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[Cast] Secret War
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<blockquote data-quote="Leif" data-source="post: 4430091" data-attributes="member: 48762"><p><strong>Farim Rubyheart</strong></p><p></p><p>[sblock=Character Sheet]</p><p>Farim Rubyheart</p><p>Shield Dwarf -medium</p><p>Cleric 1</p><p>LG -- Moradin</p><p></p><p>XP 0</p><p></p><p>Height: 4’7”</p><p>Weight: 175</p><p>Beard: Brown and very thick (his hair was also brown/thick before he shaved it all off)</p><p>Eyes: Black</p><p>Head: Shaved</p><p></p><p>DEFENSES, +2 to saves vs. fear</p><p>AC 16 (10+6+0+0)</p><p>Fortitude 13 (10+3)</p><p>Reflex 10 (10+0)</p><p>Will 17 (10+5+2)</p><p></p><p>SHIELD DWARF TRAITS</p><p>Speed 5</p><p>Low-Light Vision</p><p>Languages: Common (Farim speaks Chondathan instead of Common per DM), Dwarven</p><p>+2 Dungeoneering, +2 Endurance</p><p>+5 to saves vs. poison</p><p>Second wind as a minor action</p><p>Proficient with Throwing Hammer and Warhammer</p><p>Move normal speed even when encumbered</p><p>Stand Your Ground</p><p>Insight (it's an FR thing)</p><p></p><p>S 13 +1</p><p>D 11 +0</p><p>C 16 (14+2) +3</p><p>I 7 -2</p><p>W 20 (18+2) +5</p><p>C 15 +2</p><p></p><p>Action Points: 1</p><p></p><p>MAX HP 28</p><p>Current HP 28</p><p>Bloodied 14</p><p>Healing Surge Value 7</p><p>Healing Surges per Day 10</p><p></p><p>ATTACKS</p><p>Throwing Hammer (Dwarf)</p><p>Warhammer (Dwarf)</p><p></p><p>FEATS</p><p>Dodge Giants</p><p></p><p>SKILLS</p><p>+2 Dungeoneering (Dwarf)</p><p>+2 Endurance (Dwarf)</p><p>Religion</p><p>Arcana</p><p>Heal</p><p>Insight (+2 racial bonus)</p><p></p><p>CLERIC FEATURES</p><p>Healer’s Lore</p><p>Ritual Caster (Make Whole, Gentle Repose)</p><p>Channel Divinity: Divine Fortune</p><p>Channel Divinity: Turn Undead</p><p>Healing Word (twice/encounter) (you or 1 ally can spend 1 healing surge +1d6 hp)</p><p></p><p>AT-WILL PRAYERS</p><p>1 Lance of Faith (20Wis vs Ref)</p><p>Damage: 1d8+5 radiant, plus ally is +2 on next att</p><p>2 Sacred Flame (20Wis vs Ref)</p><p>Damage: 1d6+5 and ally gains either +2 temp hp or +2 to save</p><p></p><p>ENCOUNTER PRAYERS</p><p>1 Divine Glow (close blast 3) (20wis vs. Ref) (1d8+5 and allies in blast are +2 to hit until my next action)</p><p></p><p>DAILY PRAYERS</p><p>1 Beacon of Hope (20Wis vs. Will)</p><p>(Target weakened until end of its next turn, I and all allies w/in 3 gain 5 hp, and all my healing powers heal +5 hp for the rest of the encounter)</p><p></p><p>LANGUAGES: Dwarven, Chondathan</p><p>REGION: Cormyr</p><p>[/sblock]</p><p></p><p>[sblock=ex-equipment]</p><p>I understand that we have no equipment at present, but this is what I had before capture/whatever. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>EQUIPMENT (10 gp left)</p><p>Chainmail</p><p>Warhammer (+2 prof. bonus - racial) (1d10)</p><p>Holy Symbol</p><p>Standard Adventurer’s Kit</p><p>Tent</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Leif, post: 4430091, member: 48762"] [b]Farim Rubyheart[/b] [sblock=Character Sheet] Farim Rubyheart Shield Dwarf -medium Cleric 1 LG -- Moradin XP 0 Height: 4’7” Weight: 175 Beard: Brown and very thick (his hair was also brown/thick before he shaved it all off) Eyes: Black Head: Shaved DEFENSES, +2 to saves vs. fear AC 16 (10+6+0+0) Fortitude 13 (10+3) Reflex 10 (10+0) Will 17 (10+5+2) SHIELD DWARF TRAITS Speed 5 Low-Light Vision Languages: Common (Farim speaks Chondathan instead of Common per DM), Dwarven +2 Dungeoneering, +2 Endurance +5 to saves vs. poison Second wind as a minor action Proficient with Throwing Hammer and Warhammer Move normal speed even when encumbered Stand Your Ground Insight (it's an FR thing) S 13 +1 D 11 +0 C 16 (14+2) +3 I 7 -2 W 20 (18+2) +5 C 15 +2 Action Points: 1 MAX HP 28 Current HP 28 Bloodied 14 Healing Surge Value 7 Healing Surges per Day 10 ATTACKS Throwing Hammer (Dwarf) Warhammer (Dwarf) FEATS Dodge Giants SKILLS +2 Dungeoneering (Dwarf) +2 Endurance (Dwarf) Religion Arcana Heal Insight (+2 racial bonus) CLERIC FEATURES Healer’s Lore Ritual Caster (Make Whole, Gentle Repose) Channel Divinity: Divine Fortune Channel Divinity: Turn Undead Healing Word (twice/encounter) (you or 1 ally can spend 1 healing surge +1d6 hp) AT-WILL PRAYERS 1 Lance of Faith (20Wis vs Ref) Damage: 1d8+5 radiant, plus ally is +2 on next att 2 Sacred Flame (20Wis vs Ref) Damage: 1d6+5 and ally gains either +2 temp hp or +2 to save ENCOUNTER PRAYERS 1 Divine Glow (close blast 3) (20wis vs. Ref) (1d8+5 and allies in blast are +2 to hit until my next action) DAILY PRAYERS 1 Beacon of Hope (20Wis vs. Will) (Target weakened until end of its next turn, I and all allies w/in 3 gain 5 hp, and all my healing powers heal +5 hp for the rest of the encounter) LANGUAGES: Dwarven, Chondathan REGION: Cormyr [/sblock] [sblock=ex-equipment] I understand that we have no equipment at present, but this is what I had before capture/whatever. :) EQUIPMENT (10 gp left) Chainmail Warhammer (+2 prof. bonus - racial) (1d10) Holy Symbol Standard Adventurer’s Kit Tent [/sblock] [/QUOTE]
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