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Carrion Crown AP (Savage Stampede) - OOC
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<blockquote data-quote="Herobizkit" data-source="post: 5487770" data-attributes="member: 36150"><p>Well, sure! A Ranger is better than a Cleric at fighting by default... but she could still go ranged-combat specialized with low strength and high Dex. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>HM alluded to the fact that the modules top out at 16th. That gives 13 levels of cleric to get a 7th-level slot (which gives Rez, but by then the adventure will largely be over) with 3 to play with, or 11 cleric levels to get a 6th-level slot with 5 to play with.</p><p></p><p>If [MENTION=2469]rangerjohn[/MENTION] still wants to multi, it's more advantageous to take the higher skill-point class as his first level and bump his Int up, which the Elf +2 Int does. Even if he takes a 10 Int, the +2 will give him an extra 4 skill points which could then go into his Disable Device added on to whatever his starting class would be.</p><p></p><p>Here's why I design characters the way I do:</p><p>- most games I play top out somewhere between 5th-10th level. </p><p>- the sessions tend to be spaced far apart</p><p>- I strongly dislike first level</p><p>- in PbP's, this time is stretched even further</p><p></p><p>So, I tend to stack the low levels as tightly as possible to get the character I want to play NOW, knowing that looking forward to something further down the line may never come to pass.</p><p></p><p>My play style has also evolved to High Dex/Low armor type characters. Even my fighters tend to be Dex-based or multi-classed with a Dex-connected theme.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5487770, member: 36150"] Well, sure! A Ranger is better than a Cleric at fighting by default... but she could still go ranged-combat specialized with low strength and high Dex. :P HM alluded to the fact that the modules top out at 16th. That gives 13 levels of cleric to get a 7th-level slot (which gives Rez, but by then the adventure will largely be over) with 3 to play with, or 11 cleric levels to get a 6th-level slot with 5 to play with. If [MENTION=2469]rangerjohn[/MENTION] still wants to multi, it's more advantageous to take the higher skill-point class as his first level and bump his Int up, which the Elf +2 Int does. Even if he takes a 10 Int, the +2 will give him an extra 4 skill points which could then go into his Disable Device added on to whatever his starting class would be. Here's why I design characters the way I do: - most games I play top out somewhere between 5th-10th level. - the sessions tend to be spaced far apart - I strongly dislike first level - in PbP's, this time is stretched even further So, I tend to stack the low levels as tightly as possible to get the character I want to play NOW, knowing that looking forward to something further down the line may never come to pass. My play style has also evolved to High Dex/Low armor type characters. Even my fighters tend to be Dex-based or multi-classed with a Dex-connected theme. [/QUOTE]
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