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Castles in a D&D/Fantasy setting
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<blockquote data-quote="Derren" data-source="post: 7420930" data-attributes="member: 2518"><p>As far as I know trebuchets were not really used to knock down walls, but to shoot over them to damage whatever they protected. They still had a rather low velocity and damage to the wall was rather low so it took a long time to destroy them.</p><p>Cannons started out as "bigger is better" terror and siege weapons as they were too inaccurate and slow firing to be much use of an actual weapon.</p><p></p><p>I read once, not sure if it is true, that one siegemaster managed to fire a bombard, a massive early cannon firing a big stone shot weighting up to a ton, three times a day and hit his target each time. That arouse suspicion that he was in league with the devil as this feat was thought to be impossible.</p><p></p><p>Traditional castles with thin, high walls were very vulnerable to them. The response was the star fort. Lower, thicker walls and the star design made it hard to hit a flat surface. And when you were in a position to do so you were also in range of the defenders of the nearest point.</p></blockquote><p></p>
[QUOTE="Derren, post: 7420930, member: 2518"] As far as I know trebuchets were not really used to knock down walls, but to shoot over them to damage whatever they protected. They still had a rather low velocity and damage to the wall was rather low so it took a long time to destroy them. Cannons started out as "bigger is better" terror and siege weapons as they were too inaccurate and slow firing to be much use of an actual weapon. I read once, not sure if it is true, that one siegemaster managed to fire a bombard, a massive early cannon firing a big stone shot weighting up to a ton, three times a day and hit his target each time. That arouse suspicion that he was in league with the devil as this feat was thought to be impossible. Traditional castles with thin, high walls were very vulnerable to them. The response was the star fort. Lower, thicker walls and the star design made it hard to hit a flat surface. And when you were in a position to do so you were also in range of the defenders of the nearest point. [/QUOTE]
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