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[Cast] Secret War
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<blockquote data-quote="renau1g" data-source="post: 4430539" data-attributes="member: 54810"><p>[code][b]Name: [/b] [SIZE="5"][COLOR="LightBlue"]Morrim Ironhand[/COLOR][/SIZE]</p><p>[B]Class:[/B] Warlock 1 [b]Starting Level[/b]: 1</p><p>[B]Race:[/B] Dwarf</p><p>[b]Region:[/b] Thunderpeaks</p><p>[b]Size:[/b] Medium</p><p>[B]Gender:[/B] Male</p><p>[b]Deity:[/b] n/a</p><p>[b]Alignment:[/b] Unaligned</p><p>[B]Action Points:[/B] 1</p><p>[b]XP:[/b] 0</p><p> </p><p>[b]Str:[/b] 11 +0 </p><p>[b]Dex:[/b] 8 -1 </p><p>[b]Con:[/b] 17 +3 </p><p>[b]Int:[/b] 14 +2 </p><p>[b]Wis:[/b] 14 +2 </p><p>[b]Cha:[/b] 10 +0 </p><p></p><p>[b]Hit Points:[/b] 29/29 [b]Bloodied:[/b] 14</p><p>[b]Healing Surge:[/b] 7 [b]Surges per day:[/b] 9</p><p>[b]Initiative:[/b] -1</p><p>[b]Senses:[/b] Low-Light</p><p>[b]Speed:[/b] 5</p><p>[b]Perception:[/b] 17 [b]Insight:[/b] 14 </p><p>[b]Action Points:[/b] 1</p><p></p><p>[b]AC[/b] 14 </p><p>[b]Fortitude[/b] 13 </p><p>[b]Reflex[/b] 13 </p><p>[b]Will[/b] 13</p><p></p><p>[b]Basic Melee Attack:[/b] +2 vs. AC [b]Damage:[/b] 1d10 </p><p>[b]Basic Ranged Attack:[/b] +3 vs. Reflex (Eldritch Blast) [b]Damage:[/b] 1d10+3</p><p></p><p></p><p>[B]Number of Trained Skills:[/B] 4 </p><p>[B]Skills Total Trained Mod Misc[/B]</p><p>Insight +7 +5 +2 --</p><p>Intimidate +5 +5 +0 --</p><p>Arcana +7 +5 +2 --</p><p>History +7 +5 +2 --</p><p>[/code]</p><p></p><p><strong>Feats:</strong> Improved Dark One's Blessing (+3 extra temp hp. from Dark One's Blessing)</p><p></p><p><strong>Languages:</strong> Chondothan, Dwarven</p><p></p><p><strong>Class and Racial abilities:</strong> </p><p></p><p>Cast-Iron Stomach - +5 saves vs. poison</p><p>Dwarven Resilience - Use second wind as a minor action</p><p>Dwarven Weapon Prof. - Throwing Hammer and Warhammer</p><p>Encumbered Speed </p><p>Stand Your Ground - When an effect forces you to move, you move -1 squares, also, can make a save vs. falling prone immediately.</p><p>Regional Benefit - +2 to Insight & Saves Vs. Fear</p><p></p><p>Prime Shot - If I'm closest to target I get a +1 to ranged attack rolls</p><p>Shadow walk - Gain concealment if I move 3 or more squares</p><p>Warlock's Curse - Nearest enemy can be cursed as a minor action, +1d6 damage</p><p>Improved Dark One's Blessing - When a cursed enemy dies, +4 temp. hp</p><p></p><p><strong>Powers:</strong></p><p>2/1/1/0 - At will, Encounter, Daily, utility powers known</p><p></p><p><strong> At Wills Powers: </strong> </p><p>Eldritch Blast - (standard, at-will, implement) - Range 10 - +3 vs. Reflex - 1d10+3 damage </p><p>Hellish Rebuke - (standard, at-will, fire, implement) - Range 10 - +3 vs. Reflex - 1d6+3 fire damage + if you take damage before the end of the next turn target takes 1d6+3 more damage</p><p></p><p><strong> Encounter Powers:</strong> </p><p>Diabolic Grasp - (standard, encounter, implement) - Range 10 - +3 vs. Fortitude - 2d8+3 damage and slide 3 squares</p><p></p><p><strong> Daily Powers:</strong> </p><p>Armor of Agathys - (standard, daily, cold) - Personal - Gain 12 temp. hp + any targets that start their turn adjacent to me take 1d6+3 cold damage, lasts the encounter</p><p></p><p><strong> Utility Powers:</strong></p><p></p><p><strong>Previous Equipment: Cost Weight</strong></p><p>Leather Armour 25gp 15lb</p><p>Warhammer 15gp 05lb</p><p>Standard Adventurer's Kit 15gp 33lb</p><p></p><p></p><p><strong>Total Weight:</strong>XXXlb <strong>Money:</strong> 45gp </p><p></p><p><strong>Age:</strong> 95</p><p><strong>Height:</strong> 4'7"</p><p></p><p><strong>Appearance:</strong> Morrim is a fairly typical dwarf, as the last survivor of the Ironhand clan, he prides himself on maintaining a "normal" dwarven appearance, despite his atypical vocation. He keeps his dark brown hair long and unkempt, but has great pride in the beard he's grown over the years and spends hours braiding it and sports some decorations that he took from the clan patriarch. His skin is tanned from being outside of the mountains for so long and he stands a tall 4'9".