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Carrots and Whips to Encourage Player/Character Cooperation
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<blockquote data-quote="Pbartender" data-source="post: 5190178" data-attributes="member: 7533"><p>Sorry. You're right. It was an excess of hyperbole on my part, and in hindsight didn't come out sounding the way I wanted it to. Again, sorry about that.</p><p></p><p></p><p>Allow me to rephrase, then...</p><p></p><p>There can come a point when the hassle and stress of dealing with a bad game or troublesome players outweighs the joys of playing. That's when not playing can start to become preferable to bad gaming. At that point, if you've tried every reasonable fix and can't find another solution to the problem, you might want to seriously consider not gaming. For many people, the relief from such hassles and stresses can make a big difference in their general happiness.</p><p></p><p></p><p></p><p>On the other hand...</p><p></p><p>amerigoV's idea isn't half bad. Paranoia is a game that might suit your players quite well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Pbartender, post: 5190178, member: 7533"] Sorry. You're right. It was an excess of hyperbole on my part, and in hindsight didn't come out sounding the way I wanted it to. Again, sorry about that. Allow me to rephrase, then... There can come a point when the hassle and stress of dealing with a bad game or troublesome players outweighs the joys of playing. That's when not playing can start to become preferable to bad gaming. At that point, if you've tried every reasonable fix and can't find another solution to the problem, you might want to seriously consider not gaming. For many people, the relief from such hassles and stresses can make a big difference in their general happiness. On the other hand... amerigoV's idea isn't half bad. Paranoia is a game that might suit your players quite well. :p [/QUOTE]
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