Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Castlevania Monsters for D&D 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olrox17" data-source="post: 6708479" data-attributes="member: 6801397"><p>Here comes the lord of darkness.</p><p></p><p><strong>Lord Dracula, First Form Level 26 Solo Artillery</strong></p><p><strong>Medium natural humanoid (undead) </strong> XP -</p><p></p><p>[ATTACH]70572[/ATTACH]</p><p></p><p>HP 960; Bloodied 480, see dark metamorphosis</p><p>Initiative +17</p><p>AC 40, Fortitude 35, Reflex 39, Will 41</p><p>Perception +21, Darkvision</p><p>Speed 7, climb 4 (spider climb), fly 7 (altitude limit 2, hover), teleport 6</p><p>Immune disease, poison; Resist 20 necrotic</p><p>Vulnerable 10 radiant</p><p>Saving Throws +5; Action Points 2</p><p></p><p><strong>Traits</strong></p><p><strong>Burned by Sunlight</strong> (radiant)</p><p>Whenever Dracula starts his turn in direct sunlight, he takes 5 radiant damage.</p><p><strong>Bearer of the Crimson Stone</strong></p><p>Whenever Dracula ends his turn, any effect on it ends. Whenever Dracula would be dominated, petrified or knocked unconscious, he is stunned instead.</p><p><strong>Vampiric Speed</strong></p><p>On an initiative count of 10 + his initiative check, Dracula takes a standard, a move, or a minor action of his choice as a free action. If Dracula cannot use a free action as a result of an effect, that effect ends immediately, instead of him taking the action.</p><p></p><p><strong>Standard Actions</strong></p><p>m <strong>Blood Sword Slash</strong>  At-Will</p><p>Attack: Melee 1 (one creature); +31 vs. AC</p><p>Hit: 6d8 + 24 damage.</p><p>Miss: 15 damage.</p><p>r <strong>Hellfire Projectiles</strong> (fire)  At-Will</p><p>Attack: Ranged 10 (one or two creatures); +31 vs. Reflex</p><p>Hit: 4d10 + 12 fire damage and Dracula can push the target 1 square.</p><p>C <strong>Hellfire Blast</strong> (fire, necrotic)  At-Will</p><p>Attack: Close blast 5 (creatures in the burst); +31 vs. Reflex</p><p>Hit: 4d10 + 12 fire and necrotic damage, and Dracula pushes the target up to 3 squares.</p><p>A <strong>Demonic Explosion</strong> (fire, necrotic)  Encounter</p><p>Attack: Area burst 3 within 20 (creatures in the burst); +31 vs. Will, +31 vs. Reflex, +31 vs. Fortitude; if any of the attacks hit, resolve them as a single hit;</p><p>Hit (Reflex): 3d12 + 6 fire damage, and the target takes ongoing 15 fire damage (save ends);</p><p>Hit (Fortitude): 1d10 + 7 necrotic damage, and the target is weakened (save ends);</p><p>Hit (Will): The target is stunned until the end of Dracula's next turn.</p><p></p><p><strong>Move Actions</strong></p><p><strong>Dance of illusions </strong>(psychic, illusion, teleportation)  At-Will</p><p>Effect: Each enemy adjacent to Dracula takes 15 psychic damage, and he teleports up to 6 squares.</p><p></p><p><strong>Minor Actions</strong></p><p>C <strong>Swarm of Bats</strong> (teleportation)  Recharge  5-6</p><p>Attack: Close Blast 5 (enemies in blast); +31 vs. Fortitude</p><p>Hit: 4d6 + 4 damage, and the target is blinded (save ends).</p><p>Miss: Half damage.</p><p>Effect: Dracula teleports to a square in the blast and is invisible until the start of his next turn.</p><p></p><p><strong>Triggered Actions</strong></p><p><strong>Dark Metamorphosis</strong>  Encounter</p><p>Trigger: Dracula is first bloodied.</p><p>Effect (No Action): Dracula recharges demonic explosion and can use it immediately, if he wants to. He then turns into his second form. All damage taken carry over to the new form, but none of the harmful effects do.