</p><p></p><p><strong>Personality:</strong> Morrim is anything but the typical dwarven gruffness. He enjoys speaking to others, if only to take his mind off the tragedy of his clan's destruction, he despises ale & drinks of all varieties as well. Morrim enjoys the thrill of battle, though, and adventure, which constantly leads him to try more and more dangerous activities.</p><p></p><p><strong>Background:</strong> Morrim was born in the Thunderpeaks, in the dwarven settlement of Thunderholme. He was raised a good, little dwarf, who battled the orcs and goblins of the area with his clan, mined the bits of ore that were located in the mountain, and practiced his smith-craft, becoming an accomplished weaponsmith, at least in their small settlement. Then the Year of Blue Fire happened and everything changed. Their small number of wizards in the clan were driven mad by Mystra's death and were convinced that the other dwarves were out to get them. They banded together and attacked the clan, but were destroyed by the dwarven warriors. The mages had dealt enough damage though and in the Year of the Halfling's Lament, a large force of goblinoids and orcs banded together and assaulted Thunderholme, intent on destroying the dwarves. After weeks of pitched battle, the attackers eventually broke through and slaughtered the dwarven clan. Morrim had been guarding the escape route out of the mountain during this battle and managed to survive by remaining out of the battle. He had told himself that it was a matter of practicality, that he needed to survive, but walking through the field of battle, Morrim was filled with regret. Seeing the battered and bloody corpses of his family and friends was too much for him. Morrim grabbed a few trinkets from their bodies and ran from their home, tears streaming down his face.</p><p></p><p>He didn't know how long he ran down the mountain paths, or how far, but when the ground gave out under him and he fell into a cave, Morrim was jerked back to consciousness. Looking around him, Morrim noted that it was a small chamber he was in, more a tomb than a cave and was about to climb back out, when his eyes caught the gleam of something in the dark. Morrim approached carefully, his warhammer held aloft, and sighed in relief when he saw it was just a skeleton. Looking at the skeleton in more detail, Morrim noted that the creature had horns, and a tail, but was the shape of a humanoid, he had never seen a creature like this. Clutched in its hands was a tome, fire scorched, but legible. Morrim's hands were trembling when he picked it up and dusted it off. Despite his reservations he opened it, and Morrim's life was changed. He spent the next three days sitting cross-legged next to the skeleton, caught up in the words of the book, not caring about food, nor water, nor the spiders and insects crawling upon him. Morrim awoke from the trance-like state peering up at the pig-face of an orc looking down from the hole he fell through.</p><p></p><p>The anger boiled inside him, begging for release and Morrim obliged. He crooked his hand like a claw as a great talon of darkness formed around the orc, raking it fiercely and pulling it over the edge. Despite its efforts, the orc fell, crashing lifeless to the ground. Standing over him Morrim felt vindicated and free from the books hold, began to climb out of his temporary home.</p><p></p><p>Morrim travelled to the nearest settlement, which was the human town of Thunderstone, and met a fellow dwarf named Norman Firebeard. Morrim needed coin and Norman offered work in the Miner's Union. Morrim accepted and worked uneventfully, until one day when Norman offered him a chance to head back to the Thunderpeaks with other dwarven adventurers to locate the dwarven settlement of Stonefast, which even he'd heard legends of as a child. They set out with the lizard and ended up at Zanzer's location, Morrim was excited at the reward, a whole gold piece, that was a fortnight's work in the mines. Then he felt sleepy...