align weapon (chaos only), 3rd—Fly, 4th—chaos hammer, 5th—dispel law, 6th—Planar Ally, 7th—word of chaos, 8th—cloak of chaos, 9th—summon monster IX (chaos spell only).</strong></p><p><strong></strong></p><p><strong>Trickery:Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.</strong></p><p><strong></strong></p><p><strong>Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. 6/day</strong></p><p><strong></strong></p><p><strong>Master's Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. The rounds do not need to be consecutive.</strong></p><p><strong></strong></p><p><strong>Replacement Domain Spells: 1st—disguise self, 2nd—invisibility, 3rd—nondetection, 4th—confusion, 5th—false vision, 6th—mislead, 7th—screen, 8th—mass invisibility, 9th—time stop.</strong></p><p><strong></strong></p><p><strong>Spells:</strong></p><p><strong>0: detect magic, light, stabilze</strong></p><p><strong>1: Bless, Divine Favor + Expeditious Retreat</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Equipment:</strong></p><p><strong>studded leather 25 gp wieght 20 lbs [typical female pulp, lot's of clevage etc.]</strong></p><p><strong>Scorpion Whip 5 gp 3lbs</strong></p><p><strong>Daggers x6 12 gp 6 lbs</strong></p><p><strong>scimitar 15 gp 4lbs</strong></p><p><strong>Etertainer's outfit [dancer's]</strong></p><p><strong>Backpack 2gp 2 lbs</strong></p><p><strong>Bedroll 1 sp 5lbs</strong></p><p><strong>Waterskin 1 gp 4 lbs</strong></p><p><strong>Ration, Trail 3 days 15 sp 3 lbs</strong></p><p><strong>Holy symbol, silver 25 gp 1 lb</strong></p><p><strong>Spell Component Pouch 5 gp 2 lbs</strong></p><p><strong>Torches 3 3 cp 3lbs</strong></p><p><strong>Flint and Steel 1 gp</strong></p><p><strong></strong></p><p><strong>Total: 92.63 gp 53 lbs medium encumbrance</strong></p></blockquote><p></p>
[QUOTE="rangerjohn, post: 5486419, member: 2469"] [b]Here we go the goddess of thieves[/b] Zeldana Female Half-Varasian Elf Cleric of Calistria Favored Classes Cleric and Rogue Alignment: CN Hitpoint 10 8+1 con +1 FC AC: 16 Touch 13 FF 13 CMB +1 CMD +4 Iniative: +5 Str 12 +1 Dex 17 +3 Con12 +1 Int 8 -1 Wis 16 +3 Cha 15 +2 racial adj +2 Fort +3 Ref +3 Will +5 scorpion whip +3 to hit 1-4+1 dmg reach 15' and ajacent Daggers +3 to hit 1-4+1 dmg scimitar +5 to hit 1-6+1 dmg crit 18-20 Traits: Heirloom Weapon [scimitar] proficient, mw, +1 trait bonus to hit Chance Savior :+2 iniative Feats: Weapon Finesse, Skill Focus[b] Skills: Perfom[dance] 1 rank +2 Cha +3 skill focus = +6 Perception +3 wisdom +2 keen senses = +5 Class Abilities: Channel Positive Energy 5/day 1-6 healing to living or damage to undead. Domains: Chaos[Azata]:Elysium’s Call (Su): With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched. You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. 6/day Chaos Blade (Su): At 8th level, you can give a weapon touched the anarchic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th. Domain Spells: 1st—Expeditious Retreat, 2nd—align weapon (chaos only), 3rd—Fly, 4th—chaos hammer, 5th—dispel law, 6th—Planar Ally, 7th—word of chaos, 8th—cloak of chaos, 9th—summon monster IX (chaos spell only). Trickery:Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills. Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. 6/day Master's Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. The rounds do not need to be consecutive. Replacement Domain Spells: 1st—disguise self, 2nd—invisibility, 3rd—nondetection, 4th—confusion, 5th—false vision, 6th—mislead, 7th—screen, 8th—mass invisibility, 9th—time stop. Spells: 0: detect magic, light, stabilze 1: Bless, Divine Favor + Expeditious Retreat Equipment: studded leather 25 gp wieght 20 lbs [typical female pulp, lot's of clevage etc.] Scorpion Whip 5 gp 3lbs Daggers x6 12 gp 6 lbs scimitar 15 gp 4lbs Etertainer's outfit [dancer's] Backpack 2gp 2 lbs Bedroll 1 sp 5lbs Waterskin 1 gp 4 lbs Ration, Trail 3 days 15 sp 3 lbs Holy symbol, silver 25 gp 1 lb Spell Component Pouch 5 gp 2 lbs Torches 3 3 cp 3lbs Flint and Steel 1 gp Total: 92.63 gp 53 lbs medium encumbrance[/b] [/QUOTE]
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