</p><p><strong>Lord of Darkness</strong>  At-Will</p><p>Trigger: Dracula takes necrotic damage from an attack.</p><p>Effect (Immediate Reaction): Dracula can make a basic attack.</p><p></p><p>Skills Athletics +22, Arcana +28, Religion +28, Heal +21, Nature +21, Bluff +27, Dungeoneering +21, Insight +21, Diplomacy +27, History +28</p><p>Str 19 (+17) Dex 19 (+17) Wis 17 (+16)</p><p>Con 24 (+20) Int 30 (+23) Cha 28 (+22)</p><p>Alignment Evil Languages Romanian, French, Latin, German, Italian, Greek, Aramaic, Arabian, Draconic, Primordial, infernal, Supernal</p><p></p><p></p><p></p><p><strong>Lord Dracula, Second Form Level 26 Solo Brute</strong></p><p><strong>Huge elemental beast (demon, undead) XP 45000</strong></p><p></p><p>[ATTACH]70571[/ATTACH]</p><p></p><p>HP 980; Bloodied 490</p><p>Initiative +16</p><p>AC 40, Fortitude 41, Reflex 35, Will 39</p><p>Perception+16, Darkvision</p><p>Speed 7</p><p>Immune dominated, stunned, disease, poison; Resist 20 necrotic, 20 fire</p><p>Saving Throws +5; Action Points 2</p><p></p><p><strong>Traits</strong></p><p><strong>Earthshaker </strong>(thunder)  Aura 3</p><p>While in the aura, squares of ground become difficult terrain. While Dracula is bloodied, any enemy that ends its turn in the aura takes 15 thunder damage.</p><p><strong>Burned by Sunlight</strong> (radiant)</p><p>Whenever Dracula starts his turn in direct sunlight, he takes 5 radiant damage.</p><p><strong>Bearer of the Crimson Stone</strong></p><p>Whenever Dracula ends his turn, any effect on it ends. Whenever Dracula would be petrified or knocked unconscious, he is dazed instead.</p><p><strong>Unstoppable</strong></p><p>Dracula ignores difficult terrain. He can pass through blocking terrain, destroying the blocking terrain and turning it into difficult terrain. Each square of movement into blocking terrain costs 1 extra square of movement to enter.</p><p></p><p><strong>Standard Actions</strong></p><p>m <strong>Slash</strong>  At-Will</p><p>Attack: Melee 3 (one creature); +31 vs. AC</p><p>Hit: 5d12 + 10 damage, and the target falls prone.</p><p>r <strong>Fire Orb</strong> (fire)  At-Will</p><p>Attack: Ranged 10 (one creature); +29 vs. Reflex</p><p>Hit: 4d10 + 12 fire damage and Dracula can push the target 1 square.</p><p>M <strong>Crush</strong>  Recharge  </p><p>Effect: Dracula jumps up to its speed. This movement does not provoke opportunity attacks. He can end the movement into enemy spaces. He makes the following attack against all enemies in his space at the end of the movement.</p><p>Attack: Melee 0; +29 vs. Reflex</p><p>Hit: 4d10 + 12 damage, and the target is knocked prone and grabbed. The target can’t stand up as long as it is grabbed. When the grab ends, the target is pushed out of Dracula’s square.</p><p>Miss: Half damage, and the target is pushed out of Dracula's square.</p><p>C <strong>Storm Blade</strong> (thunder)  Encounter</p><p>Attack: Close blast 6 (creatures in the blast); +29 vs. Fortitude</p><p>Hit: 4d10 + 12 thunder damage, and the target is dazed and deafened (save ends both).</p><p>Miss: Half damage, and the target is dazed until the end of the Dracula's next turn.</p><p></p><p><strong>Minor Actions</strong></p><p><strong>Frenzy</strong>  At-Will</p><p>Effect: Dracula can make a basic attack. Dracula sustains all his grabs, if any.</p><p></p><p><strong>Triggered Actions</strong></p><p><strong>Throw Back</strong>  At-Will</p><p>Trigger: An enemy within 10 squares of the Dracula misses it with an area or a ranged attack.</p><p>Effect (Immediate Reaction): The triggering enemy must use the attack against itself.