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[Cast] Secret War
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<blockquote data-quote="Redclaw" data-source="post: 4429911" data-attributes="member: 53791"><p><span style="color: Blue"><strong><span style="font-size: 15px">Rangok</span></strong></span>, Paladin of Moradin</p><p>[sblock=stats]Name: Rangok</p><p></p><p>Alignment: Lawful Good</p><p>Male Dwarf Paladin 1</p><p>Medium Humanoid, tall, lbs, yrs old</p><p> hair, eyes, skin</p><p></p><p>Languages: Dwarven, Chondathan</p><p>Vision: Low-Light</p><p></p><p><strong>Ability Scores </strong></p><p></p><p>Str: 16</p><p>Con: 14</p><p>Dex: 7</p><p>Int: 11</p><p>Wis: 16</p><p>Cha: 17</p><p></p><p><strong>Basic Combat Stats</strong></p><p></p><p>Hit Points: 29</p><p>Bloodied: 14</p><p>Healing Surge: 12/day </p><p>Healing Value: 7</p><p></p><p>Initiative: +0</p><p>Speed: 5 squares (5 Base )</p><p>Action Points: 1</p><p></p><p><strong>Defenses</strong></p><p></p><p>AC: 10</p><p>Fort: 14</p><p>Ref: 11</p><p>Will: 14</p><p>Saving Throws: +5 vs Poison (racial). +2 vs. Fear (region)</p><p></p><p><strong>Basic Attacks</strong></p><p></p><p>Melee: Hit: damage:</p><p>Melee: Hit: Damage: </p><p>Ranged: Hit: Damage: Range </p><p></p><p><strong>Weapon & Implement Attack Bonuses for use with Powers</strong></p><p></p><p>Melee: Hit: </p><p>Melee: Hit: </p><p>Ranged: Hit: </p><p>Implement: Hit: </p><p></p><p><strong>Passive Skills</strong></p><p></p><p>Perception 13</p><p>Insight 20</p><p></p><p><strong>Skills</strong></p><p></p><p>Acrobatics (-2 dex)</p><p>Arcana (+0 int)</p><p>Athletics (+3 str)</p><p>Bluff (+3 cha)</p><p>Diplomacy (+3 cha, +5 trained)</p><p>Dungeoneering (+3 wis, +2 racial) </p><p>Endurance (+2 con, +5 trained, +2 racial)</p><p>Heal (+3 wis)</p><p>History (+0 int)</p><p>Insight (+3 wis, +5 trained, +2 region)</p><p>Intimidate (+3 cha)</p><p>Nature (+3 wis)</p><p>Perception (+3 wis)</p><p>Religion (+0 int, +5 trained) </p><p>Stealth (-2 str)</p><p>Streetwise (+3 cha)</p><p>Thievery (-2 dex)</p><p></p><p><strong>Feats</strong></p><p>Healing Hands</p><p></p><p></p><p><strong>Racial Traits and Powers</strong></p><p>Cast Iron Stomach: +5 bonus to saving throws vs. poison</p><p>Dwarven Resilience: Use second wind as a minor action</p><p>Dwarven Weapon Proficiency</p><p>Encumbered Speed: move at normal speed even when it would normally be reduced by armor or a heavy load.</p><p>Stand Your Ground: When effects push, pull or slide you, you can reduce the number of squares by 1.</p><p> </p><p><strong>Class Features</strong></p><p>Channel Divinity: 1/Encounter, either Divine Mettle or Divine Strength</p><p>Divine Challenge</p><p>Lay on Hands</p><p>Implement</p><p></p><p><strong>At Will Powers</strong></p><p><span style="color: lime">Divine Challenge</span>: Diving, Radiant</p><p>Minor Action Close Burst 5</p><p>Target: One creature.</p><p>Target is marked and remains marked until you use this power on a different target, or you fail to engage the target. While marked, it takes a -2 penalty to attack rolls for any attack that doesn’t target you, and also takes 6 radiant damage.</p><p></p><p><span style="color: lime">Lay on Hands</span>: Divine, Healing 3/day</p><p>Minor Action Melee touch</p><p>Target: One creature</p><p>Effect: You spend a healing surge but regain no hit points. Instead the target regains hit points as if it had spent a healing surge (+3 from Healing Hands).</p><p></p><p><span style="color: lime">Bolstering Strike</span>: Divine, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One Creature Cha vs. AC</p><p>Hit: 1[W]+3 damage, and you gain 3 temporary hit points</p><p></p><p><span style="color: Lime">Enfeebling Strike:</span> Divine, Weapon</p><p>Standard Action Melee Weapon</p><p>Target: One Creature Cha vs. AC</p><p>Hit: 1[W] +3 damage. If you marked the target, it takes a -2 penalty to attack rolls until the end of your next turn.</p><p></p><p><strong>Encounter Powers</strong><span style="color: red">Channel Divinity</span></p><p>--<span style="color: red">Divine Mettle</span>: Divine</p><p>Minor Action Close burst 10</p><p>Target: One creature in burst</p><p>Effect: The target makes a saving throw with a +3 bonus</p><p>--<span style="color: Red">Divine Strength</span>: Divine</p><p>Minor Action Personal</p><p>Effect: Apply a +3 bonus to damage on your next attack this turn.</p><p></p><p><span style="color: Red">Shielding Smite</span>: Divine, Weapon</p><p>Standard Action Melee Weapon</p><p>Target: One Creature Cha vs. AC</p><p>Hit: 2[W] +3</p><p>Effect: Until the end of your next turn, one ally within 5 squares of you gains a +3 power bonus to AC.