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<blockquote data-quote="dammitbiscuit" data-source="post: 5233440" data-attributes="member: 60419"><p>Another thing you could try would be DC adjustments based not on the spell's absolute level, but on the spell's <em>relative</em> level.</p><p></p><p>I'm not necessarily recommending this, as I haven't even playtested your <em>first</em> system yet, but I wanna throw it out there. For a max-level caster, 7th-level spells aren't that big of a deal, y'see, and a 5th-level wizard gets a lot of mileage out of his (relatively) powerful 3rd-level spells. The change would encourage players to sometimes use their lower-level spells in order to conserve their energy, even when they're at a low enough character level that, under your base rules, all their spells are equally tiring.</p><p></p><p>It'd work like this:</p><p>When you are able to cast 2nd level spells, those spells are +1 DC (or use 1 more point from the "pool"). From this point forward, the lowest-level half of your spells (round up) are unmodified, and the remaining higher level spells known incur a +1 penalty.</p><p></p><p>When you can cast third level spells, they incur an additional +1 penalty. From this point forward, your highest level of spells suffers this additional penalty.</p><p></p><p>Example: For a 7th-level wizard, his 1st and 2nd level spells would increase the concentration DC by 1, 3rd level spells would increase the DC by 2, and 4th level spells would increase the DC by 3. For a 13th-level wizard, spells up to 4th level would incur only the normal +1 to concentration DCs, 5th and 6th would incur a +2, and 7th level spells would incur a +3. Upon becoming a 15th-level wizard, his 7th-level spells would be reduced to a +2 penalty, and 8th-level spells would become the new top tier, increasing the DC by 3.</p></blockquote><p></p>
[QUOTE="dammitbiscuit, post: 5233440, member: 60419"] Another thing you could try would be DC adjustments based not on the spell's absolute level, but on the spell's [I]relative[/I] level. I'm not necessarily recommending this, as I haven't even playtested your [I]first[/I] system yet, but I wanna throw it out there. For a max-level caster, 7th-level spells aren't that big of a deal, y'see, and a 5th-level wizard gets a lot of mileage out of his (relatively) powerful 3rd-level spells. The change would encourage players to sometimes use their lower-level spells in order to conserve their energy, even when they're at a low enough character level that, under your base rules, all their spells are equally tiring. It'd work like this: When you are able to cast 2nd level spells, those spells are +1 DC (or use 1 more point from the "pool"). From this point forward, the lowest-level half of your spells (round up) are unmodified, and the remaining higher level spells known incur a +1 penalty. When you can cast third level spells, they incur an additional +1 penalty. From this point forward, your highest level of spells suffers this additional penalty. Example: For a 7th-level wizard, his 1st and 2nd level spells would increase the concentration DC by 1, 3rd level spells would increase the DC by 2, and 4th level spells would increase the DC by 3. For a 13th-level wizard, spells up to 4th level would incur only the normal +1 to concentration DCs, 5th and 6th would incur a +2, and 7th level spells would incur a +3. Upon becoming a 15th-level wizard, his 7th-level spells would be reduced to a +2 penalty, and 8th-level spells would become the new top tier, increasing the DC by 3. [/QUOTE]
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