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Casting off Planescape
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<blockquote data-quote="Igwilly" data-source="post: 6984196" data-attributes="member: 6801225"><p>Well, let’s see the problem…</p><p> </p><p>I’m just learning AD&D 2e; I’m really enjoying it. I plan to use my personal setting in the next game.</p><p>Honestly, I can see that 2e encouraged lots of world building and setting material. The variety of campaign sourcebooks amazes me, and I’m already choosing favorites. But there is one setting that I don’t like. Actually, I actively <em>hate</em> the setting. <em>The setting</em>. <strong>Planescape</strong>.</p><p>I’ll not say why I hate it, neither will I discuss about this. Despite all the world-building, I always got that impression, that AD&D 2e effectively uses Planescape all the time. At least for published material. I would say that 2e had <em>one</em> setting, because every other setting was a Planescape’s sub-setting.</p><p>But that’s not what I’m looking for. Right now, I plan to “translate” my cosmos. Use material of my own, but also using published material, adapted to my game. I plan to remodel the game’s cosmology and create many new monsters. </p><p>The question is: How hard is that? I know I can do that in every edition, but in some it’s harder than others. Sometimes the system fights against you in that regard. All editions do say that I can freely change rules to my taste. But what problems would arise if I reject Planescape entirely? I found a section in the Monstrous Manual about creating monsters, but if there’s anywhere else to look for, I would be glad to know.</p><p>There are some other issues which I need to resolve, but let’s talk about this later.</p></blockquote><p></p>
[QUOTE="Igwilly, post: 6984196, member: 6801225"] Well, let’s see the problem… I’m just learning AD&D 2e; I’m really enjoying it. I plan to use my personal setting in the next game. Honestly, I can see that 2e encouraged lots of world building and setting material. The variety of campaign sourcebooks amazes me, and I’m already choosing favorites. But there is one setting that I don’t like. Actually, I actively [I]hate[/I] the setting. [I]The setting[/I]. [B]Planescape[/B]. I’ll not say why I hate it, neither will I discuss about this. Despite all the world-building, I always got that impression, that AD&D 2e effectively uses Planescape all the time. At least for published material. I would say that 2e had [I]one[/I] setting, because every other setting was a Planescape’s sub-setting. But that’s not what I’m looking for. Right now, I plan to “translate” my cosmos. Use material of my own, but also using published material, adapted to my game. I plan to remodel the game’s cosmology and create many new monsters. The question is: How hard is that? I know I can do that in every edition, but in some it’s harder than others. Sometimes the system fights against you in that regard. All editions do say that I can freely change rules to my taste. But what problems would arise if I reject Planescape entirely? I found a section in the Monstrous Manual about creating monsters, but if there’s anywhere else to look for, I would be glad to know. There are some other issues which I need to resolve, but let’s talk about this later. [/QUOTE]
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