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General Tabletop Discussion
*Pathfinder & Starfinder
Carrying Capacity vs. Shenanigans
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<blockquote data-quote="Igwilly" data-source="post: 7230930" data-attributes="member: 6801225"><p>Well, I don’t speak for anyone but myself, but…</p><p>It may seem odd, but encumbrance is one of those little rules that actually helps immersion and roleplay for me – along with the previously discussed food and water. It can be overdone, I agree, and some other stuff should not be cared about, but through these small rules, I can actually “feel” the character as a living being instead of only numbers in a paper sheet.</p><p>I may be the only gamer in the continent who thinks that, but I’m talking anyway: besides good old table-top RPGs, I also play electronic RPGs and such, especially Final Fantasy. I’ve always been puzzled by the amount of gear my characters can carry without a single penalty: they have an unlimited vault in their pockets or something like this! 5 full suits of armor, 28 swords, 99 potions… </p><p>As I would expect, some recent games are reversing this, which is good, but every time I face this unlimited arsenal, I still wonder about this. Of course, this doesn’t stop me from enjoying any video-games: there it’s just a minor thing. However, when I’m playing pen-and-paper RPG, I like to feel a little more “real” for the guy I just created.</p><p>Plus, there are magical items and spells. Bag of Holding, Portable Hole, Pouch of Accessibility, Decanter of Endless water, Goodberry, etc. I don’t know if the names are correct, but I think I’ve made myself clear. This sort of thing gets really useful once you care about this sort of thing, and the world feels more alive, you know.</p><p>I’m not saying I’m beyond contradictions: there are many things I heavily abstract and some things I like are clearly non-realistic, but realism is a weird beast.</p></blockquote><p></p>
[QUOTE="Igwilly, post: 7230930, member: 6801225"] Well, I don’t speak for anyone but myself, but… It may seem odd, but encumbrance is one of those little rules that actually helps immersion and roleplay for me – along with the previously discussed food and water. It can be overdone, I agree, and some other stuff should not be cared about, but through these small rules, I can actually “feel” the character as a living being instead of only numbers in a paper sheet. I may be the only gamer in the continent who thinks that, but I’m talking anyway: besides good old table-top RPGs, I also play electronic RPGs and such, especially Final Fantasy. I’ve always been puzzled by the amount of gear my characters can carry without a single penalty: they have an unlimited vault in their pockets or something like this! 5 full suits of armor, 28 swords, 99 potions… As I would expect, some recent games are reversing this, which is good, but every time I face this unlimited arsenal, I still wonder about this. Of course, this doesn’t stop me from enjoying any video-games: there it’s just a minor thing. However, when I’m playing pen-and-paper RPG, I like to feel a little more “real” for the guy I just created. Plus, there are magical items and spells. Bag of Holding, Portable Hole, Pouch of Accessibility, Decanter of Endless water, Goodberry, etc. I don’t know if the names are correct, but I think I’ve made myself clear. This sort of thing gets really useful once you care about this sort of thing, and the world feels more alive, you know. I’m not saying I’m beyond contradictions: there are many things I heavily abstract and some things I like are clearly non-realistic, but realism is a weird beast. [/QUOTE]
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Carrying Capacity vs. Shenanigans
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