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Carrots and Whips to Encourage Player/Character Cooperation
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<blockquote data-quote="Aberzanzorax" data-source="post: 5190168" data-attributes="member: 64209"><p><strong>This might be very bad advice...</strong></p><p></p><p>This might be very bad advice...</p><p>...or it might be good advice, depending on your group, their personalities, etc.</p><p> </p><p> </p><p>Say you're starting over. Everyone rolls percentile dice (or you choose, but this is dangerous because you get blamed) and the highest person makes a character.</p><p> </p><p>Give him a plot hook and an Inn Full of Adventurers TM.</p><p> </p><p>Then, he needs allies to go on said plot hook. Have him recruit characters. He meets a motley group of candidates, one after another, who he interviews...AND ALL OF THESE CANDIDATES ARE PLAYED BY THE SECOND HIGHEST ROLLER.</p><p> </p><p>No character sheet, no abilites, just a race, class, alignment, and outlook/attitude.</p><p> </p><p>Player 1 can veto player 2's characters until, in game, they find a pair who can work together. </p><p> </p><p>Then, the two of them, realizing they still need more people, work together with the other players, one at a time, interviewing prospective candidates. </p><p> </p><p>Repeat until they have a cohesive party.</p><p> </p><p> </p><p>The reasoning behind this is threefold... 1. It creates "in game roleplaying reasons" for a group that gets along. 2. It gives onus to the group to kick out rabblerousers in game...and go back to recruiting. 3. It makes pretty clear/explicit who is intentionally trying to use "but I'm roleplaying a character" as an excuse for "I enjoy being a pain in the arse while playing D&D". </p><p> </p><p> </p><p> </p><p>But, yeah, this is a people problem. Talk to them before this.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5190168, member: 64209"] [b]This might be very bad advice...[/b] This might be very bad advice... ...or it might be good advice, depending on your group, their personalities, etc. Say you're starting over. Everyone rolls percentile dice (or you choose, but this is dangerous because you get blamed) and the highest person makes a character. Give him a plot hook and an Inn Full of Adventurers TM. Then, he needs allies to go on said plot hook. Have him recruit characters. He meets a motley group of candidates, one after another, who he interviews...AND ALL OF THESE CANDIDATES ARE PLAYED BY THE SECOND HIGHEST ROLLER. No character sheet, no abilites, just a race, class, alignment, and outlook/attitude. Player 1 can veto player 2's characters until, in game, they find a pair who can work together. Then, the two of them, realizing they still need more people, work together with the other players, one at a time, interviewing prospective candidates. Repeat until they have a cohesive party. The reasoning behind this is threefold... 1. It creates "in game roleplaying reasons" for a group that gets along. 2. It gives onus to the group to kick out rabblerousers in game...and go back to recruiting. 3. It makes pretty clear/explicit who is intentionally trying to use "but I'm roleplaying a character" as an excuse for "I enjoy being a pain in the arse while playing D&D". But, yeah, this is a people problem. Talk to them before this. [/QUOTE]
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