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Castles&Crusades: Is this "The One"?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9236888" data-attributes="member: 11760"><p>I ran C&C for my group in lieu of 4E, having run out of enthusiasm for 3E around the time WotC did.</p><p></p><p>From a vibes standpoint, it absolutely matches up with 1E, which I cut my teeth on, and it has a number of nice innovations, like class-and-a-half leveling, which lets you take a spell-less paladin or ranger and give it spells like they get in 3E or 5E -- or do something wilder, like create a ranger with cleric spells (which I had in my campaign), an assassin with illusionist spells or even stranger combinations (barbarians that cast druid spells!).</p><p></p><p>That said, it's one of the first retroclones, and it shows. The Troll Lords are committed to their very clunky SIEGE engine, which doesn't do anything standard d20 resolution systems don't do, except more confusingly and requiring more discussion about how it works seemingly every single time. Other than the fact that they clearly feel proprietary about their baby, C&C would be greatly enhanced by ripping out the SIEGE engine, replacing with the standard d20 resolution system, and never looking back.</p><p></p><p>The Troll Lords are also notoriously bad copy editors, and every book, no matter how many editions in, is going to have a shocking number of typos and grammatical errors and even errors of fact. (The CKG erroneously stated, when I owned it, that all rivers flow towards the equator, which is not remotely true.) There was even a period when two of their monster books accidentally had different versions of the grue, because there wasn't anyone doing a good job with editorial oversight in house (or, better yet, working off a master database of monsters, which I do for myself with my homebrew critters).</p><p></p><p>5E lifted/had parallel evolution with a <em>lot </em>of C&C's design innovations, but has an overall higher power level. But C&C has essentially stayed the same since the early 2000s. That's either great or vaguely appalling, depending on your tastes.</p><p></p><p>They're nice folks and I don't regret the years and money spent on C&C, but there are other OSR rulesets out there that work better for me now, although it's nice to know C&C is still chugging along, producing good neo-1E content.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9236888, member: 11760"] I ran C&C for my group in lieu of 4E, having run out of enthusiasm for 3E around the time WotC did. From a vibes standpoint, it absolutely matches up with 1E, which I cut my teeth on, and it has a number of nice innovations, like class-and-a-half leveling, which lets you take a spell-less paladin or ranger and give it spells like they get in 3E or 5E -- or do something wilder, like create a ranger with cleric spells (which I had in my campaign), an assassin with illusionist spells or even stranger combinations (barbarians that cast druid spells!). That said, it's one of the first retroclones, and it shows. The Troll Lords are committed to their very clunky SIEGE engine, which doesn't do anything standard d20 resolution systems don't do, except more confusingly and requiring more discussion about how it works seemingly every single time. Other than the fact that they clearly feel proprietary about their baby, C&C would be greatly enhanced by ripping out the SIEGE engine, replacing with the standard d20 resolution system, and never looking back. The Troll Lords are also notoriously bad copy editors, and every book, no matter how many editions in, is going to have a shocking number of typos and grammatical errors and even errors of fact. (The CKG erroneously stated, when I owned it, that all rivers flow towards the equator, which is not remotely true.) There was even a period when two of their monster books accidentally had different versions of the grue, because there wasn't anyone doing a good job with editorial oversight in house (or, better yet, working off a master database of monsters, which I do for myself with my homebrew critters). 5E lifted/had parallel evolution with a [I]lot [/I]of C&C's design innovations, but has an overall higher power level. But C&C has essentially stayed the same since the early 2000s. That's either great or vaguely appalling, depending on your tastes. They're nice folks and I don't regret the years and money spent on C&C, but there are other OSR rulesets out there that work better for me now, although it's nice to know C&C is still chugging along, producing good neo-1E content. [/QUOTE]
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