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Casual Player, Casual Roleplaying, Sucking the Wonder Away
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<blockquote data-quote="kensanata" data-source="post: 3992005" data-attributes="member: 47845"><p>Looks like a clash of imagination to me. You imagine this, she imagines that. Maybe you need to provide experience that confirms one point of view or the other. Meet a bard that is in fact famous, or meet people that do recognize her. If there's more fun to be had by granting her the wish, then that's what I'd do. Or if I'd think that the player actually wants to earn it, then I'd suggest goals: "Nah, these people have never heard of you. You'd have to play at The Cauldron, first!"</p><p></p><p></p><p></p><p>It's hard to interpret this. From my personal experience, I don't like DMs who spend a lot of time on descriptions because I like to read books and my DMs are not published authors. Their prose will never be good enough. I'm sitting at the table to <strong>do</strong>, not to "read." That's why I get excited when we get to do this or that, and other people do this or that. But when the DM spends more than a few sentences on the amazing sights, and there's nothing we can do about it, then... "Let's move!"</p><p></p><p>That would explain her reaction, and it would suggest a course of action: Channel your prose into writing short stories, or session summaries, or novel writing month, and try to keep it as short as possible at the gaming table. Make every single word count. Focus on "What do you do?" instead of "And this is what you see..."</p><p></p><p></p><p></p><p>I'm not sure how this is going to work. If you do it in secret, there's no way to learn, right? I write short session reports and there I just write things like "I liked that scene very much." Provide some feedback on what I loved about the night. You could write "I loved it when most of the party just stood there, awed." In other words, make it personal: You felt good about the session because of X and Y.</p></blockquote><p></p>
[QUOTE="kensanata, post: 3992005, member: 47845"] Looks like a clash of imagination to me. You imagine this, she imagines that. Maybe you need to provide experience that confirms one point of view or the other. Meet a bard that is in fact famous, or meet people that do recognize her. If there's more fun to be had by granting her the wish, then that's what I'd do. Or if I'd think that the player actually wants to earn it, then I'd suggest goals: "Nah, these people have never heard of you. You'd have to play at The Cauldron, first!" It's hard to interpret this. From my personal experience, I don't like DMs who spend a lot of time on descriptions because I like to read books and my DMs are not published authors. Their prose will never be good enough. I'm sitting at the table to [b]do[/b], not to "read." That's why I get excited when we get to do this or that, and other people do this or that. But when the DM spends more than a few sentences on the amazing sights, and there's nothing we can do about it, then... "Let's move!" That would explain her reaction, and it would suggest a course of action: Channel your prose into writing short stories, or session summaries, or novel writing month, and try to keep it as short as possible at the gaming table. Make every single word count. Focus on "What do you do?" instead of "And this is what you see..." I'm not sure how this is going to work. If you do it in secret, there's no way to learn, right? I write short session reports and there I just write things like "I liked that scene very much." Provide some feedback on what I loved about the night. You could write "I loved it when most of the party just stood there, awed." In other words, make it personal: You felt good about the session because of X and Y. [/QUOTE]
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