</p><p></p><p></p><p></p><p>[Sblock=Logs]</p><p><strong>XP log:</strong></p><p></p><p><strong>Wealth log</strong>:</p><p>100 gp from starting wealth</p><p>Paid 25gp for Leather Armour, 15 for Warhammer, & 15 for Kit</p><p>Sold XXX for</p><p></p><p>Other log:</p><p>XXXX from <a href="http://" target="_blank"></a></p><p>[/sblock]</p><p></p><p><strong>Notes:</strong></p><p>XXXX</p><p></p><p>[sblock=Advancement]</p><p><strong>L1 -> CLASS Warlock</strong> HP: 12+17 (Per Class) </p><p>Feat: Improved Dark One's Blessing</p><p>Powers Known: Eldritch Blast, Hellish Rebuke, Diabolic Grasp, Armor of Agathys</p><p>Other: OTHER NOTE</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4430539, member: 54810"] [code][b]Name: [/b] [SIZE="5"][COLOR="LightBlue"]Morrim Ironhand[/COLOR][/SIZE] [B]Class:[/B] Warlock 1 [b]Starting Level[/b]: 1 [B]Race:[/B] Dwarf [b]Region:[/b] Thunderpeaks [b]Size:[/b] Medium [B]Gender:[/B] Male [b]Deity:[/b] n/a [b]Alignment:[/b] Unaligned [B]Action Points:[/B] 1 [b]XP:[/b] 0 [b]Str:[/b] 11 +0 [b]Dex:[/b] 8 -1 [b]Con:[/b] 17 +3 [b]Int:[/b] 14 +2 [b]Wis:[/b] 14 +2 [b]Cha:[/b] 10 +0 [b]Hit Points:[/b] 29/29 [b]Bloodied:[/b] 14 [b]Healing Surge:[/b] 7 [b]Surges per day:[/b] 9 [b]Initiative:[/b] -1 [b]Senses:[/b] Low-Light [b]Speed:[/b] 5 [b]Perception:[/b] 17 [b]Insight:[/b] 14 [b]Action Points:[/b] 1 [b]AC[/b] 14 [b]Fortitude[/b] 13 [b]Reflex[/b] 13 [b]Will[/b] 13 [b]Basic Melee Attack:[/b] +2 vs. AC [b]Damage:[/b] 1d10 [b]Basic Ranged Attack:[/b] +3 vs. Reflex (Eldritch Blast) [b]Damage:[/b] 1d10+3 [B]Number of Trained Skills:[/B] 4 [B]Skills Total Trained Mod Misc[/B] Insight +7 +5 +2 -- Intimidate +5 +5 +0 -- Arcana +7 +5 +2 -- History +7 +5 +2 -- [/code] [b]Feats:[/b] Improved Dark One's Blessing (+3 extra temp hp. from Dark One's Blessing) [b]Languages:[/b] Chondothan, Dwarven [b]Class and Racial abilities:[/b] Cast-Iron Stomach - +5 saves vs. poison Dwarven Resilience - Use second wind as a minor action Dwarven Weapon Prof. - Throwing Hammer and Warhammer Encumbered Speed Stand Your Ground - When an effect forces you to move, you move -1 squares, also, can make a save vs. falling prone immediately. Regional Benefit - +2 to Insight & Saves Vs. Fear Prime Shot - If I'm closest to target I get a +1 to ranged attack rolls Shadow walk - Gain concealment if I move 3 or more squares Warlock's Curse - Nearest enemy can be cursed as a minor action, +1d6 damage Improved Dark One's Blessing - When a cursed enemy dies, +4 temp. hp [b]Powers:[/b] 2/1/1/0 - At will, Encounter, Daily, utility powers known [b] At Wills Powers: [/b] Eldritch Blast - (standard, at-will, implement) - Range 10 - +3 vs. Reflex - 1d10+3 damage Hellish Rebuke - (standard, at-will, fire, implement) - Range 10 - +3 vs. Reflex - 1d6+3 fire damage + if you take damage before the end of the next turn target takes 1d6+3 more damage [B] Encounter Powers:[/b] Diabolic Grasp - (standard, encounter, implement) - Range 10 - +3 vs. Fortitude - 2d8+3 damage and slide 3 squares [B] Daily Powers:[/b] Armor of Agathys - (standard, daily, cold) - Personal - Gain 12 temp. hp + any targets that start their turn adjacent to me take 1d6+3 cold damage, lasts the encounter [B] Utility Powers:[/b] [B]Previous Equipment: Cost Weight[/B] Leather Armour 25gp 15lb Warhammer 15gp 05lb Standard Adventurer's Kit 15gp 33lb [B]Total Weight:[/B]XXXlb [B]Money:[/B] 45gp [b]Age:[/b] 95 [b]Height:[/b] 4'7" [B]Appearance:[/B] Morrim is a fairly typical dwarf, as the last survivor of the Ironhand clan, he prides himself on maintaining a "normal" dwarven appearance, despite his atypical vocation. He keeps his dark brown hair long and unkempt, but has great pride in the beard he's grown over the years and spends hours braiding it and sports some decorations that he took from the clan patriarch. His skin is tanned from being outside of the mountains for so long and he stands a tall 4'9". [B]Personality:[/B] Morrim is anything but the typical dwarven gruffness. He enjoys speaking to others, if only to take his mind off the tragedy of his clan's destruction, he despises ale & drinks of all varieties as well. Morrim enjoys the thrill of battle, though, and adventure, which constantly leads him to