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General Tabletop Discussion
*Pathfinder & Starfinder
casting 2 spells in one round
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<blockquote data-quote="Apok" data-source="post: 452814" data-attributes="member: 1969"><p>Ah, a fighter with spell-envy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Yeah, it's only natural for the front-liners to stand agape at the nastiness of Haste + Spellcasting but it'll wear off. Remember, when casting 2 spells each round you are depleting your spells twice as fast so you won't be as much use once you've exhausted your spells for the day. That's when the frontliners really need to step up and start swinging. Also, if this campaign of yours ever gets into the higher levels (17+) and the DM allows spells like Belsamath's Blessing and Strength of Kadum, be prepared for the fighters to start dishing out 200-400+ points of damage per round using a full-attack. They basically outstrip the damage potential of any spell you can cast until Epic Levels. </p><p></p><p>Check this out;</p><p></p><p>Average 18th level Fighter w/ a base 20 Strength (very easy to envision at this level)</p><p></p><p>BAB = +18 +5 from Str</p><p>Belsamath's Blessing into a Weretiger, giving a +12 boost to Str so we're up to a 32 Str. Add in another +18 Enhancement Bonus from Strength of Kadum cast at 18th level for a Strength of 50 and a +20 Strength Mod.</p><p></p><p>So, 18 + 20 = +38 Attack bonus, not including magical weapon bonuses, Specialization or anything else. If you Power Attack for 10, leaving you with a +28 to Hit, you end up dealing 30 points of damage per attack from Strength alone. Now start adding in bonuses from magical weapons, feats, abilities, charging w/ a lance & rhino hide armor, etc. and you're talking insane ammounts of damage every round. </p><p></p><p>If you think this is bad, check out some of the archived Sultans of Smack threads. Fear not for the fighter.</p></blockquote><p></p>
[QUOTE="Apok, post: 452814, member: 1969"] Ah, a fighter with spell-envy. ;) :D Yeah, it's only natural for the front-liners to stand agape at the nastiness of Haste + Spellcasting but it'll wear off. Remember, when casting 2 spells each round you are depleting your spells twice as fast so you won't be as much use once you've exhausted your spells for the day. That's when the frontliners really need to step up and start swinging. Also, if this campaign of yours ever gets into the higher levels (17+) and the DM allows spells like Belsamath's Blessing and Strength of Kadum, be prepared for the fighters to start dishing out 200-400+ points of damage per round using a full-attack. They basically outstrip the damage potential of any spell you can cast until Epic Levels. Check this out; Average 18th level Fighter w/ a base 20 Strength (very easy to envision at this level) BAB = +18 +5 from Str Belsamath's Blessing into a Weretiger, giving a +12 boost to Str so we're up to a 32 Str. Add in another +18 Enhancement Bonus from Strength of Kadum cast at 18th level for a Strength of 50 and a +20 Strength Mod. So, 18 + 20 = +38 Attack bonus, not including magical weapon bonuses, Specialization or anything else. If you Power Attack for 10, leaving you with a +28 to Hit, you end up dealing 30 points of damage per attack from Strength alone. Now start adding in bonuses from magical weapons, feats, abilities, charging w/ a lance & rhino hide armor, etc. and you're talking insane ammounts of damage every round. If you think this is bad, check out some of the archived Sultans of Smack threads. Fear not for the fighter. [/QUOTE]
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casting 2 spells in one round
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