</p><p><strong>Lord of Darkness</strong>  At-Will</p><p>Trigger: Dracula takes necrotic damage from an attack.</p><p>Effect (Immediate Reaction): Dracula can make a basic attack.</p><p></p><p>Skills Athletics +23, Endurance +22</p><p>Str 30 (+18) Dex 16 (+11) Wis 17 (+11)</p><p>Con 29 (+17) Int 19 (+12) Cha 27 (+16)</p><p>Alignment Chaotic Evil Languages -</p><p></p><p></p><p>Aaaaand that's all I can find. I love castlevania games and D&D, so making these monsters (ad testing them against my players) was a lot of fun to me. Hopefully someone else might find them useful.</p></blockquote><p></p>
[QUOTE="Olrox17, post: 6708479, member: 6801397"] Here comes the lord of darkness. [B]Lord Dracula, First Form Level 26 Solo Artillery Medium natural humanoid (undead) [/B] XP - [ATTACH=CONFIG]70572._xfImport[/ATTACH] HP 960; Bloodied 480, see dark metamorphosis Initiative +17 AC 40, Fortitude 35, Reflex 39, Will 41 Perception +21, Darkvision Speed 7, climb 4 (spider climb), fly 7 (altitude limit 2, hover), teleport 6 Immune disease, poison; Resist 20 necrotic Vulnerable 10 radiant Saving Throws +5; Action Points 2 [B]Traits[/B] [B]Burned by Sunlight[/B] (radiant) Whenever Dracula starts his turn in direct sunlight, he takes 5 radiant damage. [B]Bearer of the Crimson Stone[/B] Whenever Dracula ends his turn, any effect on it ends. Whenever Dracula would be dominated, petrified or knocked unconscious, he is stunned instead. [B]Vampiric Speed[/B] On an initiative count of 10 + his initiative check, Dracula takes a standard, a move, or a minor action of his choice as a free action. If Dracula cannot use a free action as a result of an effect, that effect ends immediately, instead of him taking the action. [B]Standard Actions[/B] m [B]Blood Sword Slash[/B]  At-Will Attack: Melee 1 (one creature); +31 vs. AC Hit: 6d8 + 24 damage. Miss: 15 damage. r [B]Hellfire Projectiles[/B] (fire)  At-Will Attack: Ranged 10 (one or two creatures); +31 vs. Reflex Hit: 4d10 + 12 fire damage and Dracula can push the target 1 square. C [B]Hellfire Blast[/B] (fire, necrotic)  At-Will Attack: Close blast 5 (creatures in the burst); +31 vs. Reflex Hit: 4d10 + 12 fire and necrotic damage, and Dracula pushes the target up to 3 squares. A [B]Demonic Explosion[/B] (fire, necrotic)  Encounter Attack: Area burst 3 within 20 (creatures in the burst); +31 vs. Will, +31 vs. Reflex, +31 vs. Fortitude; if any of the attacks hit, resolve them as a single hit; Hit (Reflex): 3d12 + 6 fire damage, and the target takes ongoing 15 fire damage (save ends); Hit (Fortitude): 1d10 + 7 necrotic damage, and the target is weakened (save ends); Hit (Will): The target is stunned until the end of Dracula's next turn. [B]Move Actions[/B] [B]Dance of illusions [/B](psychic, illusion, teleportation)  At-Will Effect: Each enemy adjacent to Dracula takes 15 psychic damage, and he teleports up to 6 squares. [B]Minor Actions[/B] C [B]Swarm of Bats[/B] (teleportation)  Recharge  5-6 Attack: Close Blast 5 (enemies in blast); +31 vs. Fortitude Hit: 4d6 + 4 damage, and the target is blinded (save ends). Miss: Half damage. Effect: Dracula teleports to a square in the blast and is invisible until the start of his next turn. [B]Triggered Actions[/B] [B]Dark Metamorphosis[/B]  Encounter Trigger: Dracula is first bloodied. Effect (No Action): Dracula recharges demonic explosion and can use it immediately, if he wants to. He then turns into his second form. All damage taken carry over to the new form, but none of the harmful effects do. [B]Lord of Darkness[/B]  At-Will Trigger: Dracula takes necrotic