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Carrots and Whips to Encourage Player/Character Cooperation
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<blockquote data-quote="Psychotic Jim" data-source="post: 5189856" data-attributes="member: 547"><p>Ouch, this seems like a minefield to deal with. On the one hand, it seems like you have a group of people that, by your description, are diverse and a bit unused to dealing with each other, and that this may be seeping over into the game. What insight do you have as to what this might be the case?</p><p></p><p>On the other hand, the conflicts in the game seems to be seeping back out and causing more conflict with the players OOC. So there's kind of a feedback loop there.</p><p></p><p>While you have a plan of dealing with the issues IC Irewarding them for good play and giving them common incentives is a good start), there doesn't seem to be any plan to deal with it OOC. What are your options as far as getitng the players to match up with each other more out of game as well?</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 5189856, member: 547"] Ouch, this seems like a minefield to deal with. On the one hand, it seems like you have a group of people that, by your description, are diverse and a bit unused to dealing with each other, and that this may be seeping over into the game. What insight do you have as to what this might be the case? On the other hand, the conflicts in the game seems to be seeping back out and causing more conflict with the players OOC. So there's kind of a feedback loop there. While you have a plan of dealing with the issues IC Irewarding them for good play and giving them common incentives is a good start), there doesn't seem to be any plan to deal with it OOC. What are your options as far as getitng the players to match up with each other more out of game as well? [/QUOTE]
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Carrots and Whips to Encourage Player/Character Cooperation
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