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Carrion Crown Pathfinder Adventure Path converted to 5e
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<blockquote data-quote="DNDScholar" data-source="post: 7504445" data-attributes="member: 6971214"><p><strong>Revision history</strong></p><p></p><p></p><p><u>Haunting of Harrowstone (last updated 12/16/18)</u></p><p>1.2: removed images, changed the Lopper's reaction to fire, added hitpoints for Splatterman's rats.</p><p>1.3: changed lockpicking checks</p><p>1.4: adjusted some stats, changed the leveling suggestions, clarified some rules</p><p>1.5: added in suggested stats for Kendra</p><p>1.6: fixed some formatting issues that caused key text to be cut off.</p><p>2.0: adjusted research tables, added in some missing DCs for small events, clarified lockpick checks</p><p>2.1: overall, made many fights harder in response to playtesting</p><p>2.2: Changed haunt siphon and added haunt hitpoints</p><p>2.3: Added in random encounter table for Harrowstone and rules for using it during rests</p><p>2.4: updated statistics for following enemies, making them more resilient (in part to counteract the ghosts' loss of possession): giant centipedes, flaming skulls, screaming skulls, Father Charltan, Mosswater Marrauder, Splatterman.</p><p>2.5 Continuing to make minor changes to stats here and there to make combat in the prison more difficult. One major change was to Gurtis Vortch: full stats added for him.</p><p>2.6 <span style="color: #000000"><span style="font-family: 'Arial'">Prominent spirits inside of Harrowstone have been given immunity to turn undead.</span></span></p><p>3.0 First update post playtest. Changed level up markers, adjusted enemy numbers throughout, removed ability to break down most doors, adjusted health on Giant Stirge, greatly changed the way the Father Charltan and Piper battles work, adjusted the strength of professor Lorrimor's zombie, changed damage in collapsing house, fine tuned individual haunt mechanics, adjusted the Lopper's decapitate ability, adjusted Splatterman AC, adjusted the rules around the Piper's pipe.</p><p></p><p><u>Trial of the Beast (last updated 10/29/18)</u></p><p>1.1: Adjusted item purchasing in Lepidstadt, made it more restrictive (I saw some potential issues for power gaming)</p><p>1.12: slight wording changes</p></blockquote><p></p>
[QUOTE="DNDScholar, post: 7504445, member: 6971214"] [B]Revision history[/B] [U]Haunting of Harrowstone (last updated 12/16/18)[/U] 1.2: removed images, changed the Lopper's reaction to fire, added hitpoints for Splatterman's rats. 1.3: changed lockpicking checks 1.4: adjusted some stats, changed the leveling suggestions, clarified some rules 1.5: added in suggested stats for Kendra 1.6: fixed some formatting issues that caused key text to be cut off. 2.0: adjusted research tables, added in some missing DCs for small events, clarified lockpick checks 2.1: overall, made many fights harder in response to playtesting 2.2: Changed haunt siphon and added haunt hitpoints 2.3: Added in random encounter table for Harrowstone and rules for using it during rests 2.4: updated statistics for following enemies, making them more resilient (in part to counteract the ghosts' loss of possession): giant centipedes, flaming skulls, screaming skulls, Father Charltan, Mosswater Marrauder, Splatterman. 2.5 Continuing to make minor changes to stats here and there to make combat in the prison more difficult. One major change was to Gurtis Vortch: full stats added for him. 2.6 [COLOR=#000000][FONT=Arial]Prominent spirits inside of Harrowstone have been given immunity to turn undead.[/FONT][/COLOR] 3.0 First update post playtest. Changed level up markers, adjusted enemy numbers throughout, removed ability to break down most doors, adjusted health on Giant Stirge, greatly changed the way the Father Charltan and Piper battles work, adjusted the strength of professor Lorrimor's zombie, changed damage in collapsing house, fine tuned individual haunt mechanics, adjusted the Lopper's decapitate ability, adjusted Splatterman AC, adjusted the rules around the Piper's pipe. [U]Trial of the Beast (last updated 10/29/18)[/U] 1.1: Adjusted item purchasing in Lepidstadt, made it more restrictive (I saw some potential issues for power gaming) 1.12: slight wording changes [/QUOTE]
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