Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Castle Whiterock
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pinotage" data-source="post: 3992767" data-attributes="member: 15194"><p>The slaving aspects are detailed quite well throughout the adventure, from the first level down through the lower levels. The adventure details the flow of the prisoners quite well, including where they move around in various levels, how they're transported, and where they exit a particular level to make it down to the lower levels (10 and 11). You also get to see where they end up and for what purpose they're used, and naturally, if you're caught on any particular level, there's a fair chance you end up being taken prisoner yourself. There are a few useful prisoners to free as well along the way, some of the quite useful.</p><p></p><p>I didn't quite look at the verisimiitude of the town itself. I just wasn't satisfied with its overall utility in the adventure. You're right, though, in that it really is almost a non-issue for most of the adventure. There's one or two surprises there, but nothing much else. The use of Morrain is probably best served using other DCC adventures. Castle Whiterock, while it incorporates elements of over 40 DCC adventures, is very stand-alone. There's nothing stopping you using other adventures and hence towns, but you'll need to do all that work yourself.</p><p></p><p>The lower levels of Castle Whiterock are by far the more interesting ones. For me, at least. I loved some of those locations, and the various sub-plots, as long as they're handled well where players are concerned.</p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 3992767, member: 15194"] The slaving aspects are detailed quite well throughout the adventure, from the first level down through the lower levels. The adventure details the flow of the prisoners quite well, including where they move around in various levels, how they're transported, and where they exit a particular level to make it down to the lower levels (10 and 11). You also get to see where they end up and for what purpose they're used, and naturally, if you're caught on any particular level, there's a fair chance you end up being taken prisoner yourself. There are a few useful prisoners to free as well along the way, some of the quite useful. I didn't quite look at the verisimiitude of the town itself. I just wasn't satisfied with its overall utility in the adventure. You're right, though, in that it really is almost a non-issue for most of the adventure. There's one or two surprises there, but nothing much else. The use of Morrain is probably best served using other DCC adventures. Castle Whiterock, while it incorporates elements of over 40 DCC adventures, is very stand-alone. There's nothing stopping you using other adventures and hence towns, but you'll need to do all that work yourself. The lower levels of Castle Whiterock are by far the more interesting ones. For me, at least. I loved some of those locations, and the various sub-plots, as long as they're handled well where players are concerned. Pinotage [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castle Whiterock
Top