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General Tabletop Discussion
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Castle or Not?
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<blockquote data-quote="Haltherrion" data-source="post: 5384751" data-attributes="member: 18253"><p>The difference is that one is constructed with quarters suitable for a lord or other civilian (regardless of who actually lives in it) and one would have barracks. In the former case, this might include a large hall with (in some periods) elaborate apartments, a large chapel, etc. In both the later and the former cases, the troops would often be housed in towers, lower dungeon, etc. So the castle could be a fortification PLUS civilian accomodations.</p><p> </p><p>It is not defined by the presence of the civilians but the presence of the accomodtions. These accomodations do affect what the place looks like.</p><p> </p><p>Taking this one step further, as European fortifications evolved into places with elaborate, low walls, no grand central building, lords and kings probably found them a lot less interesting to live in, in terms of their own personal aesthetics and in terms of their ability to use their residence to awe their population, thus accelerating the separation of fortification and palace. </p><p> </p><p>Anyway, that is one way you could define it. While it doesn't really float my boat it is probably a workable definition and an interesting enough distinction.</p><p> </p><p>I guess another way to define castle might focus on whether it had a strong central structure. This would include, for instances, Japanese fortresses and motte-and-baileys but eliminate many types of forts including most of the Roman ones. But there are plenty of European castle-like structures that are more wall than keep (like Restormel, a castle I've always liked and have cribbed at times). In the end, for gaming purposes, it is a matter of personal taste I suppose.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5384751, member: 18253"] The difference is that one is constructed with quarters suitable for a lord or other civilian (regardless of who actually lives in it) and one would have barracks. In the former case, this might include a large hall with (in some periods) elaborate apartments, a large chapel, etc. In both the later and the former cases, the troops would often be housed in towers, lower dungeon, etc. So the castle could be a fortification PLUS civilian accomodations. It is not defined by the presence of the civilians but the presence of the accomodtions. These accomodations do affect what the place looks like. Taking this one step further, as European fortifications evolved into places with elaborate, low walls, no grand central building, lords and kings probably found them a lot less interesting to live in, in terms of their own personal aesthetics and in terms of their ability to use their residence to awe their population, thus accelerating the separation of fortification and palace. Anyway, that is one way you could define it. While it doesn't really float my boat it is probably a workable definition and an interesting enough distinction. I guess another way to define castle might focus on whether it had a strong central structure. This would include, for instances, Japanese fortresses and motte-and-baileys but eliminate many types of forts including most of the Roman ones. But there are plenty of European castle-like structures that are more wall than keep (like Restormel, a castle I've always liked and have cribbed at times). In the end, for gaming purposes, it is a matter of personal taste I suppose. [/QUOTE]
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