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Casual Player, Casual Roleplaying, Sucking the Wonder Away
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 3991884" data-attributes="member: 4441"><p>Howdy, I've got myself a problem player, and wanted to turn to the experts for some advice.</p><p></p><p>I play with two other gaming couples, and one of the wives, let's call her "Paula," has some peculiar gaming habits that are not working for the games we're in. I DM her in one campaign, and am a fellow player in one her husband runs.</p><p></p><p>As a note, she is relatively new to D&D, and is still fuzzy on a lot of the rules. The other guy in our group once played in a one-shot she ran, and said it was "enlightening" to see how she used the rules. If the player didn't fine the trap on the lock, she would say, "Why don't you check... the <em>hinges!</em>" and things of that manner. This explains why she often asks for multiple rolls on what are typically pass/fail skill checks. However, it's not her rules comprehension that's the problem.</p><p></p><p>She's also a huge reader of fantasy and sci-fi. She and I share similar tastes in books, and she's borrowed several of mine in the past. Also, when asked, she's come up with interesting and engaging character backgrounds. Her immersion in the fantasy world isn't the problem either.</p><p></p><p>What she has is no sense of wonder. All of her characters, from her epic-level fighter to her first level bard, are blase about everything. Even the most mind-blowing possible descriptions of world-shaking events are met with a "Huh... wow. Ok, that was cool. What did we find for treasure?" Not to toot my own horn, but the other players in the group were suitably awed (or, more fairly, their <em>characters</em> were) by said descriptions.</p><p></p><p>She also likes to be the best at what she does. I mean, most players like their characters to be effective, and those of us with more D&D experience help her tweak her character to be as bad-ass as is legally allowed (because some of us are powergamers, and she <em>is</em> relatively new to the game), but she seems to focus on these mechanics in-game, and her roleplaying suffers. Or, alternately, she tries to lean too heavily on her roleplaying to the detriment of her mechanics. It's the roleplaying, more than anything else, that concerns me.</p><p></p><p>The current campaign I am running required everyone to have a reason to run and hide in a big city (Sharn, in the Eberron setting). She's playing a 1st level bard/researcher that ran away from a powerful and abusive husband who's still searching for her. However, whenever we've met an NPC, she always says, "Surely you've heard of me!" because her character sings at a reasonably well-known inn. With any other character, any other player, I could just say her character was just having happy delusions of grandure with naivty of youth.</p><p></p><p>But no, the player really seems to believe her character should be famous. Granted, we're playing in Eberron, where there aren't a boatload of high-level NPCs, and a relatively low-level character <em>could</em> be famous. And she's had the rolls to start to raise her character to greater venues (and fame) than she's had. However, she's still in hiding. The <em>last</em> thing she should want to do is become famous! Yet she's blase about the whole thing.</p><p></p><p>Every single character I've seen her run casually approaches everything as something she's seen before. Even when the DM tells her, "Dude, you've <em>never</em> seen this before," she just has her character shrug, say "Huh, ok, so <em>that's</em> what that looks like," and goes on.</p><p></p><p>I don't know if this is a consequence of all the books she's read. I don't know if she's thinking, perhaps subconsciously, "Well, I've read about dragons/demons/ancient horrors from beyond the pale, so it's no big deal," and then projecting these onto her characters.</p><p></p><p>She doesn't emote her characters that much, other than for the usual game quips and jokes around the table. There is no wonder, there is no delight, there is no awe, unless she manages to get her hands on some shiny treasure, or take down a monster single-handedly, and even then it's transitory. </p><p></p><p>When it comes to XP, I do doll out roleplaying XP, and she pretty much always gets the short end of the stick there. However, I do it in private, on separate pieces of paper, because I find that more fair. When she does <em>attempt</em> to emote, I try to praise her for that.</p><p></p><p>What else can I do to draw this player further into the wonder of the game? Should I focus a few more scenes on her? Do I bite the bullet and have a private conversation or e-mail? What do you people suggest to bring the glory back to the game?</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 3991884, member: 4441"] Howdy, I've got myself a problem player, and wanted to turn to the experts for some advice. I play with two other gaming couples, and one of the wives, let's call her "Paula," has some peculiar gaming habits that are not working for the games we're in. I DM her in one campaign, and am a fellow player in one her husband runs. As a note, she is relatively new to D&D, and is still fuzzy on a lot of the rules. The other guy in our group once played in a one-shot she ran, and said it was "enlightening" to see how she used the rules. If the player didn't fine the trap on the lock, she would say, "Why don't you check... the [i]hinges![/i]" and things of that manner. This explains why she often asks for multiple rolls on what are typically pass/fail skill checks. However, it's not her rules comprehension that's the problem. She's also a huge reader of fantasy and sci-fi. She and I share similar tastes in books, and she's borrowed several of mine in the past. Also, when asked, she's come up with interesting and engaging character backgrounds. Her immersion in the fantasy world isn't the problem either. What she has is no sense of wonder. All of her characters, from her epic-level fighter to her first level bard, are blase about everything. Even the most mind-blowing possible descriptions of world-shaking events are met with a "Huh... wow. Ok, that was cool. What did we find for treasure?" Not to toot my own horn, but the other players in the group were suitably awed (or, more fairly, their [i]characters[/i] were) by said descriptions. She also likes to be the best at what she does. I mean, most players like their characters to be effective, and those of us with more D&D experience help her tweak her character to be as bad-ass as is legally allowed (because some of us are powergamers, and she [i]is[/i] relatively new to the game), but she seems to focus on these mechanics in-game, and her roleplaying suffers. Or, alternately, she tries to lean too heavily on her roleplaying to the detriment of her mechanics. It's the roleplaying, more than anything else, that concerns me. The current campaign I am running required everyone to have a reason to run and hide in a big city (Sharn, in the Eberron setting). She's playing a 1st level bard/researcher that ran away from a powerful and abusive husband who's still searching for her. However, whenever we've met an NPC, she always says, "Surely you've heard of me!" because her character sings at a reasonably well-known inn. With any other character, any other player, I could just say her character was just having happy delusions of grandure with naivty of youth. But no, the player really seems to believe her character should be famous. Granted, we're playing in Eberron, where there aren't a boatload of high-level NPCs, and a relatively low-level character [i]could[/i] be famous. And she's had the rolls to start to raise her character to greater venues (and fame) than she's had. However, she's still in hiding. The [i]last[/i] thing she should want to do is become famous! Yet she's blase about the whole thing. Every single character I've seen her run casually approaches everything as something she's seen before. Even when the DM tells her, "Dude, you've [i]never[/i] seen this before," she just has her character shrug, say "Huh, ok, so [i]that's[/i] what that looks like," and goes on. I don't know if this is a consequence of all the books she's read. I don't know if she's thinking, perhaps subconsciously, "Well, I've read about dragons/demons/ancient horrors from beyond the pale, so it's no big deal," and then projecting these onto her characters. She doesn't emote her characters that much, other than for the usual game quips and jokes around the table. There is no wonder, there is no delight, there is no awe, unless she manages to get her hands on some shiny treasure, or take down a monster single-handedly, and even then it's transitory. When it comes to XP, I do doll out roleplaying XP, and she pretty much always gets the short end of the stick there. However, I do it in private, on separate pieces of paper, because I find that more fair. When she does [i]attempt[/i] to emote, I try to praise her for that. What else can I do to draw this player further into the wonder of the game? Should I focus a few more scenes on her? Do I bite the bullet and have a private conversation or e-mail? What do you people suggest to bring the glory back to the game? [/QUOTE]
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