</p><p></p><p><strong>Daily Powers</strong></p><p><span style="color: Gray">Radiant Delirium:</span> Divine, Implement, Radiant</p><p>Standard Action Ranged 5</p><p>Target: One Creature Cha vs. Reflex</p><p>Hit: 3d8 +3 radiant damage and the target is dazed until the end of your next turn. In addition, the target takes a -2 penalty to AC (save ends).</p><p></p><p><strong>Utility Powers</strong></p><p></p><p><strong>Rituals</strong></p><p></p><p><strong>Equipment</strong></p><p></p><p>Coins- 0gp, 0sp, 0cp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4429911, member: 53791"] [COLOR="Blue"][B][SIZE="4"]Rangok[/SIZE][/B][/COLOR], Paladin of Moradin [sblock=stats]Name: Rangok Alignment: Lawful Good Male Dwarf Paladin 1 Medium Humanoid, tall, lbs, yrs old hair, eyes, skin Languages: Dwarven, Chondathan Vision: Low-Light [B]Ability Scores [/B] Str: 16 Con: 14 Dex: 7 Int: 11 Wis: 16 Cha: 17 [B]Basic Combat Stats[/B] Hit Points: 29 Bloodied: 14 Healing Surge: 12/day Healing Value: 7 Initiative: +0 Speed: 5 squares (5 Base ) Action Points: 1 [B]Defenses[/B] AC: 10 Fort: 14 Ref: 11 Will: 14 Saving Throws: +5 vs Poison (racial). +2 vs. Fear (region) [B]Basic Attacks[/B] Melee: Hit: damage: Melee: Hit: Damage: Ranged: Hit: Damage: Range [B]Weapon & Implement Attack Bonuses for use with Powers[/B] Melee: Hit: Melee: Hit: Ranged: Hit: Implement: Hit: [B]Passive Skills[/B] Perception 13 Insight 20 [B]Skills[/B] Acrobatics (-2 dex) Arcana (+0 int) Athletics (+3 str) Bluff (+3 cha) Diplomacy (+3 cha, +5 trained) Dungeoneering (+3 wis, +2 racial) Endurance (+2 con, +5 trained, +2 racial) Heal (+3 wis) History (+0 int) Insight (+3 wis, +5 trained, +2 region) Intimidate (+3 cha) Nature (+3 wis) Perception (+3 wis) Religion (+0 int, +5 trained) Stealth (-2 str) Streetwise (+3 cha) Thievery (-2 dex) [B]Feats[/B] Healing Hands [B]Racial Traits and Powers[/B] Cast Iron Stomach: +5 bonus to saving throws vs. poison Dwarven Resilience: Use second wind as a minor action Dwarven Weapon Proficiency Encumbered Speed: move at normal speed even when it would normally be reduced by armor or a heavy load. Stand Your Ground: When effects push, pull or slide you, you can reduce the number of squares by 1. [B]Class Features[/B] Channel Divinity: 1/Encounter, either Divine Mettle or Divine Strength Divine Challenge Lay on Hands Implement [B]At Will Powers[/B] [COLOR="lime"]Divine Challenge[/COLOR]: Diving, Radiant Minor Action Close Burst 5 Target: One creature. Target is marked and remains marked until you use this power on a different target, or you fail to engage the target. While marked, it takes a -2 penalty to attack rolls for any attack that doesn’t target you, and also takes 6 radiant damage. [COLOR="lime"]Lay on Hands[/COLOR]: Divine, Healing 3/day Minor Action Melee touch Target: One creature Effect: You spend a healing surge but regain no hit points. Instead the target regains hit points as if it had spent a healing surge (+3 from Healing Hands). [COLOR="lime"]Bolstering Strike[/COLOR]: Divine, Weapon Standard Action Melee weapon Target: One Creature Cha vs. AC Hit: 1[W]+3 damage, and you gain 3 temporary hit points [COLOR="Lime"]Enfeebling Strike:[/COLOR] Divine, Weapon Standard Action Melee Weapon Target: One Creature Cha vs. AC Hit: 1[W] +3 damage. If you marked the target, it takes a -2 penalty to attack rolls until the end of your next turn. [B]Encounter Powers[/B][COLOR="red"]Channel Divinity[/COLOR] --[COLOR="red"]Divine Mettle[/COLOR]: Divine Minor Action Close burst 10 Target: One creature in burst Effect: The target makes a saving throw with a +3 bonus --[COLOR="Red"]Divine Strength[/COLOR]: Divine Minor Action Personal Effect: Apply a +3 bonus to damage on your next attack this turn. [COLOR="Red"]Shielding Smite[/COLOR]: Divine, Weapon Standard Action Melee Weapon Target: One Creature Cha vs. AC Hit: 2[W] +3 Effect: Until the end of your next turn, one ally within 5 squares of you gains a +3 power bonus to AC. [B]Daily Powers[/B] [COLOR="Gray"]Radiant Delirium:[/COLOR] Divine, Implement, Radiant Standard Action Ranged 5 Target: One Creature Cha vs. Reflex Hit: 3d8 +3 radiant damage and the target is dazed until the end of your next turn. In addition, the target takes a -2 penalty to AC (save ends). [B]Utility Powers[/B] [B]Rituals[/B] [B]Equipment[/B] Coins- 0gp, 0sp, 0cp [/sblock] [/QUOTE]
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