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Castle & Crusades - who has tried it and not stuck with it?
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<blockquote data-quote="Philotomy Jurament" data-source="post: 3732710" data-attributes="member: 20854"><p>When I moved away from 3E, I tried out a bunch of systems, and ended up really liking C&C and picking it as the one for my "main game." I'm still running C&C, and I still like it, but I've found myself house-ruling more and more things (e.g. saving throws, surprise, how I handle "perception checks") to be more like older editions. Also, I've found that I use the SIEGE engine less and less; most of the time, I simply don't find rolls (other than the basic class abilities) necessary. Lastly, I found that I quickly gravitated towards running B/X and AD&D adventures, and not much 3E stuff. All that points me towards an out-of-print D&D being a better fit, for me.</p><p> </p><p>C&C is a good system; I see it as a <em>via media</em> of D&D. That's both a feature and a flaw. It makes it good for a "borrow/use stuff from all the editions" approach, but it also makes it something of a farrago, and it draws fire from both ends of the "D&D style" spectrum: big fans of 3E find it too "old school," and big fans of 1E find it "too 3E." </p><p></p><p>I wouldn't say I'm unhappy or dissatisfied with C&C; it's served me well, and it worked great as I transitioned away from 3E. And I'm still running it, after all. However, it probably wouldn't be my first choice if I were starting a new game, today.</p><p></p><p>If anyone is considering C&C, I'd encourage them to give it a try, especially if they're interested in using 3E material in their game. However, if they're interested mainly in "old school" material (e.g. running the GDQ series, etc), then I'd say go with OD&D, AD&D, or B/X.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3732710, member: 20854"] When I moved away from 3E, I tried out a bunch of systems, and ended up really liking C&C and picking it as the one for my "main game." I'm still running C&C, and I still like it, but I've found myself house-ruling more and more things (e.g. saving throws, surprise, how I handle "perception checks") to be more like older editions. Also, I've found that I use the SIEGE engine less and less; most of the time, I simply don't find rolls (other than the basic class abilities) necessary. Lastly, I found that I quickly gravitated towards running B/X and AD&D adventures, and not much 3E stuff. All that points me towards an out-of-print D&D being a better fit, for me. C&C is a good system; I see it as a [i]via media[/i] of D&D. That's both a feature and a flaw. It makes it good for a "borrow/use stuff from all the editions" approach, but it also makes it something of a farrago, and it draws fire from both ends of the "D&D style" spectrum: big fans of 3E find it too "old school," and big fans of 1E find it "too 3E." I wouldn't say I'm unhappy or dissatisfied with C&C; it's served me well, and it worked great as I transitioned away from 3E. And I'm still running it, after all. However, it probably wouldn't be my first choice if I were starting a new game, today. If anyone is considering C&C, I'd encourage them to give it a try, especially if they're interested in using 3E material in their game. However, if they're interested mainly in "old school" material (e.g. running the GDQ series, etc), then I'd say go with OD&D, AD&D, or B/X. [/QUOTE]
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