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<blockquote data-quote="Jengenritz" data-source="post: 4029940" data-attributes="member: 59128"><p>You know, Eric, I helped write the darn thing and I feel the same way. It would be cool to see how the GM changed things around, or how they present the NPCs (of which there are a ton), that sort of thing. I really get a charge of seeing how people put their own twist on my material...like having someone guest-GM your homebrew campaign setting.</p><p>That's what cool about our game. Video games have set scripts - some far more flexible (Deus Ex) than others (pick a Final Fantasy) - but pen-and-paper games allow a guy to say: </p><p>"Hobgoblins...sure, lawful evil makes you think of Roman as a default model, but what if they were samurai instead?"</p><p></p><p>or</p><p></p><p>"I think the Impresario of the Bleak Theater needs to speak with a lisp. Sure, he's a duergar, but no one will expect that."</p><p></p><p>or</p><p></p><p>"I don't like the way this <em>dimension door</em> trap to Peduncle's grotto works...I'll change it to <em>flame strike</em> trap instead."</p><p></p><p>Honestly...does ANYONE run a game "as-is" out of the box? </p><p></p><p>I don't think so. I've never spoken to anyone who didn't make <strong>some</strong> changes to tailor it to their game or preferences. Guess I'm rambling, but that's what I love about pen-and-paper games...the freedom to make stuff my own.</p></blockquote><p></p>
[QUOTE="Jengenritz, post: 4029940, member: 59128"] You know, Eric, I helped write the darn thing and I feel the same way. It would be cool to see how the GM changed things around, or how they present the NPCs (of which there are a ton), that sort of thing. I really get a charge of seeing how people put their own twist on my material...like having someone guest-GM your homebrew campaign setting. That's what cool about our game. Video games have set scripts - some far more flexible (Deus Ex) than others (pick a Final Fantasy) - but pen-and-paper games allow a guy to say: "Hobgoblins...sure, lawful evil makes you think of Roman as a default model, but what if they were samurai instead?" or "I think the Impresario of the Bleak Theater needs to speak with a lisp. Sure, he's a duergar, but no one will expect that." or "I don't like the way this [I]dimension door[/I] trap to Peduncle's grotto works...I'll change it to [I]flame strike[/I] trap instead." Honestly...does ANYONE run a game "as-is" out of the box? I don't think so. I've never spoken to anyone who didn't make [B]some[/B] changes to tailor it to their game or preferences. Guess I'm rambling, but that's what I love about pen-and-paper games...the freedom to make stuff my own. [/QUOTE]
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