damage from an attack. Effect (Immediate Reaction): Dracula can make a basic attack. Skills Athletics +22, Arcana +28, Religion +28, Heal +21, Nature +21, Bluff +27, Dungeoneering +21, Insight +21, Diplomacy +27, History +28 Str 19 (+17) Dex 19 (+17) Wis 17 (+16) Con 24 (+20) Int 30 (+23) Cha 28 (+22) Alignment Evil Languages Romanian, French, Latin, German, Italian, Greek, Aramaic, Arabian, Draconic, Primordial, infernal, Supernal [B]Lord Dracula, Second Form Level 26 Solo Brute Huge elemental beast (demon, undead) XP 45000[/B] [ATTACH=CONFIG]70571._xfImport[/ATTACH] HP 980; Bloodied 490 Initiative +16 AC 40, Fortitude 41, Reflex 35, Will 39 Perception+16, Darkvision Speed 7 Immune dominated, stunned, disease, poison; Resist 20 necrotic, 20 fire Saving Throws +5; Action Points 2 [B]Traits Earthshaker [/B](thunder)  Aura 3 While in the aura, squares of ground become difficult terrain. While Dracula is bloodied, any enemy that ends its turn in the aura takes 15 thunder damage. [B]Burned by Sunlight[/B] (radiant) Whenever Dracula starts his turn in direct sunlight, he takes 5 radiant damage. [B]Bearer of the Crimson Stone[/B] Whenever Dracula ends his turn, any effect on it ends. Whenever Dracula would be petrified or knocked unconscious, he is dazed instead. [B]Unstoppable[/B] Dracula ignores difficult terrain. He can pass through blocking terrain, destroying the blocking terrain and turning it into difficult terrain. Each square of movement into blocking terrain costs 1 extra square of movement to enter. [B]Standard Actions[/B] m [B]Slash[/B]  At-Will Attack: Melee 3 (one creature); +31 vs. AC Hit: 5d12 + 10 damage, and the target falls prone. r [B]Fire Orb[/B] (fire)  At-Will Attack: Ranged 10 (one creature); +29 vs. Reflex Hit: 4d10 + 12 fire damage and Dracula can push the target 1 square. M [B]Crush[/B]  Recharge   Effect: Dracula jumps up to its speed. This movement does not provoke opportunity attacks. He can end the movement into enemy spaces. He makes the following attack against all enemies in his space at the end of the movement. Attack: Melee 0; +29 vs. Reflex Hit: 4d10 + 12 damage, and the target is knocked prone and grabbed. The target can’t stand up as long as it is grabbed. When the grab ends, the target is pushed out of Dracula’s square. Miss: Half damage, and the target is pushed out of Dracula's square. C [B]Storm Blade[/B] (thunder)  Encounter Attack: Close blast 6 (creatures in the blast); +29 vs. Fortitude Hit: 4d10 + 12 thunder damage, and the target is dazed and deafened (save ends both). Miss: Half damage, and the target is dazed until the end of the Dracula's next turn. [B]Minor Actions[/B] [B]Frenzy[/B]  At-Will Effect: Dracula can make a basic attack. Dracula sustains all his grabs, if any. [B]Triggered Actions[/B] [B]Throw Back[/B]  At-Will Trigger: An enemy within 10 squares of the Dracula misses it with an area or a ranged attack. Effect (Immediate Reaction): The triggering enemy must use the attack against itself. [B]Lord of Darkness[/B]  At-Will Trigger: Dracula takes necrotic damage from an attack. Effect (Immediate Reaction): Dracula can make a basic attack. Skills Athletics +23, Endurance +22 Str 30 (+18) Dex 16 (+11) Wis 17 (+11) Con 29 (+17) Int 19 (+12) Cha 27 (+16) Alignment Chaotic Evil Languages - Aaaaand that's all I can find. I love castlevania games and D&D, so making these monsters (ad testing them against my players) was a lot of fun to me. Hopefully someone else might find them useful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Castlevania Monsters for D&D 4e
Top