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Casters vs Mundanes in your experience
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<blockquote data-quote="Surmos" data-source="post: 5909981" data-attributes="member: 6682413"><p>Sorry to piggyback off your post but I had a similar experience for a long time. I noticed something similar at lower levels. Heck I even had this same frame of thinking for a long time starting back when I played earlier editions.</p><p></p><p>As I've become a more open gamer in both tabletop and digital gaming I can't justify it anymore. I now believe that this balance can be achieved without removing the flavor and maintaining most of the creativity casters are accustomed to having. The issue seems to be one of compromise (compromise of an older perception) and perception of what is "balanced" as far as what casters are capable of. If I was going by the Tolkien series, then of course wizards would be some of the most power creatures to walk the planes. That's how they were. I can't remember wizards not being that strong (as far as how that series portrayed how strong wizards could be) </p><p></p><p>At PAX Mearls made a good point. Gaming has changed over the past 38 years. D&D has a history and a great deal of things that are considered "canon", but IMHO I think that older perception of a wizard being that powerful needs to change a bit.</p><p></p><p>I don't deny that may rub long-time players the wrong way, but without a balance being achieved it causes the game to potentially be less fun for other players not playing a caster. I also accept that the concept of "unmatched power" is what makes the world more "real" and "realistic" for what some players expect as well. </p><p></p><p>*immature rant*</p><p>The more I read these forums the more I'm blown away by fellow gamers lack of willingness to budge on issues like this. Its almost like for some it is better to have the mechanics of the game support a perception instead of promoting a game that is balanced and have house-rules that build that perception they want to achieve . I'm not saying its necessarily right or wrong either way, just my opinion.</p></blockquote><p></p>
[QUOTE="Surmos, post: 5909981, member: 6682413"] Sorry to piggyback off your post but I had a similar experience for a long time. I noticed something similar at lower levels. Heck I even had this same frame of thinking for a long time starting back when I played earlier editions. As I've become a more open gamer in both tabletop and digital gaming I can't justify it anymore. I now believe that this balance can be achieved without removing the flavor and maintaining most of the creativity casters are accustomed to having. The issue seems to be one of compromise (compromise of an older perception) and perception of what is "balanced" as far as what casters are capable of. If I was going by the Tolkien series, then of course wizards would be some of the most power creatures to walk the planes. That's how they were. I can't remember wizards not being that strong (as far as how that series portrayed how strong wizards could be) At PAX Mearls made a good point. Gaming has changed over the past 38 years. D&D has a history and a great deal of things that are considered "canon", but IMHO I think that older perception of a wizard being that powerful needs to change a bit. I don't deny that may rub long-time players the wrong way, but without a balance being achieved it causes the game to potentially be less fun for other players not playing a caster. I also accept that the concept of "unmatched power" is what makes the world more "real" and "realistic" for what some players expect as well. *immature rant* The more I read these forums the more I'm blown away by fellow gamers lack of willingness to budge on issues like this. Its almost like for some it is better to have the mechanics of the game support a perception instead of promoting a game that is balanced and have house-rules that build that perception they want to achieve . I'm not saying its necessarily right or wrong either way, just my opinion. [/QUOTE]
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