try more and more dangerous activities. [B]Background:[/B] Morrim was born in the Thunderpeaks, in the dwarven settlement of Thunderholme. He was raised a good, little dwarf, who battled the orcs and goblins of the area with his clan, mined the bits of ore that were located in the mountain, and practiced his smith-craft, becoming an accomplished weaponsmith, at least in their small settlement. Then the Year of Blue Fire happened and everything changed. Their small number of wizards in the clan were driven mad by Mystra's death and were convinced that the other dwarves were out to get them. They banded together and attacked the clan, but were destroyed by the dwarven warriors. The mages had dealt enough damage though and in the Year of the Halfling's Lament, a large force of goblinoids and orcs banded together and assaulted Thunderholme, intent on destroying the dwarves. After weeks of pitched battle, the attackers eventually broke through and slaughtered the dwarven clan. Morrim had been guarding the escape route out of the mountain during this battle and managed to survive by remaining out of the battle. He had told himself that it was a matter of practicality, that he needed to survive, but walking through the field of battle, Morrim was filled with regret. Seeing the battered and bloody corpses of his family and friends was too much for him. Morrim grabbed a few trinkets from their bodies and ran from their home, tears streaming down his face. He didn't know how long he ran down the mountain paths, or how far, but when the ground gave out under him and he fell into a cave, Morrim was jerked back to consciousness. Looking around him, Morrim noted that it was a small chamber he was in, more a tomb than a cave and was about to climb back out, when his eyes caught the gleam of something in the dark. Morrim approached carefully, his warhammer held aloft, and sighed in relief when he saw it was just a skeleton. Looking at the skeleton in more detail, Morrim noted that the creature had horns, and a tail, but was the shape of a humanoid, he had never seen a creature like this. Clutched in its hands was a tome, fire scorched, but legible. Morrim's hands were trembling when he picked it up and dusted it off. Despite his reservations he opened it, and Morrim's life was changed. He spent the next three days sitting cross-legged next to the skeleton, caught up in the words of the book, not caring about food, nor water, nor the spiders and insects crawling upon him. Morrim awoke from the trance-like state peering up at the pig-face of an orc looking down from the hole he fell through. The anger boiled inside him, begging for release and Morrim obliged. He crooked his hand like a claw as a great talon of darkness formed around the orc, raking it fiercely and pulling it over the edge. Despite its efforts, the orc fell, crashing lifeless to the ground. Standing over him Morrim felt vindicated and free from the books hold, began to climb out of his temporary home. Morrim travelled to the nearest settlement, which was the human town of Thunderstone, and met a fellow dwarf named Norman Firebeard. Morrim needed coin and Norman offered work in the Miner's Union. Morrim accepted and worked uneventfully, until one day when Norman offered him a chance to head back to the Thunderpeaks with other dwarven adventurers to locate the dwarven settlement of Stonefast, which even he'd heard legends of as a child. They set out with the lizard and ended up at Zanzer's location, Morrim was excited at the reward, a whole gold piece, that was a fortnight's work in the mines. Then he felt sleepy... [Sblock=Logs] [B]XP log:[/B] [B]Wealth log[/B]: 100 gp from starting wealth Paid 25gp for Leather Armour, 15 for Warhammer, & 15 for Kit Sold XXX for Other log: XXXX from [url=][/url] [/sblock] [B]Notes:[/B] XXXX [sblock=Advancement] [B]L1 -> CLASS Warlock[/B] HP: 12+17 (Per Class) Feat: Improved Dark One's Blessing Powers Known: Eldritch Blast, Hellish Rebuke, Diabolic Grasp, Armor of Agathys Other: OTHER NOTE [/sblock] [/QUOTE]
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